Sunday, 4 November 2018

Crash Time III: Highway Nights


The first thing that made me laugh is the way that these game titles translate on the Xbox 360 console. Crash Time 2 has a number whereas this one has roman numerals. No idea why but I’m sure it made sense to someone.

Anyway, this is the final Crash Time game of the series for me and I dived straight in after completing Crash Time 2. I even started playing it before completing Crash Time 2 due to that insufferable grind for the State of Emergency achievement.

Crash Time III puts you back in the shoes of Semir and Ben, whose American voices are now almost indistinguishable from each other, as they go on the trail of some left wing extremists who are blowing up cars in the city. It actually has a story arc where you see the end of the game in the opening cinematic and the game takes place over the seven days leading up to this opening event.

Along the way, there will be car chases – which were a little more forgiving than the previous game – and races as you go undercover to infiltrate some street racing guys… that spend all their time racing around a race track and not on the street. It’s all a bit weird but I would expect nothing less at this point in the series.

The gameplay is a lot more refined from the second game but they introduce a day and night cycle. While this adds a bit of realism, it also makes it a lot hard to see what’s going on when the sun goes down. Also, the colours used in the textual overlays were poor choices as I couldn’t see what my targets were for most missions.

While I say it’s more refined, it still suffers from the standard Crash Time bullshit of resets favouring the AI, the environment being your worst enemy and a terrible control system. It’s kind of hard to get wound up by this game as it’s so much better than Crash Time 2, despite doing most of the same things. That’s another criticism I suppose, it doesn’t really offer anything new.

Along the lines of not offering anything new, the game even makes fun of this as some point. Semir has to drive a tank and he makes a quip about the fact they pulled the same shit in the previous two games… though I can’t remember driving Crash Time’s version of a tank in the 2nd game? Anyway, I did find this highly amusing and it endeared me to the characters a little more.

Looks wise, it hasn’t aged well either and as I’ve said, the environment interferes too much with the gameplay. Musically, it’s quality. It’s got the same soundtrack as its predecessors and it goes really well with the gameplay for the most part.

Achievements – 1,000 Points – 30 Achievements

After the horror show that was Crash Time 2, we are back to a more standard list without a horrible grind. There is still a grind but nowhere near as horrible or depressing as train-gate.

The main point of concern with the list, and probably the game itself, is that two achievements are unintentionally missable due to a glitch. Around the half way point, you will be given a car list with a load of cars that need to be collected. In order to get them, you need to go into patrol mode and will randomly appear. Once they appear you need to pull them over and steal them. There are ten cars to collect and you can supposedly do this at your leisure. However, if you don’t do it before completing the last mission of the game, you will lock yourself out of the achievements for getting 100% and for unlocking all cars. The reason for this is that there is a mission that follows collecting the cars and this mission won’t appear if you have already completed the game – a glitch that will never be fixed.

Aside from these, there are a lot of samey achievements like destroying 100 cars and 1,000 objects. Driving 1,000 kilometres makes a return too. Outside of the main game, there is some mild grinding to do but at least it offers some slight variety. The first two are quite small. There is a replayable mission in patrol where you have to drive a 13-checkpoint race which awards you with discount tickets. You need to get a million discount tickets and you get 20,000 ticket points per checkpoint. Another small one is for destroying ten opponents. I only managed three by the end of the game, so I needed to grind this out playing the early training mission over and over again.

The last ones are all racing related. You must do a race on all the race tracks and in every vehicle in the game as well as winning a total of 50 races. In addition to this you must race two of the circuits for 30 laps. I am pretty sure these two need to be done in one go too.

It’s a very repetitive process and the various tracks of different lengths make the 50 wins a bit of a grind but at least the courses are varied. The 30 laps on the two circuits were the biggest pain but there is a trick – you don’t have to win the race, you can start the race up, leave it and cross the line after the AI has completed the laps and you will get the achievement.

Downloadable Content – N/A

Crash Time III is probably the best game in the series but I’m not sure that’s saying much. It does offer some non-serious, light hearted amusement but not enough to warrant the monetary or time investment. It took me around 15 hours to complete the story and grinding races and I’m glad to finally be done with the series.

Thursday, 13 September 2018

Crash Time 2: Autobahn Polizei


Okay, so the last two games on my sales request list are the last two games in the Crash Time series. A series I stopped playing as it got repetitive but in hindsight, I should have cracked on as the last two games were easier on paper and I also wouldn’t have had to refamiliarize myself with everything that pissed me off the first three times I played these games.

