Having seen a few of my friends playing this, I thought I would carry
out my own investigation into a game adaptation of Agatha Christie – a concept
I thought was very weird. I was wrong about it being weird and, in fact, it was
quite the boring experience.
You play as Agatha Christie’s Poirot and you are on the trail of the
ABC killer, a killer who is targeting victims in various locales starting with
the letter A, then the letter B and so on. This isn’t much of a spoiler – the
clue is in the title.
The nearest like for like comparison I can make is to the Sherlock Holmes series and I have to say
that the Sherlock games are a lot better. On Poirot’s investigations, you have
to solve various puzzles, interrogate victims and suspects and piece together
clues to reach a valid conclusion. The puzzles and interrogations are fine for
the most part but piecing the clues together is very, very subjective and it
suffers from the same problems as other games of the genre where it wants you
to reach its conclusion without you making any of your own. I don’t understand
this style of gaming unless building the functionality to allow you to take
shortcuts, after you’ve worked stuff out for yourself, is incredibly difficult
to build.
The puzzles, while okay, aren’t going to win any awards for ingenuity
but a few of them may win some points for obscurity, especially towards the
end. Some of the puzzles required you to have some kind of psychic connection
to the thinking of the developers as there was no real way to identify the
steps required to solve some of them.
Graphically they have gone for a cartoony look and feel which is
suitable for the game type and allows Poirot to look sensibly different from
David Suchett. The music is also in keeping with the genre with the exception
of the puzzle sections where an overly ominous track plays in the background
despite the fact there is no punishment for failing or time limit to complete
any of them – a strange choice.
The last comment I will make is that they seem to have tried to match
Sherlock with how much of an asshole Poirot can be. He comes across as majorly
condescending at times, especially towards Hastings, the one guy that is meant
to be his friend. I don’t understand the need for these games to create a
completely unlikable protagonist for you to play as. For me, this is a buzz
kill and made this game a drag to get through.
Achievements – 1,000 Points – 50
Achievements
A welcome return to the 50 achievement format here but to get all of
the achievements takes some planning if you want to avoid extra playthroughs.
32 can be obtained on a single playthrough without issue, however the other 18
are completely missable.
At least a second partial playthrough will be required as you need to
make eight mistakes during the course of the investigation. There are counter
achievements for taking the right approach but you only get one save so
tactical saves won’t work and the mistakes achievement is cumulative in one
playthrough. To get eight mistakes in one playthrough you need to get as far as
nearly the end of the game so it’s practically two playthroughs that are
required.
Agatha Christie – The A.B.C
Murders
Having seen a few of my friends playing this, I thought I would carry
out my own investigation into a game adaptation of Agatha Christie – a concept
I thought was very weird. I was wrong about it being weird and, in fact, it was
quite the boring experience.
You play as Agatha Christie’s Poirot and you are on the trail of the
ABC killer, a killer who is targeting victims in various locales starting with
the letter A, then the letter B and so on. This isn’t much of a spoiler – the
clue is in the title.
The nearest like for like comparison I can make is to the Sherlock Holmes series and I have to say
that the Sherlock games are a lot better. On Poirot’s investigations, you have
to solve various puzzles, interrogate victims and suspects and piece together
clues to reach a valid conclusion. The puzzles and interrogations are fine for
the most part but piecing the clues together is very, very subjective and it
suffers from the same problems as other games of the genre where it wants you
to reach its conclusion without you making any of your own. I don’t understand
this style of gaming unless building the functionality to allow you to take
shortcuts, after you’ve worked stuff out for yourself, is incredibly difficult
to build.
The puzzles, while okay, aren’t going to win any awards for ingenuity
but a few of them may win some points for obscurity, especially towards the
end. Some of the puzzles required you to have some kind of psychic connection
to the thinking of the developers as there was no real way to identify the
steps required to solve some of them.
Graphically they have gone for a cartoony look and feel which is
suitable for the game type and allows Poirot to look sensibly different from
David Suchett. The music is also in keeping with the genre with the exception
of the puzzle sections where an overly ominous track plays in the background
despite the fact there is no punishment for failing or time limit to complete
any of them – a strange choice.
The last comment I will make is that they seem to have tried to match
Sherlock with how much of an asshole Poirot can be. He comes across as majorly
condescending at times, especially towards Hastings, the one guy that is meant
to be his friend. I don’t understand the need for these games to create a
completely unlikable protagonist for you to play as. For me, this is a buzz
kill and made this game a drag to get through.
Achievements – 1,000 Points – 50
Achievements
A welcome return to the 50 achievement format here but to get all of
the achievements takes some planning if you want to avoid extra playthroughs.
32 can be obtained on a single playthrough without issue, however the other 18
are completely missable.
At least a second partial playthrough will be required as you need to
make eight mistakes during the course of the investigation. There are counter
achievements for taking the right approach but you only get one save so
tactical saves won’t work and the mistakes achievement is cumulative in one
playthrough. To get eight mistakes in one playthrough you need to get as far as
nearly the end of the game so it’s practically two playthroughs that are
required.
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