I purchased this one for another hypothetically easy completion. I had
never watched the Prison Break series
despite many recommendations and I was afraid the game could ruin the storyline
of the series. However, as it states on the back on the box, you play as Tom
Paxton, who has a job to ‘interact with and influence the story of season one.’
This put my mind at ease because any interaction with the storyline would have
to be nullified as Tom does not play any role in the series.
The storyline is what you would expect from such a game in that it
isn’t really under its own control as it tries to fit around an already
established cast and plot while still trying to make sense. It does achieve
this but it does feel quite forced and although I haven’t seen the first season
yet, I’m sure there will be parts of it that don’t make sense.
In terms of the standalone story though, it isn’t too bad and that’s
mainly because of the main protagonist, Mr Paxton. In a world of characters
doing unbelievable things for their stature and age, Tom Paxton is a thirty-something
secret agent hard man who is the perfect protagonist for completing an
espionage mission into a prison full of dangerous criminals. His voice is also
the right balance of intimidating and aggressive, even when he is not trying to
be intimidating. Or aggressive.
The game’s environments are visually underwhelming, but the character
facial expressions are actually pretty good. Mind you, Tom’s facial expressions
are actually really easy when all he has to do is look intimidating or
aggressive.
The gameplay elements are stealth missions interspersed with some fist
fights. It never gets any more advanced than that and the only way of doing
stealth is to avoid being seen or heard. You can’t lure guards or take them out
silently to make your way through areas so it is fairly one dimensional.
That said, I did sort of lure at one point by allowing myself to be
seen so that a guard would investigate whether he actually saw something. I
don’t think this the intended way to do it though and was more down to my risky
cunning than gameplay mechanics.
A few story elements were really lazy as well. At one point, Tom makes
a phone call to his boss when he is stuck and his boss tells him he needs to
talk to a specific inmate. After the call, the specific character is sitting on
the bench right behind Tom. Similar things like this happen throughout the
game.
The fighting mechanics are also underwhelming. You have three things you can do: quick
attack, heavy attack and block. You can also use the block button to do a
counter and once you figure out the timings, it makes fist fights a procession
as opposed to a challenge, especially when one counter move knocks your
opponent down allowing you to kick them. Do this twice and the fight is over.
There are a couple of things about the fighting don’t make sense
either. When you knock a guy down, you can kick him but he can’t do the same to
you. Normally I complain about the AI being able to do things that player
characters can’t, however this one felt really unfair. The second thing is that
in order to end a fight you have to do a finishing move, triggered by a quick
time event. The amount of times I missed this and then had to beat the guy up
again was ridiculous. If I knock someone down and kick them over and over again
I wouldn’t expect them to keep getting back up.
That brings me on nicely to the issue of quick-time events. I’m not
that critical of quick-time events as I believe they have their place and that
place is certainly not in Prison Break.
You will face quick-time events throughout the stealth sections and they often
involve having to rapidly press one button then press another immediately
after. There is a small noise that triggers the change and then less than a
second before you have to press the next button. Failing a quick time event is
game over. As you can imagine, this lovely little feature led to a lot of game
overs for me until I had failed enough times to know exactly when to stop
tapping one button and pressing the second. As I’ve said in previous reviews, I
am not a fan of ‘trial and error’ gaming.
Achievements – 1,000 Points – 45
Achievements
Firstly, as always, 30 of the achievements are obtainable for simply
playing through the story. There are three additional ones you can earn by
playing the game on hard (Shark) mode; one for winning one hundred fights; one
for winning a fight without taking any damage and another for completing the
game on hard.
In addition to the hard (Jaws) achievements, there are six grinding
achievements. The Mogul achievement for collecting $5,000 dollars can only be
done by completing fights in the underground fighting arena. This is coupled
with your winning one hundred fights above, getting six tattoos (which is the
only thing you can actually spend your money on), spending ten minutes on the
two items of gym equipment (which made me realise how long ten minutes is),
winning fifty fights and performing fifty reversal moves (counters) in fights.
The biggest challenge of the above is getting over how tedious it is to
do it all, especially in a story-driven game environment. We are put in the
prison to observe the main characters from the first season, not to make loads
of money by competing in underground fights. It’s meant to be a covert
operation but I’m pretty sure if you go in and beat up everyone going and get
$5,000 for your trouble, you are probably going to attract quite a lot of
attention. In addition, part of the story has you bribe a guard to get a
specific room, however for some bizarre reason, you cannot use the £5,000 gained
earlier and instead have to... compete in another underground fight to get the
money??
Lastly, there is one missable achievement for playing through the whole
game without getting spotted –so no continues basically. I was actually excited
about the prospect of only having to do one playthrough of the game as hard
(Bruno) mode was available from the start. However, I didn’t want to play
through the game using a guide and it became very tedious resetting the Xbox
every time I came across a new area and got caught straight away, so I sucked
it up and played through the game a second time on easy to smash this last one
out and take the 1,000 points.
Downloadable
Content – N/A
Prison Break is a very ‘meh’ game. Playable
but it didn’t take my breath away. A stealth game with only one way to play has
absolutely no replay value either so I won’t be playing it again. Overall, the
experience is underwhelming and disappointing.
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