Life is all about lessons and I learned a very important one before
playing this game. Never let your girlfriend/wife pick your next game. Mine are
listed alphabetically so she just picked the first one on the shelf. I suppose
it was a good thing in a way because I wouldn’t have played it for another 5
years otherwise.
A little history of my
involvement with this game; I bought when I was still drunk after an all-nighter
at University probably at some point during early 2009. It came with an Xbox360
custom front plate (which I never used) and I also bought nine other games. Bad
times.
Anyway, after spending in excess of thirty quid on it, it became an
ornament until the later part of 2013 when the conversation in the first
paragraph happened and I broke the plastic seal and started playing.
Normally I wouldn’t offer much comment on the storyline of a movie
based game as standard practice assumes that you essentially play out the
movie. However, I didn’t think there was enough action in Quantum of Solace to warrant a video game and Activision agreed
with me. Halfway through the game, we switch movies back to Casino Royale and play out the entirety
of that one as well, before returning to the Quantum of Solace theme for the final mission. So it doesn’t do
exactly what it says on the tin.
Music wise, it hits all the right notes and I have to say, this is
normally the best part of movie based games. It doesn’t give out high hopes for
the rest of the game if the sound is the best part though as, in my opinion,
it’s the least important factor in the complete game experience. Visually, it’s
okay. It didn’t make my jaw drop or irritate me in any special way.
Gameplay wise, it is just another shooter where you have to navigate
through a series of conveniently placed chest high walls, making it a cross
between Gears of War and Call of Duty in what it offers. To me, it offered very
little in terms of enjoyment and I doubt it would offer anything to fans of the
first person shooter. Because of my huge balls (and unwillingness to do two
playthroughs of game unless it can’t be avoided) I went straight in on the
hardest difficulty level and didn’t encounter too many hold ups. I’m pretty
shit at shooters, so this makes it an unchallenging unoriginal game.
The biggest issue I had with it was the quick-time events which are
surprisingly affected by difficultly. On the highest difficulty level you have
somewhere around about half a second to act. This didn’t effect the overall
difficulty of the game as if you fail, you start back at the beginning of the
quick-time event. It is just fucking annoying to have to repeat something three
times because I don’t have the reactions of a fly (which, incidentally, is a
really annoying insect.)
Achievements – 1,000 Points – 50
Achievements
The single player was hassle-free bar the quick-time events. There are
a couple of level specific achievements but nothing too taxing and nothing
secret! The collectible achievements are also stress free with only four or
five collectible per level and a clean up only takes a few hours max after an
initial playthrough on the hardest difficulty. However, the 1,000 points was
not completely straightforward because...
Multiplayer
... of the horrendous ball-ache, pile of shit, pointlessly bollocks
multiplayer achievements. The first time I reviewed a game with these
achievements, I pointed out that they are horrible additions to most games for
two reasons, one of them being that they only have a limited time where people
will play online before moving on to other things. There was no one playing
this game when I tried to start legitimately earning these achievements which
means I was left to try boosting for them with others. I have to extend my
thanks to the multiple people I played with to clear this and some of the
conversations we had made it less of a pain in the ass but there were a few
aspects to this which made the whole episode far more painful than it could
have been.
Firstly, another reason that I don’t like playing online is that there
appears to be no restrictions on the types of people who are allowed to
interact with others. There was one guy who came into our group chat to say ‘I
am retarded’ over and over again. It’s not true though. He wasn’t retarded. He
was a fucking moron.
Secondly, the multiplayer doesn’t allow for you to be put restrictions
on your matches. We couldn’t stop random players joining our games if we didn’t
have eight players. I don’t understand a game with online capacity that doesn’t
give you the option of putting these kinds of restrictions in place. It meant
that we were unfortunately subject to more of the garbage mentioned above.
Thirdly, the one achievement that has us all playing for ages was ‘For
England, James?’ which requires the players to get 100,000 credits. We were
playing Golden Gun Mode where each player can score 970 credits per game. Each
game is 7 minutes long. This means that, playing in this way, without any
allowance for 12 year old dickheads mentioned above, it takes no less than 12
hours to get this achievement and that’s using a boosting method.
To put this into perspective, there are other achievements for buying
all of the weapons for online play and the total cost for this is less than
100,000 credits... what is the point is playing once you unlocked everything
there is to unlock? I suppose this is reserved for the people that actually
enjoy the game.
Downloadable Content – N/A
In summary, the single player was short and sweet and the multiplayer was
arduous and shit. I did make some friends though so it wasn’t a tragic loss
although I am amazed how easily people can come together in common hatred for
something...oh wait, hang on...
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