Friday, 25 September 2015

Unmechanical: Extended Edition (Xbox ONE)

The joys of the Xbox ONE is that there are a lot of new indie games that are being developed and made easily available on the marketplace. Even better is that there is now a requirement for all these games to carry 1,000 points worth of achievements. In a way this is a pain in the ass for me as it means that I have to review everything I play (I’ve sidestepped a lot of Arcade titles although to date I’ve only completed 11 games in the Arcade...).

Anyway, Unmechanical follows the story of a little helicopter robot thing that falls down a hole and has to escape from some kind of weird underground place with other strange robots and stuff. It’s a puzzle game where you have to solve kinetic problems to navigate through various rooms to get to the exit.

The puzzles themselves are clever but not unsolvable to my simple brain. This meant that I actually got a sense of achievement from completing it without having to look up anything on the internet – a rare occurrence.

The environments are intricately designed but it is still clear which items you can use and which items are just background. The music is equally fitting in its eeriness but doesn’t become depressing as the game itself is very short.

Achievements – 1,000 Points – 17 Achievements

As far as the achievements go, the majority require you to do something extra in addition to just playing through the storyline and this is another great advantage of the game being so short. If you miss one, it’s not a massive headache to go back and get them.

One such achievement requires you to throw a piece of coal into the air so that it gets some airtime before landing in its target. These are exactly the kind of achievements that add to the gaming experience. You should play through it once to complete it and then play through it again to do all the weird stuff to get the achievements.

There are also alternate endings for the extended episode, and an achievement for each, but again because of the short length of the game, this doesn’t provide any irritation whatsoever.

Downloadable Content – N/A

Despite all the good things I’ve said, it unfortunately has little replay value as with all puzzle games. Once you’ve solved them, they’re solved and you can’t really forget how they work to make the game a new experience.


I found the game to be some light enjoyment in the wake of many very serious games with no personality. The Xbox ONE marketplace is littered with such gems and I will be looking out for them going forward.

Prey

I have to admit, it’s a bit late in the day to be writing this one. I started the game way back in 2007 but then stopped for some reason. Anyway, I’ve recently been reviewing how to bring up my achievement completion percentage and only having 7 out of the 44 achievements for this one made it a prime candidate.

After about five minutes of playing I realised why I stopped. The game is horrendously boring and the main protagonist is about as likeable as a fungal nail infection. And just as interesting.

The game follows Tommy, a Native American who doesn’t like being a Native American and continues to whinge his guts up about the fact he hates his Native American heritage despite having conversations with his dead grandfather, gaining the reincarnated spirit of his dead pet bird and gaining the ability to walk in the spirit world. Yeah. Being a Native American sucks balls.

What happens is that Tommy is chilling in some dead end bar with literally no locals, debating whether or not he is going to tell the pixellated barmaid whether or he loves her. The next thing you know, he is being beamed aboard an alien spaceship full of aliens that are very deadly and experimenting on humans. Despite this completely out of the ordinary situation, Tommy continues to whine about his Native American heritage and just wants to get Jen (above referenced love interest) off of the spaceship. Never mind the fact that aliens have invaded the world. That happens most weekends.

Tommy continues to be oblivious to the incredible things that are happening to him and is solely focussed on rescuing Jen from the spaceship, despite the fact that Tommy has the ability to use every single alien weapon going without any training and he doesn’t question this either. The aliens are killing every human they can find and Tommy is focused on the one thing that is important to him. Basically, he is a selfish dick.

There’s not really much to say about the sound or visuals other than that they are unexceptional and do not add any value to the game.

Now, the gameplay. The gameplay is where Prey wins more points for monotonous mediocrity. You start the game with a wrench and gain about six other weapons. You walk though different areas of the spaceship which all look very similar. There are vehicle sections which seem to have been put in because it was during the time when every game needed a vehicle section. The most confusing bit though, is the fact that the game mechanics mean you can’t die after the first 20 minutes of the game, removing any challenge or need to play the game carefully. This also negates the need for a difficulty level but they still put a hard mode for some reason. In hard mode, there are no health pickups which means you will be ‘killed’ more but just have to play the resurrection mini-game more often than on normal.

The whole thing is very underwhelming and has encouraged me to never to listen to one of my friend’s gaming recommendations again.

