Tuesday, 21 November 2017

World Snooker Championship 2007


It could be argued that World Snooker Championship 2007 was the game that started my achievement obsession. I borrowed it from a friend thinking to myself, ‘how hard can a snooker game be? I will surely have an advantage over the competition, right?’ (this is based on the fact I know the rules of snooker). I was terribly wrong but more about that under the achievement section.

As this is a sports simulation there isn’t much a story but here’s the backdrop. You are a new pro with an undefined age and face but you are definitely a man. You have decided to become a snooker player due to unfulfilled childhood dreams and your ability with a cue (natural talent, of course) and so you are thrown into the fray outside of the world’s top 48 players.

You must overcome various obstacles to become the world’s greatest snooker player. And once you've done that, you can do it all again as a pool player.

It’s kind of hard to get wrong with such limited things in the game, but it does pull off the real life player resemblances really well. You can identify all of the popular players from their faces with real ease, as long as you know about snooker, of course.

However it loses points for the environment. The table looks good but the audience is rubbish. You can be playing in the world championship final in front of less people than it takes to fill an average size shoebox. Not only that but their ‘applause’ doesn’t match up with the sound and they make the noise of a few thousand people. They also continually stand up over and over as if they are doing a Mexican wave in celebration of your victory.

Achievements – 1,000 Points – 50 Achievements

As at the time of writing, only 73 people have completed the game and there are several reasons why. Concentrating on the career modes, you have to complete three of these to win all of the titles available. Ranking points are at a premium and you essentially have to win all the matches you play in order to progress through the rankings at a slow pace. God knows how long this would take if you played legitimately. The snooker and pool are both unforgiving in terms of your opponents. You can skip their shots but I never did just to see some of the unrealistic bullshit they pull off in the pool. The snooker is fine as most good players can pull off frame winning breaks... but no one in real life can continually perform back to back century breaks like the player you face here. It’s utterly ridiculous and even some of the worse players will destroy you for playing an average safety shot.

Anyway, in order to actually get through all careers as quickly as possible, you need to quit to the dashboard every time you are about to lose a frame. Which is a lot. Or at least it was for me. Essentially 90% of the achievements boil down to Winning all the Championships. This requires you to get into the top 16 in both pool and snooker careers and also complete the hybrid career until you get into the top 16 there too. This last one is stupid as it basically requires you to repeat what you’ve already done again.

Outside of this, there appears to be another one that people struggle with and that’s for winning a frame of snooker when you require snookers. I can’t remember how I did this but I vaguely remember the AI missing a really easy yellow that a pool player would have potted after hitting the white off three cushions. I can understand this being frustratingly difficult though as it’s down to luck as to whether you get a snooker and then have the super powered AI miss their target ball... after they have already left you needing snookers which means they have to miss at least twice for this to happen.

Even with using quit outs, which will become less frequent the better your player gets, the game will still take in excess of 100 hours to complete.

Downloadable Content – N/A

World Snooker Championship 2007 was not fun to complete but it did feel really rewarding when that last achievement unlocked. If you want to play a snooker game I would simply recommend not doing so. Or maybe World Snooker Championship 2009.

Tales from the Borderlands


This title from TellTale Games has received a lot of hype. Despite me not being a fan of Borderlands and a little bit passed the novelty of the TellTale style games, I thought I would give this one a go. Episode one was free after all.

The story follows the tale of Rhys and Fiona who are both kidnapped by a mysterious stranger at the beginning of the episode and are forced to tell their story about how they tried to open a vault. As usual, the story evolves based on your choices but as always it feels like you can never get the ‘good’ outcome as something always happens that makes the outcome of your decisions ‘bad’ or ‘worse’.

Some people have complained about graphical glitches but I didn’t come across any of these issues and I have to admit, it was funny in some places. But it was really annoying in others. For example, I didn’t much like Scooter in Borderlands – I found him really annoying. And guess what? In a more story driven game, he has more lines – and thus is even more annoying. Do you know his shop is called Catch a Ride? He repeats it all the live-long day.

Anyway, there’s not much point saying much else about the game. Chances are you will play it because you like Borderlands, or because you like TellTale and want them to take all of your money.

Achievements – 1,000 Points – 35 Achievements

It’s another reward for completing the main story and if you aren’t anal about getting all the outcomes before deciding on your favourite, this will take about 8 hours. This is based on me getting from A to B as quickly as possible without really caring about the outcomes of certain things.

