A friend of mine mentioned Eternal
Sonata in one of our many gaming chats because someone he worked with
claimed it was the most inspiring game he had ever played. Looking for a reason
to start a specific game is normally the hardest part of actually playing a
game for me, so I took this random conversation as inspiration of my own to get
cracking with a backlog title from 2007.
I have to say that the selling point was completely over-egged and I’m
still not 100% sure what the game was about. The alternative title for the game
is Torasuti Beru: Shopan no Yume
which translates to Trusty Bell: Chopin’s
Dream, and while the second part is referenced through the entire game, I
do not recall a bell appearing anywhere, Trusty or otherwise.
Anyway in some attempt to summarise the plot, Frederic Chopin, the
famous composer, is on his death bed in the real world and is supposedly
dreaming. The game takes place in this dream world and you initially follow a
girl named Polka, a 14-year-old who can kill dangerous monsters with an
umbrella. Later you mean Allegretto and Beat. I don’t have much of a problem
with Allegretto. He is a 16 year old with a sword and an attitude reminiscent
of many JRPG’s but Beat is an 8 year old armed with a gun. Seriously, what the
fuck?! How irresponsible is that.
Firstly, as this is supposed to be Chopin’s dream, it doesn’t make much
sense that we spend time with other characters away from him, which happens
throughout the game. I can see that this has been done to drive the so called
plot so not a massive issue – especially as I didn’t developed a liking for any
of the characters. Chopin especially raised bile in my throat.
My other criticism of the characters in general is that they don’t half
come out with some shit. Polka’s mother talks to her when she is like 5 and
basically describes the world as being a pit of despair – is that something you
really want to tell your 5 year old daughter? Allegretto also comes out with
some shit about the darkness in the hearts of men which would be fine... if he
wasn’t a 16 year old.
So my problem with the plot is that the characters are ridiculous and
unrelatable and the story doesn’t seem to have any point to it. It is also
interspersed with history lessons about Chopin’s life leading up his death
which was weird and it really broke any kind of flow the game could develop and
destroyed the escapism factor.
There was one character I did like called Claves but this was short
lived. I thought she was a tasty piece of animated ass but shortly after she is
introduced, she goes on a never ending monologue by which point I just wanted
her to shut the fuck up.
Anyway, there is a game here at the end of the day and, as I’ve already
mentioned, it’s a JRPG with a turn-based battle system. There are no random
encounters and battles can be avoided by running around the monsters on the
field. This is of course a bad idea though, because you will need to level up
in order to fight the bosses.
The battle system involves 6 party levels which get progressively more
complex as you progress through the game. It basically boils down to you having
4 or 5 seconds to deal as much damage to the enemies as you can and then they
have a turn going at you. It’s not overly complicated and you don’t have to
spend ages setting up a decent team. Once you get the three best characters
with a combination of offensive and healing abilities, all battles become
fairly straight forward even late in the game.
A side note on the music; I didn’t notice so much but when other people
were around when I was playing, they commented on how sinfully irritating it
was. It’s all too high-pitched to be considered nice background music which is
all RPG music should be.
Achievements – 1,000 Points – 22
Achievements
Eternal Sonata is a slog to
put it mildly. In order to get all 22 achievements, you are going to have to
complete two 25 hour-plus playthroughs – normal and then Encore Mode. Following
the game’s story will net you twelve of them and full praise if you manage to
stick it out and get this far.
Like all RPG’s there is the optional ultimate dungeon and while Enchanted Arms didn’t make you do
theirs, there are 5 achievements for playing through the optional dungeon in Eternal Sonata and then completing the
game.
Now, there are 5 others for playing through the game a second time but
hilariously enough you don’t actually have to complete the game again so I have
no idea if there is a better ending and as per my earlier comments, I couldn’t
care less. 3 of the 5 achievements relate to quest strands that, for some
unknown reason, can only be completed in Encore Mode and these are simple
enough.
That just leaves two collectible achievements and these are where the
challenge comes in. I say challenge, like there is any way anyone is going to
spend the time searching for all of these hidden items and add another 25 plus
hours to a playthrough. No, by challenge, what I actually mean is planning. You
have to collect 32 score pieces, some of which can only be collected in Encore
Mode, and 21 EZI items which you need the aforementioned score pieces to get.
Score pieces carry over playthoughs but EZI items don’t so there’s no
point getting EZIs on the first playthough. Also, there is no in game numbering
system for the score pieces so you have to keep track of these manually and if
you don’t, it makes 100% completion a much more arduous task.
Downloadable Content – N/A
As you can probably tell, I didn’t enjoy Eternal Sonata but I think it may be because I missed the point. I
think it is meant to be some of the old ‘games as art’ situation and while some
games pull this off, I felt Eternal
Sonata falls short. In addition, towards the end I got the feeling that the
game was actually patronising me for wasting my time playing it and also told
me what I need to do in life to be a good person. I can accept these kind of
comments from other living humans when I’ve done bad things but these imagined
JRPG characters can go fuck themselves.
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