Achievements – 1,000 Points – 44 Achievements

Of the 44 achievements, 23 of them can be gained from slogging through the game on Normal. You can then, and only then, get another from playing it through on the already mentioned and completely redundant Cherokee difficulty mode. Not only is it not really that much more difficult, but it doesn’t unlock until you have already completed the game on Normal which just adds to the monotonous repetitiveness required to get to that 100% mark.

There are another three achievements for achieving certain things on the in game arcade machines. These include playing blackjack, poker and a strange Cherokee version of Pac-Man. These are not particularly difficult but they are secret and missable. Brilliant.

Multiplayer

After you’ve done all that, that just leaves the 17 multiplayer achievements. These can be broken down into three categories; playing ranked matches (and you have to win one), getting kills and getting kills with certain weapons. The strange, and forgiving, thing about these is that you can get Deathmatch kills and Team Deathmatch kills simply by playing Team Deathmatch. You need to get 250 kills in each so it’s quite easy to grind this out and along with getting the kills with each weapon it doesn’t take too long.

The only reason that the achievements for the multiplayer are easy though, is due to the fact that there is literally no online activity for this game anymore. This means that the only way to do it is to find someone else to help you. Or use two 360 consoles. Another forgiving thing about the multiplayer is that you can get the achievements with just two players.

Downloadable Content – N/A


Prey was not an enjoyable experience for me. It’s a very forgettable first person shooter experience but that’s probably easy for me to say as first person shooters aren’t really my forte. It was praised for its original concept which I believe relates to the spirit walking aspect but it wasn’t very well utilised and in my opinion, felt very flat. It has no replay value as the multiplayer is non-existent.

Assassin's Creed Unity (Xbox ONE)

Another chapter in the Assassin’s Creed universe sees us move away from the America and journey across the Atlantic to France. We play as Arno Dorian, a French guy who has a bit of a thing for his prepubescent friend, Elise.

The premise is that Arno is partly responsible for his mentor’s death and thus starts a journey of revenge to avenge the death he is responsible for. As expected, he gets caught up in a battle between Templars and Assassins and ends up joining the Assassins. I would say spoiler alert but it’s not called Templar’s Creed now is it.

Visually I thought the game was very good. The city is very nicely developed and intricately put together and the free-running is much improved from the disaster that is known as Assassin’s Creed III. You cannot climb all buildings though, which is frustrating but a little more realistic that being able to climb every building going.

The sound effects are an issue for me. Unity is a long game to play and after a while all sounds effects become annoying. However, several members of the community have pointed out that Unity is quite broken and I have to say, both the audio and visual components appear to suffer from lack of development. The first half, give or take, is pretty good (hence my comments above) but after that you get audio loop issues, graphical problems and cut scenes not displaying properly at certain points. That said, I didn’t think the issues were half as bad as people made them out to be.

The gameplay, on the whole, was pretty good too. Other than the occasional fuck up with Arno’s ability to behave normally, it was pretty clear sailing. I am basing this on over 60 hours of gameplay so it’s relative, but I will still point out the issues I had with it.

Having to reset my console because the character gets caught on scenery is simply unacceptable. I only had to do it once but there were several other times where it was touch and go. At certain times it was like Arno did not know what to do when he was in certain positions. It seems to be a problem with his programming in that the developers didn’t account for graphical black holes near some of their objects. My Arno got stuck on several occasions and even feel through the floor once (which leads to de-syncing and failing the mission) but this was at least better that having to manually reset because I can’t move.

The main bugbear I have with the actual gameplay is the shooting mechanic. To be blunt, it’s shit. To be more technical, they appear to have tried to make it simple but by doing so, have removed about 80% of its functionality. And I have taken the shooting tutorial, thank you very much.

Achievements – 1,300 Points – 57 Achievements

As with all Assassin’s Creed games, Unity has its own set of over-the-top collectibles. This time it’s chests and cockades for the win. There are so many – 128 Cockades and 294 Chests to be exact. This is not as bad as the first Assassin’s Creed, but still excessive, especially when you factor in that accessing the majority of the chests requires you to play a lock picking game. Also, there is no real reward for getting them all. Your hideout generates more than enough income to make getting all required equipment a breeze.

The other side of the main game achievements involves having to fully level your character and complete all of the co-op missions. I’ll cover the co-op missions in a bit, but for now I want to focus on how much of a ball-ache it was getting all of the other achievements.