But I will say this. You can do different things at the end of the game depending on what you do during the story – this was a nice touch and brings back memories of the first Walking Dead game.

Downloadable Content – N/A... Seriously

A short review as there’s not a lot to say. As I’ve said, chances are you’ve already played it if you wanted to. It’s a definite achievement hunter’s dream where you just need to play the game to get them all without worrying about the consequences of your decisions.

Tuesday, 14 November 2017

ACA NeoGeo Fatal Fury


I accidentally stumbled across a collection of old Neo Geo games on the Xbox Marketplace, most of which had a fairly easy achievement lists and low completion times. I got Fatal Fury as I thought I had fond childhood memories of the game. This thought was erased after about five minutes of playing.

Fatal Fury is a fighting game with three playable characters and six opponents for fighting in six arenas. The fights themselves are carried out in two planes of 2D that seem to change willy nilly without any control from the player – this may or may not be true, I only played it for 55 minutes total but it felt like I was being mugged off by the game the whole time.

I may have mentioned in the past that when I feel the AI is cheap, I do not take it well and Fatal Fury is no exception. When you get to the end of the arcade game, you have to fight this Wrestler called Raiden and he can hit you from miles away and stop any of your special moves by swinging his arm in your face. Which he does a lot.

So between the changing planes and cheap AI, it was probably the least enjoyable 55 minutes of gaming I’ve done for a while and it served as a reminder that adapting controls from one console to another is an episode in frustration. I found the controls to be really shit. From memory, a Neo Geo has two buttons which translates to kick and punch in Fatal Fury. This means that any special moves you might want to try involves having to use the analogue stick. When you do, the game seems very fussy about whether you moved the stick backwards then forwards and whether you did it fast enough or not. I felt like the fight I was having with the controller was more challenging than the fights in the game. Except for the wrestler, that cheap-ass mutherfucker can do one.

Achievements – 1,000 Points – 12 Achievements

There are three game types to play, each of which carry achievements. Two achievements are available for posting scores to the online leaderboard which immediately makes me nervous as there is likely a chance this could be removed in the future.

All of the other ten achievements are for attaining scores and one of these is just for setting a high score). You need to get 200,000 in Arcade mode and this is the most frustrating. The scores stack even if you lose the match so if you win round 1, then lose round 2 and round 3, you do the fight again from round 1 keeping your points so you can rinse this out in normal arcade mode. I got to the wrestler before I realised this which meant it took me longer than it should as I kept losing the first two rounds many times.

There are another two modes that you need to get scores in. High Score mode basically has you play until you lose and you have to score 150,000 points. Then there is caravan mode which is the same as high score mode with a timer where you have to get 80,000 Points.

It’s all a bit stupid as you can get them all by picking Bryan and trying to spam his speed attack but it all depends on whether the game will let you do the move. More often than not, you will just stand there like a lemon waiting to be hit.

Downloadable Content – N/A

Fatal Fury is a quick but frustrating completion. Personally I did not find it an advert for the rest of the Neo Geo collection but that doesn’t mean they won’t appear here in the future.

Saturday, 11 November 2017

LEGO Batman 3: Beyond Gotham


I recently took a look at my unplayed Xbox One collection and Lego Batman 3 looked like one of the easiest ones I had available. I thought I would give it a go and get another disc off the shelf. What I keep forgetting though is that if a game has Lego in the title, it is not going to be completed in less than 25 hours. Batman 3 is no exception to this rule. In fact I clocked in at marginally over 50 hours so it’s no quickie. I would even like to think I played smart in the standard Lego way but more on that later.

Lego Batman 3 follows the story of Green Lantern... hang on, what? Let me check that. So yeah, Lego Batman 3 follows the story of Green Lantern and all of his lantern equivalent colours after they are captured by Brianiac so he can use their power to collect worlds. He comes to Earth in order to claim the planet for his collection and it’s up to Superman and Wonder Woman to stop him, save Green Lantern and save the world. Oh, and Batman is there too.

A lot of effort has gone in to crafting an original storyline with ridiculous, over the top characterisation but there are a few moments of pure originality mostly focussing on Batman’s emotional connection to Robin and his other friends. The game was released long before the Lego Batman movie so perhaps the movie makers gained a little inspiration from the game.

The gameplay is your standard Lego style stuff where different characters can do different things but they have maintained the suit gimmick from Batman 2 and several more characters have different suits that can do different things. There are so many characters with different skill sets that playing through the story for the first time is a trying experience. It’s little less linear than most games as half way through, you have the option of completing 5ish missions in any order you want.

