Sunday, 18 January 2015

Eat Lead: The Return of Matt Hazard

I didn’t know much about Matt Hazard before purchasing it. I’ve got into this habit of looking at games in shops and looking up the achievements online before deciding whether or not to buy them. Matt Hazard was not advertised as difficult but I didn’t look further than the fact that they were all offline achievements. I saw this as meaning an easy game and it will be the last time I use that as a measure!

The game follows the story of Matt Hazard, a video game ‘star’ from the 80s who is about to make his comeback and I’m not speaking metaphorically. He is a game character making his comeback. The story is the best part of the game which is something of a rarity for shooting games.

You have to take Matt through several levels of bad guys as the owner of the company that makes the Matt Hazard games tries to kill him. I mean, in the game ‘kill him’ so it’s not like he will actually die but I found the whole breaking-the-fourth-wall aspect incredibly funny. Especially the way that Matt interacts with Sting Sniperscope, the guy who is meant to be replacing Matt. He constantly mocks him and in generic computer game script, Sting can’t quite deal with it.

Another gem from the in game dialogue occurs in level six when Matt has a face-off with a bad guy from a fake JRPG game from before voice actors and has to physically scroll through dialogue boxes. When he asks to talk the JRPG out of fighting, he responds with ‘...’ which causes Matt to go a tirade about the use of ellipses and how much of a gamer’s time is wasted scrolling through ellipses.’

Another aspect that made me laugh is how many other games Hazard pokes fun at. As mentioned above there is a general pop at JRPGs but there is also mockery for World of Warcraft, (Bill the Wizard) James Bond (Kitty Abundanza – who also highlights that everyone loves Bond even though he continuously cheats on women), Halo (Master Chef) and the surely copyright infringing Captain Carpenter (who is Mario in a blue costume and is a carpenter instead of a plumber).

In addition to the storyline, the sound, inclusive of in-game music and voices, are really well done. The music is very fitting to what’s going on in the game and has a very catchy ‘success’ theme. Matt himself is voiced by Will Arnett and Wally Wellesley is voiced by Neil Patrick Harris and it is amazing how much extra credibility the characters have because of this. It actually feels like they care about the characters and invest in them.

Visually the game is below par, but that could also be to do with the parody from the story. And it is in keeping with what the game is trying to do.

However, no matter how much parody you introduce, at the end of the day a game is still a game and it is there to be played. If you are going to execute the above stuff really well then please, please get the gameplay right.

Matt Hazard is a cover based over-the-shoulder shooter and the major problem with this is that Matt  constantly gets in the way of enemies, preventing me from seeing or aiming at bad guys until it’s too late. This is annoying but not as annoying when I try to take cover and prevent myself from being shot, Matt will just casually strafe to the right. All the time. Into the line of fire, mid-reload without a sense of self preservation and then shout at me like it’s my fault! This is one of the worst kinds of game bugs out there and it sure as hell isn’t my controller either (testing carried out).

Also the over the shoulder camera means that the shooting becomes based more on luck than skill. First person would have been much better. The amount of times I was killed with one shot while in cover was ridiculous towards the end. Other criticisms include a limited variety of bad guys, and the fact there are only eight levels, however towards the end of my playing of the game I was grateful for both of these.

Achievements – 1,000 Points – 50 Achievements

Generally speaking most of the achievements can be earned during a single playthrough. Without going out of my way, I managed to bag 36 of these on one playthrough. You get four at once for completing the game; five if you do it on the higher difficultly available from the start. This seems like they wanted to have fifty achievements for the sake of it.

Other achievements include getting 50 kills with the various weapons in the game. I had two of these left over at the end and the only reason for this was the fact that they are secret for some bizarre reason.

There are two achievements for collecting 20 each of the in game power ups. This required additional playthrough time as I didn’t see enough of them in one playthrough to get twenty.

A few others that I missed were bizarre scenario-specific achievements with varying degrees of stupid. One of these was to kill all enemies in the butcher shop with headshots. The scenario itself was straight forward but when you factor in the fact that it is a secret achievement, it becomes stupid. Also in the same level as the butcher’s shop you have to traverse a dance-floor area without killing any of the dancers. This is also secret but the dancers can be killed by the enemies who are trying to kill you, which puts the achievement into the luck-based stupid pile.

