Thursday, 29 August 2019

Death Squared


Another Ultimate Head to Head game was next on the list for completion and it was annoying me for a while. Death Squared is a puzzle game and that’s fun to play and has basic controls so it didn’t take a lot of re-learning to go back to, yet for some reason I kept putting it off. Until one weekend I decided to sort it out and finish the damn thing. Well, that’s a half truth. I did party mode one weekend and then the main game on another weekend. But I still took a few months of break in between.

Death Squared has a sort of story mode where David is testing robot AIs with an AI companion. They share witty banter where David is a useless employee and is constantly being put through his paces as the AI winds him up. Most of this is just background irritation for the most part but there are some genuinely funny bits interspersed with the annoyance. My favourite bit involves David having to install a software update throughout most of the game and he keeps refusing the update. When he finally caves and allows the AI to update it, another software update is required immediately after. His outrage is comical.

The gameplay is simple but, I have to say, it can be incredibly fussy and infuriating. In the main game, you control two square robot AIs and are tasked with navigating them to the exit platforms. You have to get both bots onto both platforms to complete the levels. There are 80 levels, each getting progressively more complicated. It takes a while to get through it all too. Most of the levels consist of hidden traps and lasers which take a lot of trial and error to get past.

I mentioned that it was frustrating and here’s why. The analogue sticks move the bots and the right stick moves the blue one and the left stick moves the red one. I think. I have no idea if that’s correct and therein lies the problem – I got this wrong so many times which caused bot-death on several occasions. Incredibly frustrating, especially when you’ve navigated past the hard shit to just fall off a single platform when you are about to complete the level.

Also, the bots hate you. There will try their hardest to die at every opportunity and if you misjudge a movement by a millimetre, the bot will fall to its doom. Sometimes they will even ‘get stuck’ and blow up, again in a very unforgiving manner.

Now, picture these frustrations and imagine having to deal with four bots instead of two. Enter Party Mode. It’s more puzzle levels with the addition of two extra bots and you can switch between who you are controlling by using the bumper buttons. It’s essentially the same but with more complications. The last level here in particular takes an age to get through so imagine the blood curdling screams getting to the very end of this level to then lose green-bot because it got slightly to close to an edge.

Achievements – 1,000 Points – 25 Achievements

Completing both story mode and party mode will earn 10 of the achievements. Aside from this, there are a few miscellaneous things to do such dying 50 times in one level, making all 4 bots dance at the same and making them all die at the same time. All three of these are best done in party mode and the last two can only be done in party mode as you need 4 bots. There are also achievements for skipping the intro and watching the credits, this last one can only be done after completing the game for some bizarre reason, despite it having a credits bit in the options.

After these, there are three other things that need to be done. The first is completing 9 levels in a row without dying. Thankfully these can be any 9 levels so the first and easiest levels can be replayed until the bots decide not to commit suicide in consecutive arenas. To be fair, it’s tough to die once you know the level layouts and this isn’t too tricky.

The next thing is collecting secret items. There are ten secrets in ten different story levels and you have to do some strange shit with the bots to get them. Some of the later ones are quite complicated too but there are loads of video guides out there to help.

The last one involves dying a lot. 999 times to be exact. I got to less than half of this by the time I was done with everything above so it’s mini grind but thankfully one that can be done with an elastic band on one of the party levels repeatedly killing all four bots at once.

Downloadable Content – N/A

Death Squared is a fun but occasionally frustrating puzzle gaming experience. It took me around twelve hours to complete doing probably about 80% of the game without the use of video guides. However, the last levels do become a sequence of repeatedly horrible trial and error without guides.

Candleman


The next game on the easy list was Candleman, a platformer where you play as a candle that can jump. I can’t remember why I had this one but looking at the reviews of the game, they seem to give the indication that it was quite good.

The story appears to be that as a candle, you want to be able to light up the world so you need to travel to the lighthouse to learn its secrets. The narrative that accompanies the story feels very pretentious where it appears to be one of those ‘guess the underlying message’ things, that’s always done with a child storytelling voice but using language that a child wouldn’t understand so makes no sense in its own context. I get that the game needs framing though, otherwise it’s a just a candle jumping about from place to place.