Anyway, Crash Time 2 puts us in the shoes of Semir and Ben and no one explained what happened to Chris from the first game. It’s like they just changed Chris’ name to Ben and hoped we wouldn’t notice. Story wise, I’m not even sure there is one. You just chase guys down, pull them over or smash them to bits. The aim is to complete a series of cases, which are in no way connected to each other, and once you do the last case, that’s it – game complete. At least in the ‘game’ sense.

The main issues I have with the game don’t concern the non-committal journey from A to B, but the way you get there. The first thing was working out what I had to do. You are given briefings on what your goal but when chasing after opponents, this became a bit of guess work until I managed to crack their code. You will either be required ‘stop opponent’ or ‘force opponent to stop.’ The latter means ‘use driving skill to pull them over’ but the former means ‘smash the fuck out of them until their car explodes.’ This was in no way clear from the outset, but the handy loading screen hints told me what they meant about seven hours after I had figured it out. Thanks.

Also, I think I mentioned this in previous reviews, but the reset function is total bullshit. If you reset yourself after getting stuck on some arbitrary scenery or something, you are not going to catch the guy you are chasing unless you get lucky. This is even more bullshit as it works the other way when you are tasked with destroying an opponent. Several times, I had my opponent pinned where they can’t possibly get away… but they just reset and drive off. So you lose if you reset and lose if they reset. Fuck off.

Another issue I had, which I think is ever present in these games, is the lack of functionality in switching to and from reverse gear. In most games, you just hold down the brake until the car goes backwards. In this, you have to press the brake button again after the car stops. I have no idea why they made this decision but it’s fucking annoying, especially when you need to pull off a fast change of direction. Which is all the time.

Sound wise, I have to say on a rare plus, the music is great. It’s borderline heavy metal and some of the riffs are easy listening that don’t get too repetitive over the game’s lifecycle. The dialogue is rubbish but that’s expected from the series and I also had a sound glitch for the first 25% of the game where it would just cut out. I’m not sure if this is my copy though or the game in general.

Graphically, it looks its age and it’s not going to win any prizes. In addition, I found the interactions with the environment to be clunky where some items would get stuck on you and stop you moving.

Achievements – 1,000 Points – 35 Achievements

I would say that putting up with the shit I’ve mentioned above is the biggest challenge for 90% of this list. You will get 6 achievements for completing the main story and there are no missable or difficulty specific achievements to speak off.

Outside of this, there is the standard Crash Time faire which are all really easy to do and can also be done fairly quickly. None of these are secret either so it’s also straightforward to work out where you need to go. Some of the more notable ones for this game are to drive for 50 km in manual transmission and to drive for 30 minutes on patrol without being interrupted. This second one is essentially asking you to not play the game for thirty minutes.

An exception to this is the MadCop mission where you explore the city to find car parts. These are in some ridiculous locations, but can all be found using a video guide.

Another grindy one is for winning 50 single races, but you can grind this out relatively quickly by playing the same short circuit over and over again.

Now for the annoying ones. There are two of these. One is for causing 10,000,000 damage in one race and the only way to realistically do this is to start a race on the freeway course, turn off the damage and smash into cars until you get to 10,000,000. You can double up and get the achievement for destroying 100 cars as well. It will feel like a lifetime to get this far as Crash Time manages to make crashes boring.

Now for the bitch. Once you have completed the game and done the above achievement, you will likely have caused around 40,000,000 worth of damage. To get the last achievement, you will need to cause 1,000,000,000 worth of damage. I haven’t mistyped that. The best is, the fastest way to do this is to take the most expensive car in the game and drive it onto train tracks to get hit by a train. If the train destroys your car, you will get 1,000,000 worth of damage. That’s 0.1% of the total required, meaning you will have to repeat this tedious process close to 1,000 times to get the achievement.

Downloadable Content – N/A

If the last achievement wasn’t there and I didn’t get that sound glitch, I think Crash Time 2 would be my favourite game in the series. As it stands, it’s poorly made, feels rough round the edges and outstays its welcome as far as completionists will be concerned. With the last achievement, it takes around 20 hours to complete the game, which is about 6 hours more than it should be.

Monday, 20 August 2018

Family Game Night 4


This is the last title I needed to buy to for my American friend and I’m not sure if I saved the best or worst to last.

