Sunday, 1 June 2014

Fantastic 4: Rise of the Silver Surfer

This one was bought as part of a four for £20 deal from Gamestation so I wasn’t expecting big things from it. However, even with my initial low expectations I was left with a brand new feeling of disappointment, only achieved by playing probably the worst game ever released.

Anyway as always, firstly an overview. As you would expect the game is based, very loosely, around the plot of the movie with some bizarre additions. It’s been a long time since I’ve watched the movie, which was also a pile of wank if memory serves, but I’m pretty sure they didn’t fight a giant green dude called Super Skrull and I’m also sure they didn’t travel to a Russian Space Station to fight monkeys.

It’s hard to find someone to say a kind word about the film and even harder for the game. To start with, it’s graphically awful. The looks are more at home on an early Playstation 2 game, not the dizzy heights of Xbox360. Equal effort was put into the dreary repetitive soundtrack, and  despite my unfavourable view of these elements of the game, they are in fact the better ones.

The gameplay is probably the worst I have ever experienced in the history of games and that is some award considering some of the games I’ve played in the past. The gameplay is ridiculously unimaginative. There are three areas the developers have worked on.

1.       The gameplay environment. Their work consisted of having six different levels with different wallpaper. They are all corridor based fighting sections where you have to fight enemies and press a button to unlock the next corridor.
2.       The characters’ special attacks. Each character has four special abilities that you can upgrade. They are all used once at some point and then can be completely disregarded for the rest of the game afterwards. The only reason they are there is because there are four characters with ‘special’ powers. As you level up said abilities, they haven’t bothered to improve the way they look or the graphical actions of you performing these abilities, so the only reason you know they are upgraded is because the enemies die faster. The only ability required to complete the game is The Thing’s ground pound attack which makes all of the other character abilities redundant.
3.       The enemies. The same as the above. There are two... no wait, three! Three different enemy types. One that cannot shoot you with a gun, one that can and one that can fly. The lack of development is so severe that when use The Thing’s ground pound attack, this is capable of destroying the flying enemies as well.

This goes back to my Toy Story review of how the game was release solely to make money off the back of the movie and this is even more evident here due to the complete lack of effort that has gone into make the game. This is meant to be the Fantastic Four and the characters are about as fantastic as manure.  

In addition, there are flying sections with the Human Torch because, you know, they may as well make use some of their special abilities (considering flying is about as useful as paper condoms in a corridor based game environment) and these sections leave a lot to be desired. The flight plain and the environment don’t balance which means you spend half the time flying into the ceiling or flying into floor.

Achievements – 1,000 Points – 19 Achievements

As per the actual game, the achievements are a load of crap as well. It’s fairly basic to have stackable achievements where difficulty is concerned and it pains me to have to play through a game twice but this was made even worse by my discovery of something new to complain about which fucked me off so badly that I don’t even know what to say about it.

The cut scenes cannot, I repeat, cannot, be skipped. They can’t be skipped and the game wants you to play through it twice. They can’t be skipped and there is a requirement to grind out ability points to upgrade all the characters’ abilities. Why can’t they be skipped?! It is one of the most fucking annoying development issues I’ve ever come across. Do I want to watch the same cut scene twenty times to grind out ability orbs? No! Fuck you Take 2 Interactive, you lazy cunts!

There are also achievements for collectibles which are generally easy to find due to the corridor nature of the levels however, several were hard to find in last level again due to the ‘only having a requirement to use abilities once’ extravaganza. Earlier, I mentioned that the Human Torch can fly but this is pointless due to the corridor-style nature of the levels, however, in the last level there is a raised area that can only be reached by flying. Never has this happened in any of the previous five levels so why now? Just to be different? To add a new dimension to your one dimensional piece of shit game?

Downloadable Content – N/A


It’s just shit. There’s nothing else to say other than that. The game play is shit. The aesthetics are shit. The sound is lousy (just to be different) and everything else is complete balls. The sheer lack of effort into the development of the game has led to a very shit and very forgettable gaming experience.

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