Aside from the main story missions, there is a load of side exploring to do and other mini missions in the hub worlds of which there are an obscene amount and it borders on mental. There are three normal areas to explore as well eight different planets that you visit throughout the story. There is so much to do – like 50 hours worth of stuff.

Achievements – 1,300 Points – 70 Achievements

As part of the main game completion, you will get 15 of these for completing the 15 story missions and another for completing the obligatory bonus level at the end. This one is slightly different though as it’s actually a proper level and I have to say this was a bit of a relief considering how shit the normal Lego game bonus levels are.

There are a load of achievements for playing as certain characters which you need to unlock to get the 100%. In fact, there is nothing really to write home about except for the massive time investment that goes into collecting all 250 gold bricks and this can be summed up by the amount of shit you have to do outside of the main levels. I mentioned earlier that there are fuck loads of worlds you have to visit and a load of obscure shit you need to do on them, some of which involves having to follow shitty way points without any clues. This basically factors down to walking around praying you go in the right direction.

Once you’ve done all of that shit, including gathering all the red bricks first to get practically unlimited money, you then get awarded with... unlimited money from the stud fountain. Witness this for the last achievement in the game before moving on to...

Downloadable Content

There are six packs of DLC for this each offering 50 points. They just give you an extra level to play with a couple of relatively straightforward, but varied, achievements. The most annoying thing is that it is essentially six extra levels that you have to play twice, something I complained about it my previous Lego reviews.

To be fair, Lego Batman does offer a little bit more variety than some of the older Lego games. It didn’t feel like half as much of a drag as Lego Harry Potter but that may be because I hate Harry Potter. I don’t think the 100% was worth the 50 hour investment though.

ABZÛ


I had an original reason for starting this one. I recently decided to take part in a True Achievements site challenge where I had to earn an achievement from each letter of the alphabet in order. This works in that you get an achievement beginning with the letter A, then the letter B and so on. You can unlock other achievements in between but they won’t count towards the challenge. When I got to Z, I only had one achievement across all of my games that qualified – Zombie Repeller from Halo 3. This looked to be too much of a pain considering the alphabet challenge was timed so I opted for a new title. With the Zen Master achievement, ABZÛ fit the bill.

ABZÛ is an underwater exploration game where you are a diver who is swimming underwater, exploring and making friends with lots of different sea life. There isn’t really any reasoning behind the story but it is sort of revealed that there are some strange problems in the oceanic world and it’s up to you to save the ocean.

The game mechanics involve swimming and finding stuff and you can also interact with some of the larger fish to swim with them. It’s more about the journey than the gameplay and the oceanic world is well crafted with lots of attention to detail. I didn’t get stuck on any scenery (one of my gaming bugbears) and I didn’t get lost all that much despite the in-game world being quite big.

The sound effects consist of generic watery style music which at first is okay but after a while it starts to wear thin despite the fact it’s a relatively short game.

Achievements – 1,000 Points – 12 Achievements

A short game and a short achievement list to boot. There are various things required to get the 100%. The first thing you can do is jump out of the water. The next thing is to grab a big fish and do a flip. Later in the game, you will come across giant squid and you can ride these too for another achievement.

There is another achievement for bursting through 15 schools of fish in jet stream sections where you go really fast. After you have done this bit, there aren’t any more specific achievements to get until you complete your collections of stuff. You have to find all meditation points (this is the Zen Master achievement) and while you are meditating, you need to watch a fish eat another fish for another achievement. This is irritating because it’s not down to you, the player, whether or not you get this as it’s totally luck based... but thankfully seems to happen a lot.

There are another two collection achievements for releasing all fish from hidden pools and finding all the sea shells. This last one is a bit of a funny one as there is one shell hidden in the end of game credits which you can pick up as it’s an interactive scene.

There are two unavoidable ones that relate to the story and another one for riding a blue whale until it jumps into the air.

The last one I got nearly caused me to have a rage blackout. There is one small section of the game where the water is frozen and you can jump out of the water on to the ice. This is meant to trigger the Artic Explorer achievement however many people, including me found that this didn’t work. Luckily, and that’s all I can describe it as, I replayed the level, went there again and hung out for the long haul. It popped eventually but it’s still a bit shoddy. As you can tell, I clearly don’t like it when things don’t work the way they should.

Downloadable Content – N/A

ABZÛ is a straight forward completion - glitches aside - that offers light enjoyment without any major challenges. It’s one for the achievement hunters and doesn’t offer much in terms of replay value.

