The concept
of The Saboteur is a unique one. Set
in Paris during the Nazi occupation, you play as Sean Devlin, an Irish Mechanic
with a passion for women and dynamite. I never really did understand why an
Irish guy was in Nazi occupied Paris but I didn’t get too caught up on it. I
also tried not to focus too much on the fact that his career is about fixing
stuff while you spent the whole game going around Paris blowing stuff up.
The premise
is that Sean, with his sort of adoptive French family, enters a race. During
said race, this stereotypical Nazi dude shoots out Sean tyres so that he loses
the race. The Nazi guy then kills Sean’s French sort of brother which causes
Sean to join the French resistance.
As far as
plots go, it’s pretty out there. Sean as a character though, is absolutely
hilarious for the majority of the game, especially when he goes on mini
swearing fits and calling every German in sight a ’knob-jockey.’ He is,
however, really unbalanced. His rage issues and womanising traits make him a great
character, but hard to relate to and this is quite important considering we are
spending in excess of 60 hours inside the guy’s head.
During the
many loading screens throughout the game, we are reminded of Sean’s abilities.
As a mechanic, Sean has gained the ability to ‘climb almost every building in
Paris.’ While his climbing ability is to be admired, this statement is nowhere
near true and led to countless frustrations when trying to climb buildings only
to be stopped by either barbed wire or Sean not being able to reach the next
ledge. Also, in order to climb to have to repeatedly tap the A button which
makes climbing a very bad copy of Assassin’s
Creed style gameplay.
Also, I kept
getting caught up on the surrounding scenery which became very annoying after
the fifth-hundredth time it happened.
While I’m on
gameplay mechanics, the disguise function is a pile of garbage. Sean can wear a
Nazi uniform to blend in with the Nazis and not be spotted by them. However
this only works when you are a certain distance away from them which, in
certain circumstances, makes the disguise more of a hindrance than help. For
example, In Nazi occupied France, Nazis don’t run. Ever. This means that when
you run as Sean i a Nazi outfit, this is suspicious. However, when I blow the
fuck out of something, it’s not suspicious at all for the other Nazis to run
towards the explosion. Fuckers.
The music is
a fifty-fifty for me. At first I enjoyed the added atmosphere it provided,
however when you are playing for the points, it’s an awfully long time to be
listening to either to plinky-plunky music that adorns the streets of Paris and
the five songs that come on the radio. I did download a few versions of ‘Feeling Good’ afterwards though, but
they didn’t play the song enough in game to not hate the music.
Achievements – 45
Achievements – 1,000 Points
I didn’t use guides for any of the achievements in the game which
probably means there are easier ways or cheaper ways of doing things that
playing properly so there are maybe certain ways to earn these easier, so I’ll
only focus on the ones that pissed me off.
There are four missable achievements, two for completing the story
missions in a certain way and two which relate to a side quest for killing Nazi
Generals in a specific way (of which there are a limited amount in the game).
Certain things in this game really shouldn’t be an achievement. There
is an achievement for kissing fifty women. While not immediately obvious, if
Nazis are chasing you, you can ‘hide’ from them by kissing a woman. This is
absolutely crazy especially when there are ten armed Nazis chasing after you
and you are dressed exactly the same! However, this is a side point – my point
is I had nowhere near enough opportunities to escape from the Nazis near
kissable women so I had to spend ten minutes kissing the same woman to get the
achievement.
There is also another achievement for ‘Chain Smoker’ where the
description is to stand around doing nothing. What this means is that you have
to smoke enough cigarettes to get this and to smoke cigarettes, you have to not
move. I do not understand the point of a game that awards you for not playing
it, especially to the point of smoking 100 cigarettes.
And then there is the completing the ambient freeplay events of which
there are... hang on... 1,338 in total which makes the Assassin’s Creed flags look like nothing. This is made even worse by
the fact that you have to blow most of this shit up with dynamite or a rocket
launcher. This means that the total shit you can blow up in one go is 39 things
before you have to go and buy some more explosives assuming you don’t die.
Arduous much?
And the last one is the same as the 100,000 credits from Quantum of Solace. You have to spend
75,000 contraband and there is nowhere near enough opportunity to get this
during normal play unless you die a lot. Just to clarify, I did die a lot and
still didn’t get close to this amount. It was another one I had to grind out at
the end which was just another additional frustration.
Downloadable Content – N/A
To sum up, although it may not seem it, it was fun in places and Sean’s
conversational skills are something I want to see more of in games. It’s not a
groundbreaking sandbox game and if I had to chose between this and Grand Theft Auto, it’s not a contest. Far
from perfection, but not the worst thing I’ve played and I did get a sense of
achievement from completing all the ambient freeplay stuff. Just don’t ask me
to do it again... ever.
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