Levelling up your Arno is a pain because, aside from all of the main mission sync points you can get, you also have to collect some points which are randomly scattered around the co-op missions. This can be a real pain because they don’t show up on the map, which is all well and good but when you are supposed to be working with other people to achieve a goal, moseying off for your own gain kind of defeats the point. That said, all of the sync points can be gained from starting private co-op missions by yourself, so they built in a way around a set up that was pointless to begin with.

Aside from that, let’s talk about glitched achievements. I cannot accept that now the Xbox One has achievement progress tracking (which I love) and all games are required to have 1,000 Gamerscore, that they would allow a game to fuck up its achievements. However, when trying to get the Know-It-All achievement for completing all training sessions, the achievement did not unlock after I completed them all. There is no argument for me missing one as you get a little tick next to the session you have completed. I looked it up online and found that when Ubisoft attempted to patch out a load of shitty issues from the release, they undid all of the progress gamers had made towards this achievement. This meant I was made to play though all the rubbish I had already done. Not impressed.

The rest of the game is fairly self-explanatory and not too taxing. Even the 100% sync of the main story missions was easier than previous games. One thing that does puzzle me though, is that you are not required to complete all of the side missions to get all achievements. I would have thought a 100% sync achievement would have been a guaranteed requirement.

Multiplayer

I’ve got to hand it to a developer that attempts to make a game’s multiplayer function redundant, especially when they were nearly successful in doing so. Unity has done away with Wolfpack and versus modes and only has the co-op missions and heists. There is an achievement for completing them all and all bar one of them can be done easily in solo play. There are also two achievements that required other players; one for getting 10 sync kills and another for reviving a co-op partner, all of which I managed to do without the assistance of friends (rare for me).

The biggest fuck-up with the multiplayer is that some missions require all four players to leave a certain area for the mission to complete. This poses a real problem as it opens the game up for total fucking pricks who will just stand around in the escape area to prevent the mission from completing. It happened to me on three separate occasions. During one of these occasions, I was actually able to witness a verbal spat between two such clowns and when one of the antagonistic motherfuckers quit out of the mission, the other one left the area. It was one of the most pathetic online displays I’ve seen (but I haven’t played a lot of CoD so that’s probably not saying much.)

Downloadable Content

There is one DLC for Unity and it’s the kind that I like that expands the single player story. As Arno, you visit the town of Franciade, gain a Guillotine Gun and try to uncover some more shit to do with the First Civilisation and stop Napoleon from being a massive dick whilst saving little boys and crying. While I like single player expansions, Dead Kings doesn’t offer anything new other than a new sequence and more collectibles. The DLC does require you to get 100% sync though, which is again strange when the main game doesn’t. Oh, it also comes with another two single player co-op missions to complete.


I enjoyed Assassin’s Creed Unity apparently more than most of the gaming community who still revere it as a buggy piece of crap. I admit that the co-op missions were poor in terms of loading and quality delivery and the story line got lazy towards the end but it’s a solid seven out of ten and I think that’s the best we can expect from the current generation of triple-A titles.

Toy Story Mania

I have to confess, a few games were becoming a grind and I hadn’t had a completion for a while. Toy Story Mania was able to remedy that quite quickly though.

The game is basically a rail shooter that is advertised as being ‘Better with Kinect’ and I do not doubt this for a second. The pointer moves very slowly with a controller and I certainly felt that if I was armed with an actual gun (or variant), I would have been able to hit the targets a lot quicker.

That said, getting all of the achievements quickly did not present a problem with just a controller and due to the simple nature of the gameplay, it kept the glitches to a minimum which is something else to be grateful for.

Visually, it’s what you’d expect from a game set in the Toy Story Universe – everything looks like CGI cartoons except in 2D as the targets are cardboard cut-outs. There are five different shooting galleries to play in, each belonging to certain Toy Story characters.

Backing sound effects are typically awful to the point of wanting to turn it off. Having to listen to both Buzz and Woody give you time updates in exactly the same way become monotonous and makes you hate the sound of their voices. This is becoming more and more apparent with games – it’s like listening to the same CD over and over again. You used to love all the songs, but now the thought of listening to them makes you want to vomit. Toy Story Mania is a slight exception to that in that I wanted to vomit after only three hours of playing.

Achievements – 1,000 Points – 49 Achievements

Generally speaking, each level has its own achievement where you have to do something specific and most of them can be cheesed. For example, the Bombs Away achievement for not hitting any bombs in Planetary Slash n’ Defense can be done by not slashing anything at all.