Blazing Angels 2: Secret Missions of World War II


Going way back, the original Blazing Angels title was one of my first completions on the Xbox 360. I remember it being a relatively straight forward completion and a game with multiplayer without multiplayer achievements so when I saw there was a sequel, I jumped right on it. This was back in 2008 – it turns out that Blazing Angels 2 does have online multiplayer and some rather overzealous achievements to boot.

2008, and anything I played pre 2011 was done so without any consideration to whether I could actually complete the games I was playing (due to closed servers or not fun multiplayer, just to clarify) so after finishing the single player, I put this one back on the shelf for an indefinite amount of time... until 9 years later, someone else who bought the game came along and allowed me an avenue to actually get the remaining online achievements.

Blazing Angels 2 is a flight combat simulation game where you replay fictional missions from World War 2. The campaign involves flying different planes around and blowing stuff up and shooting stuff out of the sky.

Graphically I don’t think it’s held up too well against most modern titles but the flying controls are straight forward, it’s a simple game to play and the AI aren’t cheap so all in all, the single player is a solid 7 out of 10.

Achievements – 1,000 Points – 50 Achievements

There’s really no great shakes with the single player campaign. 19 achievements are gained by completing the main campaign missions.

Outside of this, there are achievements for doing certain things multiple times, obtaining Ace ratings, acquiring all technology and completing stunts (which is a collectible one as you have to find the stunts in the missions).

Outside of this, you also need to unlock all the planes and complete all secondary objectives, which is the real challenge of the single player campaign. This will most likely require a few mission replays to get but the game tells you what you need to do. It’s challenging but not beyond the average gamer with patience.

When I was playing without achievement guides, I also managed to completely miss one for getting three streaks of at least 15 kills. I replayed one campaign mission to do this after restarting the multiplayer... ah the multiplayer.

Multiplayer

So there were approximately zero players still playing Blazing Angels 2 in 2017. Not much of a surprise considering , not a lot of people bought the game and it’s nine years old. So I approached one of my gaming friends and we embarked on a quest to get this finished. There are 18 achievements total for multiplayer which encompass doing a variety of things across several different multiplayer modes.

The first mode is Skirmish which has three achievements attached to it. You and your partner(s) have to destroy all targets with a set amount of lives. There are six missions and you have to complete two of them to 100%, 3 to 50% and all of them to 25%. While doing this, you can also get the achievement for assisting your wingman 25 times.

There is an achievement for playing one match in each mode and another for getting kills in 15 different aircraft. This second one isn’t so bad because you can change aircraft after you die so when you are trading off kills, this one can be done over three games for the Early, Mid and Late time periods for which different planes are available. There is another ridiculous one for making 15 kills in a row without dying. I’m not sure how possible this would be in a real match.

Once all of these little ones are done, it only leaves three big things to do. You have to get 300 kills in adversarial game types, which is a bit steep when only playing with one other player. The bigger pain in the ass is getting the squad match wins which you have to do 50 times. There is a hosting issue with this one too where the host doesn’t seem to get any wins but I was abusing a quit out method to get these where your opponent, who is also the host, quits out after one kill.

Now, for the big one. Even after doing all of that you will have racked up maybe ten hours of online play. You will have two achievements remaining for getting 25 and 50 hours of online multiplayer under your belt. This would be ridiculous doing legitimately and I suppose it shows that the developers thought they had put together an enjoyable multiplayer experience. I’m not convinced but my gaming history doesn’t show a great deal of multiplayer accomplishment so who am I to say what’s good and what’s not.

Downloadable Content – N/A

Blazing Angels 2 was one of those completions where I breathed a sigh of relief to be done with it. It was rewarding but not enjoyable. Not a lot of people have seen this through either. I finished the game in June 2017, nearly ten years after release and I was only the 257th person to complete it (taken from Trueachievements.com).  The single player is solid even if the looks don’t hold up well – the multiplayer is the only put off from an achievement hunter’s perspective.

Grow Up


Right, so word of advice that you probably don’t need – don’t go buying shit you don’t know anything about just because it cost less than £5 and has the word ‘platformer’ under the genre. That’s exactly how I came into possession of the digital license for Grow Up. Apparently Grow Up is a sequel to a game released on PS4 and Steam which is a bit perplexing considering it’s come to Xbox without the option of playing the first one?