Let’s start with what I liked. Playing through the first game show. That’s it.

Family Game Night 4 is a game that consists of playing five games; Connect 4 Basketball, Yahtzee Bowling, Sorry Sliders, Bop It and Boggle. You can either compete against an AI opponent or a human player and you have to play all 5 games in a best of three scenario, with the exception of Boggle, to complete a game show.

You can also play the individual games under another menu. The individual games offer a slightly different variant to the one that’s part of the gameshow and these do have slightly more variety. But essentially that’s all there is to the game.

The controls are a bit awful though. For Sorry Sliders and the Bowling, the power meter is very fiddly. You have to slide it very carefully to avoid overshooting and it takes a lot of practice just to not get a full power shot. This is meaningless in the bowling which is a 100% game of luck but in the Sliders it becomes really frustrating when you have slide one slider for the win and overshoot and lose.

My biggest annoyance though is the voice over guy. He sounds majorly sarcastic when you win and overly condescending when you lose. And he can’t be interrupted at certain points, especially the end of the game show which is unskippable bullshit every single time you complete a game.

Achievements – 1,000 Points – 31 Achievements

I’ll start with the ones that aren’t part of the game show. You have to play all games outside of the game show and this will net a couple of achievements. There are also achievements for playing the special variants of the games available outside of the gameshow too.

In addition to above, the Bop It ones provide a little challenge in that the AI is so fucking stupid that you won’t be able to get the achievements for getting 30 commands in a row without some human help. Or using two controllers – which is what I did.

The rest are all obtained, one way or another, by going for the big one – playing fifty game shows. Playing this many gameshows allows all of the annoyances I’ve mentioned above to really sink in. There are many ways to make it quicker but going for this achievement further highlights problems with the interface.

Sorry Sliders has the unskippable intro which makes the game the longest part of a run. Yahtzee bowling is just pure luck so you may as well sack it off. As mentioned above, the AI is pretty stupid in most games but will sometimes pull a quick move out of nowhere in Boggle or Basketball to steal wins. This all adds to the game’s ending where the cash cards are turned into money but it’s totally random. Once, I won all the games, only for the AI to get the biggest card handed to them at the start. This meant all the cards had to be drawn which adds minutes to each game show.

Getting to the 50 games will get all bar one achievement and that’s for getting 1,500 Points in Boggle. This is a bit weird because if you get a win, it’s 25 points to win and you can get a maximum of 29 points for a win. So even if you get maximum points on every game – which is so unlikely to the point that it won’t happen – you will still need up to ten games to finish it. For me if was 8.

Downloadable Content – N/A

Family Game Night 4 is so weak and devoid of content, I can’t understand how it’s a standalone title. It hasn’t endeared me to the other games in the series and this will likely be my last venture in the genre – not including games already bought and started of course.

Talking in real terms, a game show will take you around 15 minutes to complete meaning an estimate for completion of around 12 to 14 hours. They will be some very boring and repetitive hours though.

Cartoon Network: Punch Time Explosion XL


This was the next requested game of the three I didn’t own and while I think it was better than Looney Toons it’s not great by any means.

The story mainly revolves around Dexter as he travels through universes assembling a team of Cartoon Network characters to fight the ultimate evil and save all worlds. The ultimate evil is a remote control. Which I suppose can commit the ultimate evil of changing the channel away from Cartoon Network.

I must admit, there was some nostalgia here. When I was little, I used to watch Johnny Bravo, Captain Planet and Dexter’s Lab (sometimes the Powerpuff Girls) but some of these other ones I had never even heard of. Who the fuck is Chowder and why does he have to continually belch? I don’t get it. But I also didn’t get Cow and Chicken either and they didn’t make the cut, thank God.

The gameplay is like Super Smash Brothers in that you have two attacks and boss battles turn into a clusterfuck where it’s impossible to know what’s happening half the time. When you are not in a boss battle, it’s a side scrolling beat ‘em up although it’s generous to call it a beat ‘em up when there are only two moves you can do. The health system doesn’t make a lot of sense either. When I was playing on hard it looked like my player character could take up to 300% of damage? What’s the point in this? Why not just have a health bar like normal beat ‘em up games? It just adds to the obscurity of not knowing what’s going on.

