Deadly Intent is the second
game in the CSI series, not that it
matters much as there is no direct linking between the games. It seems a bit
futile to label the flaws that were present in the other games here so I will
try to concentrate on those unique to Deadly
Intent.
After the D-Pad/Analogue stick separation from Hard Evidence, the developers decided to go roughly somewhere in
the middle with their next game. You can use either the analogue stick or the
D-Pad to cycle through the menus this time, however it seems that the D-Pad has
a little more power than the analogue stick. I had a continuous problem of
opening a menu and trying to use the analogue stick to select a piece of
evidence only for the game to cycle backwards though the evidence to the
beginning.
I thought there must have been something wrong with my controller and
the hardly used D Pad was getting stuck. My controller is very old to the point
that my left analogue stick has lost its shape and the hard plastic underneath
has started showing. Also, the left
shoulder button only works if you press on the far right of it.
You may be thinking, ‘how are Adam’s controller issues relative to CSI
Deadly Intent?’ Well, considering the above paragraph, I went out and bought a
new controller with the expectation of the above mentioned problem going away.
It did not. Glitches that prevent you from being able to play the game the way
it is meant to be played are the biggest problems with games.
So despite forking out for a new (much needed) controller, I still had
to do battle with a fucking computer to select a piece of evidence that I
wanted to use! Needless to say, I was not impressed in the slightest.
I know I said I would focus on the main elements of this game, but it’s
tough not to mention the characters’ severe personality switches. Another
brilliant one revolved around one suspect, who clearly thought they were going
to get away with it, who was being really forth coming and nice to us... until
we got a sniff that they were involved with the murder and then started being
really uncooperative and demanding legal representation.
Achievements – 1,000 Points – 28
Achievements
Again, it is a very straight forward run through these achievements.
You can net the majority of the achievements on a single playthrough and any
that you do miss can be easily obtained by replying one of the cases.
That said, they commit the cardinal sin of having secret achievements
that are not story related and you have to do something out of the ordinary to
get them. I don’t understand why games do this. It’s like going to work and
getting to the end of the day to have your boss turn around and say, ‘You were
shit today, you didn’t meet all your objectives.’ which I would then follow
with, ‘what didn’t I do?’ for him to then say, ‘I can’t tell you, it’s a
secret.’ Fuck. Off.
Downloadable Content – N/A
Bugs and shitty controls aside, it is an easy 1,000 points but the menu
control error thing sucked any kind of fun out of playing the game. The series
does show that they improved the games as the series went on though. Fatal Conspiracy is by far the best in
terms of cleanness, variety and character development and that’s enough to
encourage me to get the next instalment, if one is ever released.