Grow Up follows the story of BUD, a robot who’s spaceship (called MOM) crashes on a distant thing that sort of qualifies as a planet and has to find all the parts of his ship to rebuild it and escape. BUD is not alone in this quest though. POD is there to be your eyes and ears on the planet. But he can only go as high as BUD has previously gone which is just a bit weird.

The gameplay itself is awful. There is a no other word for it. BUD is a lumbering piece of robot junk who makes moving around so difficult that it makes me look back on Octodad with fond memories. You have to use the planet’s plants to traverse the landscape and considering how many shitty little islands there are, traversing around the place is a fucking ballache... until you get the balloon like thing that actually lets you go upwards, then the game becomes a tad easier.

Aside from rebuilding the ship, there are abilities to unlock, checkpoint challenges to complete, and crystals to collect which give BUD enhanced abilities. I wish I had known this at the beginning of the game as when you collect 60 of these crystals BUD gets a rocket propelled glider than makes traversing the landscape a piece of piss. He is still a cunt to control though.

The sound effects are just shit. It sounds like the game is designed for 3 year-olds and if 3 year-olds are expected to be able to complete this game, I may as well quit gaming now as I don’t have a hope in hell. Graphically it’s pants too. It’s glitchy, temperamental and not very pretty.

Achievements – 1,000 Points – 17 Achievements

I’m not going to lie, I struggled to get motivated to finish this one off. It didn’t help that I also started playing the latest Goat Simulator DLC at the same time so all the Xbox One games I was playing were shit – but after Skyrim everything was going to seem shit.

Anyway, there is no real direction to the game so the order in which things unlock is completely random as is some of the shit that they want you to do.

Visiting all biomes is basically exploring the whole word and one that everyone has managed to get. The first one I did though was for stacking 10 mushroom plant things on top of each other – I must have been keen to get the game logged on my Gamertag.

There are three achievements for grabbing the various animals on the planet and doing things with them (no jokes) – like taking them to the moon, completing a challenge while holding one and flinging one over 100 metres.

Another one that gave me trouble was for using two sporchids to shoot 400 metres in the air. BUD’s clumsy controls made grabbing two of the things at the same time beyond difficult and then there was an element of luck in that they didn’t both launch together. I must have spent a good half hour dicking around with the plants before successfully getting this to pop.

There are five achievements associated with collecting all of the shit around the planet. This involves completing all the challenges, unlocking all of the teleporter things, flowering all Starplants, unlocking all the seeds and last but not least, finding all 150 crystals scattered throughout the world. This last one was the real fucker because there are so many of them and no in-game way of tracking which ones you’ve got. I let out an audible noise when the last one appeared on my radar and I knew I was going to be done with this shitty game.

Downloadable Content – N/A

Grow Up was not one of my finest gaming choices and I simply can’t recommend it to anyone ever. I didn’t find any joy in the gimmicky nature of the gameplay and there was nothing precious about the childlike nature of its construction. It’s completable but not enjoyable.

Skyrim

I’m not even going to pretend I didn’t love every single second of playing Skyrim for a second time. More than 200 hours of investment for the achievements and the only time it wasn’t fun was when I couldn’t carry all of my shit back from the dungeon raid to the shop to sell it all. Such a great game no matter how you chose to play.

Skyrim sees you, the player, become Dragonborn, someone who can commune with dragons, is the kin of dragons... and just goes around murdering a bunch of dragons. But let’s be honest, doing all that Dragonborn shit, like saving the world from Alduin, can wait until you have become leader of the companions, Archmage of the college of Winterhold, stolen everything and killed everyone –including the Emperor of Cyrodiil. Seriously, it did actually get to the point where I was walking to the next dungeon looking for some artefact or another when I realised... there’s this badass dragon that I’m meant to be killing and saving the world... and I’m dicking around with some bandits in a cave!

In all seriousness the actual storyline follows the Dragonborn in their pursuit of super evil Worldeater dragon Alduin. You travel far and wide in order to track him down and kill him and save the world. Not really a spoiler for a remastered game and not surprising that you, the playable character, wins the day.

Graphically it’s stunning to look at and it’s awesome being able to see a mountain in the distance and knowing you can climb it. However, this is a Bethesda game so that means glitches and lots of them. There was one thing that bugged me when I played the game on the 360 and this was in relation to the quests you receive. One quest fucked up and pointed me to a dead end in a castle because I had completed a questline which killed off some NPC dude that I was meant to talk to. I thought to myself, the remastered edition will fix this, but I wasn’t willing to risk it so I made sure I did the specific quest first to get it out of the way... only to have another quest glitch out along the way. For fuck’s sake. It was nowhere near as bad as the Borderlands glitch though.