The controls caused me a bit of an issue too. Apparently, the jump button, which is required for the side scrolling and is very important for staying alive during boss fights, defaults to the Y button. This game doesn’t pre-date standardised controls so why the fuck isn’t it the A button like every other game?

It’s based on Cartoon Network cartoon characters so it’s predictable as to what I’m going to say about the music and graphics. The music is repetitive and irritating. I think I may actually play Skyrim again just so I’ve got something nice to say about music. The graphics are as you would expect from a cartoon-based environment although some of the likenesses were good – Captain Planet aside.

Achievements – 1,000 Points – 50 Achievements

The first thing I did before tackling this game was check for missables and difficulty specific achievements. There are no missables but there is an achievement for playing the game through on hard. This is one of the worse parts of the achievement hunt, not because it’s hard but the game is so boring, I struggled to play it for more than an hour at a time. If you do play the story through on hard, you will net 11 achievements. In reality it’s 13 achievements as you should get the score related ones from doing this.

The next thing I did was clear up all the things you need to do in story mode. There are a few speed run achievements but none of these are particularly troubling, with the exception of SECTOR V which requires you to complete one of the longer levels in under 5 minutes. Basically, this is trial and error so you have to do several runs to work out when you need to race through and when you need to be careful on the platforms.

There are also achievements for doing certain fights without dying. One of these fights is against a character called Aku and it was a total pain as it seemed like luck as to whether one of his attacks blew you off the map or not. This took me several attempts before I lucked out and finished it.

After this, its case of using battle mode to get all the other achievements by using two or three controllers and getting PTE finishes and assists with specific characters. The one exception to this is getting three knockouts at the same time with Captain Planet’s special attack but this is easily done in one of the end levels.

You also need to spend your points to unlock the stages, characters and alternate costumes, some of which you will need for the achievements in battle mode. This is a small grind but less painful that playing through story mode.

Downloadable Content – N/A

Cartoon Network: Punch Time Explosion XL is an easy completion but it seriously lacks in the fun department. I wouldn’t recommend playing this one either. There are much better games out there. Even Gamerscore wise, I don’t think it’s worth it.

Sunday, 15 July 2018

Looney Toons: ACME Arsenal


This game wasn’t on my radar in the slightest. Then a friend of mine from America contacted me. He is more into achievement hunting than I am – to the point where I have supplied him with a European Xbox 360 to play region-specific games. To be fair, in exchange he gave me a load of region specific games from America, but I still need the specific Xbox to play them.

Anyway, he recently contacted me to ask me to hook him up with some more Euro-zone games. He had a list of 9 games of which I already owned 6. Of the three I didn’t own, Looney Toons was the first one I played as I clearly have to finish all of these games before I send them on to him… right?

I’m not really sure what the ACME Arsenal storyline is despite playing through it in its entirety. You play as Bugs and Daffy and the Martian chap... Foghorn Leghorn and Taz… and Gossamer though I can’t remember what he’s from? And you have to stop some evil thing from doing something with robots.

The gameplay is very basic with a jump button and three different attack buttons that do different things, but the controls are shoddy if I’m being polite about it. The first thing you will notice is that the camera is a fucking pig. For some reason their default camera movement control is left to go right and right to go left. This makes no sense. Not even in-flight simulation games would be that way around. The camera also appears to be a separate entity that gets stuck on walls or behind scenery.

The jump controls are complete shit as the speed and distance of your character jumps are bizarre. This is especially noticeable when playing as Gossamer who is one of the faster characters. You can be running at full speed, and as soon as you press jump, you practically stop like you’ve got hydraulic brakes equipped and don’t jump very high either.

Looks wise, it shows its age for a game released in 2007 and the music is painful to listen to. It’s not traditional Looney Toons music and sounds like a cheap knock off. Even the voice of Bugs is off to point where it’s not charming – it’s just horrible to listen to.

Achievements – 1,000 Points – 44 Achievements

I powered my way through this list, keen as I am to get it off my backlog and off to America.

For playing through the story, you will get 10 achievements. A couple more if you do it in local multiplayer however, I got caught out by this. I was doing it with two controllers and signed in with two profiles however, when I unlocked the last local co-op level related achievement and went to continue in single player, I loaded up my game and found that the last three levels hadn’t saved. It turned out I had saved progress on the second profile as that profile was the lead when I unlocked the achievements.