The achievement for destroying potted plants is repetitively stupid because you need to destroy 30 of them and there are only seven throughout the entire game. Luckily they are all in one place and they are at the beginning of a level but still, making you replay the same minute of a level is stupid.

Another few stupid ones are for killing a bandit from behind, destroying all the meat in the butcher level (secret) and my personally stupid favourite, killing three testers with one grenade. This is a special one because there are only two points in the final level of the game where three testers will appear at once. And only once in a blue moon will they appear in a place where they can all be killed with the same grenade. This is also at the end of the level which makes the preparation for trying very tiresome and just slightly inconvenient.

And lastly, completing a shitty game (in the area of gameplay) TWICE because you can’t play it through on the hardest difficultly from the start is totally fucking stupid. Several people have said that you can use a code to unlock the hardest difficulty level from the start but I didn’t find this out until after completing my first playthrough.

Downloadable Content – N/A

When you factor in the above gameplay complaints with playing the game on the hardest difficulty, (for a second time) it becomes a monotonous chore where I found that my survival was more dependent on luck than my skill at aiming without being able to see my targets. I certainly will not be touching or even going near the game again, which is a real shame when you consider the amount of effort they put into the story and characters.

I didn’t mention this above because it was low on my list of annoyances but the cut-scenes aren’t skippable either which is extra stupid on a second playthrough. The level of the story almost made me forget this though which is a testament to how good I thought it was.



Wednesday, 7 January 2015

Murdered: Soul Suspect (Xbox ONE)

Murdered: Soul Suspect has a unique story. You play as Ronan O’Connor who is immediately shot dead at the beginning of the game. That’s right, immediate protagonist death! Game over.

Only joking – you play the entire game as Ronan’s ghost as you try to catch your own killer. You join forces with the oxymoronic teenager, Joy who is a medium and can see you as you travel through the various areas of Salem trying to find clues to the identity of your killer.

It’s probably because I’m still getting used to the graphical superiority of the Xbox ONE, but I thought the game was really well designed and very pretty. The characters look really well done and their facial expressions pull off their actual moods and dialogue very well.

The sound effects are appropriately eerie for the ghost realm of Salem but they are not overdone like they are in most games of the same genre. There is no solid background music that grinds down your soul which adds the emphasis of when you are actually facing danger. When demons come up, there is a noise that actually made me jump a few times and that is good use of effective sound.

The gameplay elements are mainly investigative with the occasional fighting of demons. You will mainly have to search different locations for clues, some of which required a lot of graft without a guide to help. You get scored based on how well you do which felt like a bit of kick in the face with how obscure some of the clues were to find.

The demon fighting is interesting. In order to kill them, you have to sneak up behind them and complete a quick-time event to execute them. It makes the game very in-keeping with its own genre and doesn’t convert to the ‘kill everything in sight!’ mentality that dominates most modern day releases.

One of your ghost abilities involves being able to possess people to read their thoughts... and also cats. When you possess a cat, you can control it to get to hard to reach places and this is, by far, the coolest feature of the game, especially when you can press ‘Y’ to make the cat meow at a whim.

Achievements – 1,000 Points – 48 Achievements

Okay the basic thing to remember before embarking on an achievement quest is that you only have one save per playthrough and there is a point of no return which will make 29 of the achievements impossible to get. The game does warn you of this though so it’s not too much of a problem.

Solving the mystery and completing the game will net you 19 achievements. The other achievements are for getting all of the collectibles. After that, you’re done. The only tricky part about the collectibles is gathering the ghost girl drawings. They are the only ones that don’t show up glowing on the map, however you can sort of locate them by using the strange images scattered throughout the gaming world.

Downloadable Content – N/A

I did enjoy playing the game, however after one playthough it offers no replay value. That’s the main problem with story-based games. There isn’t anything that varies from the linear progression which is same issue as I raised with the CSI series.


That said, I did think it was a very well executed story with an original idea and is definitely worth giving a go.