Being a stickler for playing a series of games in order, I’m shocked at
my own lack of research. Hard Evidence
is the first in the series and that is evident (ha-ha) straight from the off.
Released in 2007, the controls show a real return to the dark ages. It
took a little while to sink in, such was my shock but, you have to use the
D-Pad to go through the menus which I found really alien after years of using
an analogue stick.
Other than that, the controls are essentially the same as Fatal Conspiracy, although the forensic
science bits are a lot simpler which is to be expected from an earlier release.
In order to finish the game, you have to complete five cases. Unlike Fatal Conspiracy, these cases are not
linked with an overarching story and they don’t really increase in complexity.
The characterisation throughout the game leaves a lot to be desired.
You can tell which characters are guilty by talking to them when you don’t have
any questions left to ask – they each have one blanket response so if someone
is cooperating at the beginning of the case, you know they are going to become
hostile because their ‘one-liner’ will be overly aggressive and out of
character.
It is also very linear. You can’t progress cases if there is one piece
of evidence left outstanding, meaning there is only one way to solve a case.
It’s nowhere near as bad as NCIS’s
approach of A=B but B≠A, but several times I had missed one tiny thing and
couldn’t progress the story. One of the cases, I was required to go and talk to
the doctor for a second time in order to progress and the only reason being
that it triggers a cut scene, but I didn’t get any prior clues to this and it
was just random luck that I happened to look in the one place where there was
guaranteed to be no additional evidence! What was he going to do? Perform
another autopsy?
Also there were two unexplained game crashes where the game seemed to
get confused about whether the menu was open or not and, like all games, when
it doubt, completely freeze. This wasn’t too bad because the auto-saves are
generally quite good meaning that I didn’t lose loads of progress.
There is a side part to collect bugs in the various crime scenes which
does really make a lot of sense from a reality perspective. When you get to the
end of a case, you get evaluated on your performance and part of that
evaluation is a thank you for collecting bugs for your boss’s collection. This
is a great way to suck up but I have to ask the question – how many different
bugs can you possibly find (inside luxury hotel suites and casino floors, may I
add) that are uncommon?
Achievements – 1,000 Points – 5
Achievements
There is nothing major to add here. 5 cases; 5 achievements. You don’t
have to do very well at the cases, just getting to the end is enough.
Downloadable Content – Not
Applicable
It’s a relaxed kind of game where the only element of frustration is
the controls. Although I pointed out the errors with the characterisation, is
it a nice relaxing 1,000 points but won’t give you much of a sense of
achievement, which kinds of defeats the point of achievements.
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