While I’m on co-op, there are five achievements associated with specific local co-op play. Three are for completing specific levels in co-op but two are a bit different. You must complete a co-op level with two characters wearing superhero outfits. To do this, you must complete the game and also pick up the super suits while playing the story, then replay a level with both characters wearing said suits. This is annoying as you can’t wear costumes until after completing the game. The next one is last achievement I earned and it’s a fucker and mainly down to, shockingly, the game’s controls. You must score an atomic combo of 9. I think this means killing nine enemies at once using a combined attack from both players. However, I say ‘I think’ because it seems to be totally hit and miss as to what counts. I swear I did this five or six times in a room with 13 enemies all of which died only to get a combo of six. It’s like the game doesn’t know its own system. Along with this one, there are three achievements associated with a getting a 6, 9 and 12 combo in single player. I’m pretty sure I lucked out on the last one.

In addition to this, there are a few collectible achievements and three speed runs to do. Two of the speed runs are straight forward but the game doesn’t tell you what the time to beat is. At least I think it doesn’t. The time wasn’t obvious if it was there. Anyway, once you complete the game, Gossamer makes two of these easy. The third is for doing a speed run of a level on a scooter. Another control issue, these levels are essentially vehicle sections but for some bizarre reason, the left trigger is accelerate and the right trigger is shoot… like no other racing game before or after. This speed run requires a very precise route to be taken as any deviation from the route will result in you missing the time by one second. It was incredibly frustrating.

Multiplayer

There are three achievements associated with online play and I only really started this game now because True Achievements were doing a viral week and one of the achievements is for playing with someone who has Bugs’ bug. I still have no idea what Bugs’ bug is or how to get it despite internet searches but the viral session meant that I didn’t have worry about it. I got this one and another for completing a game over Xbox Live. I was also fortunate to meet another gamer who wanted to get the other online achievement… for getting an online atomic combo of 9. That’s right, you have to do the stupid combo thing a total of three times. This was the first of the three combo achievements I did and it took us four hours before the game finally let us have it.

Downloadable Content – N/A

Looney Toons: ACME Arsenal feels like a cheap, rushed attempt at cashing in on the Looney Toons franchise. It’s got a poor story, poor gameplay, poor controls and a glitchy game structure which turns what should be a mildly amusing experience into an episode of frustration. I think it took around 10 hours to get all the achievements based on the fact it took me four working days to get them all. I can’t recommend playing it so I hope my friend knows what he is getting in to.

Monday, 9 July 2018

Battleship (Xbox One)


This was my last selected game prior to the Bean Dive and one that I’m unsure why I added to my collection in the first place.

Battleship is the video game adaptation of the popular board game of the same name. The premise is that you have five ships, your opponent has five ships and you take turns trying to sink each other. There are two modes. Classic – which is the standard board game, and Clash at Sea – where each of your ships have special attacks and you build up resources each turn to use these special attacks.

The main solo campaign is all Cash at Sea and this is where the game reveals itself to be a pile of garbage. All the missions involve having a battle with another fleet with only minor changes from the mission before. You also have to use different fleets with different special attacks but this proves irritating as some of the other fleets have entirely different special moves, some of which are next to useless and cost more resources.

The most painful thing about the campaign is the basic premise of Battleship. The idea of the real game is that your opponent doesn’t know where your ships are – this is made evident in the local multiplayer where the game asks the other player to look away when you are placing your ships. However, the AI has no real way of not knowing where your ships are. This can go one of two ways. For the early missions, the AI becomes fundamentally retarded when it hits your ships and does deliberately crap shots that only a two-year-old would maybe think is a hit. The second way is that they will use a specially attack that hits 12 squares at once… and find four of your ships. This was majorly annoying because if a human player did that it’s total luck but when the AI does it, it knows where your ships are. In the later missions, once the AI finds your ships, it will actually sink them, making the whole game primarily luck based. This is even more true in the notorious mission 24 where you must win receiving half the resources of the AI.

Musically, it’s repetitive and annoying. Graphically, it doesn’t do anything other than irritate you with overtly long cutscenes which play every time you sink a ship, even if you sink more than one ship at once – one cutscene per ship. The other negative thing I noticed was that the load times were excessive, especially when you consider how little there actually is to load.

Achievements – 1,000 Points – 16 Achievements

Most of the game’s achievements can be earned by playing through the campaign but as per my earlier comments, this is the most ‘challenging’ part of the game.