The gameplay itself is fairly solid. It’s almost 100% platforming in nature with various collectibles scattered throughout the levels. Most of the levels are linear though so there’s no real exploration to it, it’s just a case of getting from A to B. There are some puzzle elements but very basic in terms of pressing buttons in a certain order and working out how to climb up stuff in the later levels.

What makes it unique is that as you are a candle, you are slowly burning down so there is a hidden timer to your actions. You can also burn faster by pressing a button to light up the place a bit more. This is necessary for some darker sections of the game but despite this, and with the numerous checkpoints, it doesn’t add much challenge to finishing the game.

Graphically, it’s pretty, atmospheric and pretty glitch free in terms of the environment, I didn’t encounter any issues where I got stuck and couldn’t continue. Musically, it builds on the atmosphere, but honestly, with the gameplay, you won’t notice the music as much when you’re actively doing something that involves your attention.

Achievements – 1,500 Points – 15 Achievements

In terms of the main game achievements, there are two goals; complete the levels and find all the candles. The one thing I found surprising is that it takes quite a long time to get through some of the levels and this can be mildly frustrating when you miss the one candle that’s off the beaten path. I also found out that if you do miss a candle, it’s easier to restart immediately than carry on and come back to it as the candles stay lit when you replay.

Outside of this there are another two achievements for dying once by running out of wax (I got this by dying in level with fire when I failed to avoid it) and for also failing five times then completing a level (and I did this is the same level. That fire is a bitch.)

Downloadable Content

Another three chapters were released as a free update to the game. It essentially offers more of the same gameplay with an additional 500 Gamerscore so in terms of what it offers, if you enjoyed the game it’s perfect.

Candleman is a perfectly adequate, but a little slow, platforming game. It’s a quick completion without any issues with the gameplay. It’s enjoyable for the gameplay, despite the overly unnecessary high brow narrative.

Backyard Sports: Rookie Rush


I had put off playing this one for about a month simply because I couldn’t face the fact it wasn’t really doable in one sitting. I don’t even know why. I also couldn’t face relearning how to play American Football, but thankfully the game wasn’t too difficult to get through and now I don’t have another American Football game in my backlog. And it’s going to stay that way.

Rookie Rush is a much-improved version of Backyard Football 10 with multiple modes with which to have lots of fun in. The general gameplay is improved too but it still suffers from borderline childish commentary, though that has also made a significant improvement since the last game. That’s not saying much though as the commentary from the last game was more at home in kindergarten.

In terms of gameplay, the premise is the same. You select your attacking and defensive plays, cross your fingers and hope for the best. I had several instances where my quarterback decided to just throw the ball out of play rather than towards my running back who had made a decent run into the middle of the pitch. There seems to be no rhyme or reason to this, just every now and then, the RNG roll decides it’s time for a bad quarterback through.

This was also the same on defence. You can time your tackles as much as you like, sometimes you will make the tackle, other times you won’t. To be fair, I did benefit from this almost as much as I lost out so it does go both ways.

In terms of story, bizarrely there is a story mode where you go around beating teams and signing their best players on to your team. It doesn’t make a lot of sense but at the end you win the cup game at the fun fair so everyone is happy.

Musically, it was so annoying that I still couldn’t get the terrible music out of my head after I’d finished the game. At least the commentary was more forgettable, though the main, repetitive annoying bit that happened a lot was when the commentator says, ‘Hey, I was watching that’ when you skip the replays. And there are lots of replays and you’ll want to skip them all.

Achievements – 1,000 Points – 45 Achievements

The big put off for me was the five to six hours it takes to get through the game (coming from the guy that put 50 hours into FIFA 12…). However, once I got past it, it wasn’t so bad as the games were not total episodes of frustration.