There is one level-specific achievement which could be slightly painful. The Crack Shot achievement requires you hit two targets at once by shooting another target into them and while I managed to get this on my first attempt (which doesn’t happen a lot, believe me.) I can see how luck can play a massive part in actually getting this one.

In addition to the level specific achievements, there are achievements relating to the power ups, mostly for scoring 20 hits while they are active.

There are two relating to avoiding and getting hit by pies and another pointless co-op one which can be done by plugging in a second controller and doing nothing with it.

Downloadable Content – N/A


Toy Story Mania is a quick completion but it’s not really that fun. I can’t comment on the Kinect functionality, but hopefully it adds some replay value that is sadly lacking from playing it with a controller.

Trivial Pursuit LIVE! (Xbox ONE)

Trivial Pursuit LIVE! is a simply trivia game brought to you by American developers, Ubisoft San Francisco. The most notable aspect of the game, that is annoying from the outset, is the location selection. It always raises my suspicions when a game has an option to select English (UK) and English (USA) from as the first thing you do and in this instance, I was completely right. I always select UK because that’s where I am from so I do not understand why I had an Arts and Literature question come up regarding Archie and Jughead and nothing at all about the Beano or Dandy.

What is the point of having a specific English option if you are not going to have relevant questions? It sure as hell wasn’t for a language choice as I had to listen to the most irritating American* ‘quiz show host’ voice. If I have to hear the words, ‘Needa wedge, wanna wedge, gotta get a wedge,’ ever again I will most likely need mental help (if I don’t already.)

*A quick note that I do not find the American accent generally annoying. I’m sure if it had been a British voice, I would have been irritated by that stupid phrase regardless.

The game consists of either a three or five round game show depending on how much time you have on your hands. There are several different types of round. Quickstarter – a round where there are five questions and each subsequent question is worth double the points of the previous question. All of my friends complained about this. Grab Bag – A round where you have a grid of sixteen answers and only eight of them are correct and it’s completely stupid because as soon as you select a wrong answer you cannot continue even if there are correct answers remaining. Close Call – a round where you have five correct answers and the best answer gets the most points, which is really stupid because the person who is last always goes first. There are also blitz versions of the last two rounds where you all go at the same time rather than taking it in turns. Switchagories – a round where a players gets to select one of two categories and they get double points for getting the answer right. This is a horrible round for many reasons. If I had a choice between History and Arts and Leisure it’s like asking me to chose between wanking with sandpaper and sawing my foot off. What is the point of giving me an advantage for answering a question in two of my worst categories? Oh right, there isn’t one.

The final round gives you two options and a statement and you have to select which of the options the statement applies to. Do this correctly five times (once if you are playing multiplayer with a single controller) and you get a wedge. The winner is the person who gets six wedges. Wedges are awarded for achieving various score landmarks throughout the game up to a maximum of four. You then get a wedge for each final round question session you get right.

Achievements – 1,000 Points – 15 Achievements

The achievements are not too hard for this game. The invention of Google makes general knowledge a piece of piss, especially when you can pause the game to look stuff up. However, several people complained about the answers to some of the questions but I’m at an age now where if they are using the internet to look stuff up, the chances are that they looked up the wrong stuff, assumed it was right and just pissed their pants about their own inability to utilise a search function to find the correct information.

There are six different categories for trivial pursuit and an achievement for answering 50 questions correctly in each category. There is one for answering every question correctly throughout the game, which can obviously be a problem if you get Close Call. The easiest way to do this one is to play a four player human multiplayer game as that eliminates the luck element from all rounds and leaves you free to answer away. You can also cover off Greedy Grabber by doing this if you get Grab Bag. Simply answer incorrectly with the three non-you-players leaving you free to try and select all eight correct answers in the grid.

All of the rest can be achieved on your way to winning 25 Gameshows which takes a lot longer that I thought it would, even by just playing three round games. The reason for this is that there is a lot of unskippable bullshit between rounds with stat attacks and updates on who is 1st, 2nd 3rd or 4th. After. Every. Single. Round. This is never amusing but becomes insufferable after game the 2nd game you play.

You get this along the way but I thought I would mention some glitches with the Sense of Entitlement achievement. You basically unlock titles as you go along. There is a title for most things like answering all questions in a round correctly, answering 50 science and nature questions correctly, etc. However I managed to unlock the title for 50 questions for Geography but not 30 questions?? It’s clearly glitched and stopped counting correct answers for whatever reason. It didn’t stop me unlock the achievement though thank god.