You have to play with the different fleet types in the game a certain amount of times and sink 150 enemy ships. If you are winning missions, that’s a minimum of 30 games you have to play. There are 30 campaign missions and 8 tutorial missions so this takes care of itself too. You will need to play some local matches as the Tech Fleet to round this off though.

Outside of the main campaign, you have to play some versus games. There is an achievement for playing a game under Classic rules which doesn’t happen in the campaign so you have to start a versus match to do this. While you are at it, you may as well do a local player versus player match and score ten hits in a row on ships when you know where they are placed, and then win the match. Doing all of this will net you 4 achievements. It’s also worth playing another game with normal rules to get another achievement for revealing all your opponent’s grid squares before winning – made easy when you control both teams.

Downloadable Content – N/A

Battleship was a less than mediocre gaming experience that took me around 10 hours to complete. It would have been less if the AI didn’t luck out and hit four of my ships in one go twice in a row in the final mission. It’s a good one to get on to the completed pile and yet another reason why I shouldn’t just buy games that I see other people playing.

Wednesday, 20 June 2018

Coffin Dodgers


For some reason I found myself looking at the amount of games I’ve played which, before starting Coffin Dodgers, was sitting at 392. I decided to do a thing called a Bean Dive which is where you earn one achievement in as many different games as you want to reduce your completion percentage. I started 8 games to get myself up to 400 games played. This reduced my completion percentage by 2.5% and added 300 achievements to my to do list. Coffin Dodgers was the quickest and easiest of the games selected so I dived right in to correcting my completion position.

Coffin Dodgers is essentially an arcade racer and a poor man’s Mario Kart. You play as a selection of old guys in a race for your lives against the Grim Reaper. The races take place in a tournament fashion where the person who finishes last dies. And then comes back as a zombie otherwise there wouldn’t be any competitors and two-man races are boring.

I think there was some kind of over-arching story which involves the Grim Reaper wanting to tear down the retirement home for some evil guy to build something in it’s place but it’s an arcade racer – there isn’t much point to a story line.

Now, the gameplay is a bit shit if I’m honest. As I said, it’s like Mario Kart in that you drive around a circuit collecting boxes with power-ups in and you have to use them on your opponents to hurt them or speed yourself up. There is also a car upgrade function and this was a bit stupid because if you don’t make the right upgrades you will find yourself at a massive disadvantage. You also can’t replay previous races to earn additional credits so if you do make an error, you will have to start again. You do keep your upgrades though and it’s a short game so it’s not the end of the world but still it’s mildly frustrating.

There is also a function that allows you to melee your opponents with your walking stick but this is something that turns out to be really easy for the AI and really difficult for the player so it gives the computer a massively unfair advantage.

Looks wise, it’s not winning any awards but it does what it’s supposed to do for the most part. There were a few times I got stuck on scenery though which is almost unforgivable in such a short game with minimal content. Musically it can do one – it’s terribly annoying.

Achievements – 1,000 Points – 22 Achievements

Achievements wise, it’s a relatively quick one that can be done in less than 4 hours despite only one achievement being guaranteed on a single playthrough of the game. Upon completing the game, you unlock the Grim Reaper as a playable character and there is another achievement for completing his storyline.

You also need to win every race in the game. You have to win the last one to complete the game but the others, you just need to not die so you can finish in any position as long as you’re not in a death position at the end of the mini-tournament. You get 5 achievements for getting golds in all races in the individual tournaments and another for just winning a race.

There are also achievements associated with the power-ups where you have to successfully use them a certain amount of times. The only one of these that posed an issue was the uzi but in all honesty, most of the weapons are shit and won’t help you at all. Most of these achievements can be grinded in a two player race without AI if they don’t come through normal progress in story mode.

There is also a strange achievement for picking up one item in Crazy Granddad mode which seems to be a multiplayer, pick up as many items as you can, mode. I didn’t play this properly though, just got the item and left the game.

The final achievement I unlocked was for fully upgrading the kart and there are three achievements associated with the upgrading aspect. You can’t do this within the two playthroughs required for the rest of the achievements though so some replaying the story mode (from the beginning) is required to get this one.

Downloadable Content – N/A

Coffin Dodgers is not the best game but it does have some charm and doesn’t hang around long enough to outstay its welcome. That said for the content, it’s not worth the current £9.59 price tag and if you are going to play it, I would recommend waiting for a sale.