There are two main categories of achievement here – ones earned from specific actions in matches and ones earned for winning matches. Despite my ineptitude and lack of understanding of American Football, I was able to get all bar one of the in-match achievements, the last one of these was for scoring a Safety, which seems like an impossibility without a second controller. This involves making a tackle in your opponent’s end zone. Other luck-based ones include collecting a fumble and making an interception but thankfully these came quite easily.

That just leaves completing the modes. There is Story Mode, Season Mode and Tournament. Story mode holds the most achievements as you get one for each player you recruit into your team and then another for finishing it. Season mode requires you to win 5 games in a row, make the playoffs and win. Tournament mode is technically the most time consuming. There are six tournaments you need to win and you also need to play in a custom tournament.

Winning the tournaments can be sped up by simulating the matches but this is a massive ballache because you will lose matches that, on paper, you should win. It’s highly recommended that this is done after completing story mode and unlocking some of the better teams in the game. Simulating is still miles quicker than actually playing the tournaments so it’s just a case of crossing your fingers and keeping at it.

Downloadable Content – N/A

While Rookie Rush was a relatively quick and easy completion, and the most enjoyable American Football game I’ve played, I’m happy to be done with the genre. It was a bit of a drag towards the end and even setting the time to one minute quarters, games just seemed to drag on and on.

Horse Racing 2016


Okay, let’s see how many mean words I can fit into one review. Horse Racing 2016, in terms of game, or any entertainment medium for that matter, is a pile of horseshit. There are no redeeming qualities to it at all and here’s the quick summary.

Premise – there are some bizarre season layouts where you take a horse and compete in 5 races against some ridiculously imbalanced AI. That’s it. But not only is that it, they felt it necessary to drag this shit out for 11 seasons – so 55 races. The last season includes some shitty, pointless show jumping as well – something that wasn’t present during the rest of the game.

Gameplay – As you can imagine, there isn’t a lot of technical stuff you can put in a horse racing game without making it some kind of simulation where you take care of the horse and the better you do at that, the better the horse becomes. There’s none of that, you just pick a horse, start a race and if you fuck up the start, you will lose the race. Whoever thought it was a good idea to have the player repeatedly mash the A button to make the horse go faster is a fucking idiot.

Aside from the A button, you can also use another button to make the horse jump fences, though you need to press this when the fence is a speck on the horizon to time the jump correctly (an even bigger ball ache in the aforementioned show jumping) and you can press another button to whip the horse to make it go faster… or whip it too much to make it stop and lose the race.

Looks – total ass. I’m not even going to be nice about it, the game is so poorly textured, it’s a joke. It looks like it was constructed on a computer from the 80s. Some of the last levels had rain that wasn’t even hitting the ground, it’s so poor.

Music – just no. It would have been better if there was no sound at all rather than the bizarre noise the game makes.

Obscure references to the TV show Lost – I don’t know if it’s different which each ‘new game’ you start and it took me a while to notice but all of the jockey names were a mixture of character names and actors from Lost. And some of them were spelt wrong too. I wasn’t going to start a new game to see if I got a different TV show though.

Achievements – 1,000 Points – 10 Achievements

The achievement list comes down to winning the majority of the races. You need to win 50 races total, which is the last achievement I unlocked in the game because most of the races are either unfair and you lose regardless of your start, or you do a sprint race where you horse has the stamina to get to the end and you win regardless as long as you don’t mind having a sore finger from repeatedly smashing the A button over and over again.

Aside from winning and competing in races, there is one other achievement for and I quote, ‘Win Championship in Top Three.’ Winning is race is defined by finishing in the top three so over your 11 seasons, you need to get enough points to be in the top three positions. This isn’t missable as you replay races you did poorly in to get more points. How do you know which races you did poorly in? You don’t because there is no player list that shows your results. At least it wasn’t obvious to me and the menus are so limited so that it’s unlikely I missed it.

Once you’ve done those two things, you’ll be done with a game you wish you never started.

Downloadable Content – N/A

Horse Racing 2016 is just a shit game. There’s nothing else to say about it. If you don’t believe me, you can pay the developers the £7.99 asking price and find out for yourself but it’s better value to saw your own leg off.