Downloadable Content – N/A


Trivial Pursuit LIVE! is fun to play with friends but not by yourself. The achievements are a slog more than anything and I won’t be revisiting alone again.

Sleeping Dogs

Shamefully, it took me a long while between purchasing this game and playing it as it did get a lot of good reviews and, more importantly, was recommended to me by several people.

Sleeping Dogs follows the story of Wei Chen, an undercover cop going balls deep in the triad in order to destroy the drug trade in Hong Kong. He has at his disposal; the ability to kick anyone’s ass; the ability to carry just one gun at a time; awesome driving skills and more mojo than Austin Powers.

Everyone seems to think that Wei is on the verge of joining to triad and chucking in the cop scene despite your in-game actions of making loads of drug busts, killing rival gang members and avoiding hurting members of the public.

To be honest, about half Wei through the game, I wouldn’t have blamed Wei if he had gone triad. All the police types seem to hate him and think he is a loose cannon and all the Triads give you nothing but praise. But Wei is a man of his word and sees his undercover stuff through to the end, partly because one of the Tried dudes knobbed his sister or something.

I don’t want to focus too much on the story because it is very much worth playing the game through to see this for yourself. I found it very immersive and Wei is a likable chap in some ways.

Aside from his police colleagues, Wei also manages to generate a lot of dislike from the female population of Hong Kong. Basically he will meet a girl, bang her, meet another girl, bang her and so on. Some girls completely disappear from the game, others get kidnapped and sold and some find out about each other and give Wei a hard time. I thought he was a lad until one mission where you have to follow one of your supposed girlfriends because someone reckons she is cheating on you. When he confronts her, she is like, ‘So what? You are slagging it with that tramp from that other place.’ And Wei is like, ‘Baby that was for work.’ And I was like, ‘No Wei did you just use that excuse!’

The game itself it a face-paced version of Grand Theft Auto and there is nothing wrong at all with that. The open world is well designed and also not overly large. I mean, it’s large enough for you to spend a considerable amount of time exploring but no so big that will resent having to drive to the next town. In addition, you can explore nearly the entire map from the outset which is great.

A lot of work has gone into the visuals and the various locations are intricately designed. That said a lot of the scenery can be problematic when exploring and I found I had a lot of issues with invisible walls when trying to get the collectibles. But it does look nice.

Sound effects can be broken down into two categories; voiceovers and music. The voiceovers are really good. The actors seem to buy in and invest in the story which is great and just adds to the immersive nature of the game. On the flip side, the music is atrocious. It’s not so much that the focus is on J-Pop (and everything sounds very Japanese), it’s the fact that it is almost completely broken. In the latter stages of the game, I found that the radio got stuck and was repeating the same 30 seconds of one song over and over again. As you can imagine, this was mind-destroying.

As it’s a Grand Theft Auto clone, there are several elements to the game play. The first one you are introduced to is free-running. The game opens with an action sequence at the end of which Wei gets arrested. You have to run through a market place, jumping over things, sliding under things, jumping over walls, jumping through windows and it is very effective for setting up the kind of gaming experience on offer.
There are also the standard driving and shooting elements but the way these combine is great for a game, but less so for realism. Wei can use a submachine while driving, looking behind him and is accurate enough to shoot out tyres at over 500 metres away as well as shooting guys off of motorcycles. Seriously cool – but not realistic. Not that it’s a major issue of course.

Aside from the GTA gameplay elements, Sleeping Dogs offers a greatly improved hand-to-hand combat experience. You can teach Wei new moves at the Dojo making him an unbeatable Bruce Lee style physical specimen. Once you have learned all of his moves, gunplay becomes obsolete and you can destroy everyone with your fists of fury.

The one major complaint I have about the game is the Wei in which the camera reacts when I’m trying to do intricate driving. For some reason the game assumes that when I touch the accelerator, I want to be looking straight ahead of me despite the fact I had just manually adjusted the camera to look in the direction I actually wanted to be looking in. It was so frustrating. Bad camera angles really kill a game for me. Fortunately, Sleeping Dogs was very good aside from this.

Achievements – 1,225 Points – 59 Achievements

Sleeping Dogs offers a lot of variety on the achievement front. The main story only accounts for eight of them leaving lots of scope. Outside of the main story, you can collect the vast majority by completing the skills. One of the overarching achievements is for getting gold in all your skills and this is where it gets a bit drawn out for the achievement hunters.

One of the gold medals is given for driving for thirty minutes at maximum speed. You cannot get a car capable of doing the maximum speed until later in the game (some crazy people may argue against this but it’s not easy) and the only way you can realistically drive for thirty minutes is to do laps of the freeway. It will more than likely be the last thing you do.

Another thing that is slightly tricky and repetitive is the Ultimate Fighter achievement. This requires you to get all of the Triad upgrades and this can only realistically be done by replaying the story missions, once Wei has learned more skills, to maximise your Triad scores.

There was nothing majorly difficult with the remainder of the game, it’s just time consuming -  but an enjoyable time consuming experience is fine with me.

Downloadable Content

Sleeping Dogs has two DLCs on offer which give you an extended playing experience. The Year of the Snake shows Wei take on some weird cultists as a beat cop. The achievements here are not too bad, the most taxing being finding all the evidence bags.

Nightmare in North Point is just plain bizarre. Supposedly, it’s a Halloween style level where everyone in North Point turns into Zombies and you have to take down the reincarnated spirit of some guy who was turned into catfood. It’s not in keeping with the rest of the game and I completely switched off from this.

This DLC comes with an extra five skills to get gold awards with and once again will have you driving around for an inexcusable amount of time looking for enemies to kill. The game had stopped being fun at this point, mainly due to the nature of the DLC than anything.


Despite the Nightmare in North Point DLC, I had a good time with Sleeping Dogs. I thought it was a very well executed game that didn’t try to do too much and achieved the right balance between story and gameplay. It tried to shoot itself in the foot with its DLC offerings and the camera behaviour while driving but only than that it’ a solid game.

Sunday, 23 August 2015

#IDARB (Xbox ONE)

What a bizarre game this was! I got this one as one of the Games with Gold which was free for the month. It looked like a fairly straight forward completion which has taught me that my definition of ‘straightforward’ needs to be revised.

#IDARB is a 2D Version of... well, it’s an independent looking sports game quite similar to basketball. You play as one member of a team of misfits to compete against another team of misfits. You have to shoot the ball into the opposition’s net/goal and the further you are away from the goal and the more times it bounces before it goes in determine how many points you get for the goal.

As you can tell from the title, the game is basically designed to have live feed in from Twitter. In addition to this, it also has following on Twitch. I think the idea was that it would develop a cult following. I have no idea how well it did – I simply played it for the achievements and got the hell out of there.

Gameplay wise it’s hard to describe if it’s good or not. I personally thought the controls were a little bit quick but as I said above, I don’t think I played the game long enough to get fully accustomed to them. It is very quick and people with more experience than me fully showed it when I was playing online. I think it’s a mixed bag – a real marmite game, you will either love it or hate it. I’m in the hate column as it’s not my cup of tea.

Achievements – 12 Achievements – 1,000 Points

There are only twelve achievements  available for the game and bizarrely, only 4 of them directly relate to playing the game. Despite having a set of challenges in a single player mode, none of them specifically relate to this.

You have score a 15 point shot, win with a final score of 42, stun 25 players online and score an Alley Oop. Scoring an Alley Oop is bizarre because you can play against two AI players and they will naturally do this... and it unlocks the achievement for you.

Winning with a final score of 42 is a secret one, supposedly linking into the whole answer to the universe and everything joke, the secret being that no one knows 42 is answer.

In addition to playing the game, there are four achievements for grinding out teams, characters, logos and songs in the various creators and three achievements for importing songs, logos and characters by scanning QR codes using the Kinect’s camera.

That leaves one achievement left which is for using Twitter or Twitch to get the ‘Achievement Bot’ to give you the achievement. This didn’t unlock for me on the first go but I managed to bag it on the second along with the 1,000 points and sent out some thanks to achievement gods because I really did not want to set up a Twitch account.

Multiplayer

This is what the game is all about, other than dicking about on Twitch and Twitter. I played six online games to get my 25 stuns and I won once. Not the most impressive stats but they won’t change for the rest of my lifetime. By now, everyone that still plays online is probably an expert and knows exactly how to throw the ball into the opposition net in about six seconds from kick-off to get 18 points per goal.

Downloadable Content – N/A


#IDARB (which apparently stands for I Drew a Red Box) is an indie game for a very specific taste and that taste is unfortunately not mine. I do appreciate the gimmick of the experience and it was also interesting to see another use for the Kinnect sensor other than ‘Xbox Off.’