There is so much more I can say about this game and I could go on and on for days. But there is one thing other that caused me to become irrationally irritated, related to your optional family. I married Ysolda who is a typical Nordic lady and is very lovely. But I am a giant lizard with horns. What part of her went, ‘thank you for that mammoth tusk. I know we aren’t the same species but that’s a lovely amulet so let’s get married.’ It’s not just the cross-species issue, but as soon as you marry her, she turns into a wet blanket who never leaves the house and doesn’t seem to care if I fuck off for weeks at a time exploring dungeons and shit. Also, she didn’t seem to care when I started spending all my time with some girl vampire who I have an unnatural connection with.

There are technically three DLCs from the 360 version that are incorporated into the main game. Dragonborn sees you travel to Solsthiem which is an island off the coast of Morrowind – so much so that you are actually treated to a bit of Morrowind theme music during your time here.  You are on the trail of Mirrack, another Dragonborn who is evil in his own sort of way and imprisoning the inhabitants of Solsthiem.

The other story one Is Dawnguard where you join the vampire hunters... or join forces with a vampire. Either way, you get to buddy up with the saucy but repetitive Serana, a vampire who will join you to fight against the vampires. You develop what I only describe as an overly inappropriate friendship if you chose to get married earlier in the game as I’ve mentioned above. While you are travelling with her, she has about three one-liners which she constantly says over and over again to the point where I just wanted to cut her into little pieces.

Achievements – 1,550 Points – 75 Achievements

I personally invested over 200 hours getting the achievements for this one and the chances are if you are playing it, you will go out of your way to tick them all off. So what are the most notable ones?

Well first off, there is an achievement for having 100,000 gold. This much gold will see you through the painful process of building houses later on. Actually building the houses is what nearly screwed me out of the 100%. It turns out that if you do the Dark Brotherhood questline before building the house in Falkreath, you run the risk of locking yourself out of being able to build it at all. I thankfully managed to reload an earlier save to finish off this arduous task.

It is proper repetitive too. You have to build three houses in total and getting the materials, doing the building and buying the land are really boring. It was boring as a standalone DLC and it was boring here too.

Speaking of the Dark Brotherhood, 3 of the achievements for completing their questline are missable as you can attack them and get a quest for destroying the Dark Brotherhood which replaces doing their missions.

Another missable one, which I found fuckassingly annoying was the one for collecting all of the Deadric items. Without a guide, you could quite easily cock this up without realising. The most notable of these is the Masque of Calvicus Vile which you actually get for ignoring the request of Calvicus to kill a dog. I spent the early part of the game smashing these out as much as my level cap would allow.

Another missable one is for capturing Fort Greenwall or Fort Sunguard which is the half way point of the Civil War questline. Apparently you can lock this out if you progress too far through the main story without starting the civil war quests. As I concentrated on doing anything but the main story,  I didn’t experience this issue.

A few other notable ones include killing a Legendary Dragon. This is harder than it may seem because in order to spawn a Legendary Dragon you have to be level 78. The hard part isn’t killing the dragon, it’s getting to this level.

In the 360 you could use a skill book called the Oghma Infinium over and over again to level up. This was a glitch which could be exploited by using a bookshelf and reading the book from the shelf. Bethesda didn’t fix the possibility of glitched quests but they did decide to remove this handy bit from the remastered version. Funny, that. Thankfully there are other ways to get to 78 and the way I did was by exploiting fast travel with an illusion spell that tricks the game into thinking your using illusion while fast travelling. You level up the one skill to reach 78 reall quickly by rinsing and repeating this.

The last achievement I unlocked was for completing the Lost to Ages quest which isn’t overly difficult but it is really long and convoluted, at the end of which you get an item that would probably have benefitted me if I had got it about 100 in-game hours earlier.

Downloadable Content – N/A

So to sum up, Skyrim is one of the only games I would play again even after getting all of the achievements. I wouldn’t play as a lizard again though. He seemed to die far more easily than the Nord counterpart. The next time I have a spare 200 hours, I’ll dive back in.

Thursday, 9 November 2017

Lego Harry Potter: Years 5 - 7


I’m slowly coming to the end of the Lego franchise, or at least I thought I was. It seems for every backlogged completion I knock out, another two new ones take its place. At this current time, following the completion of this stupid thing I have finished 13 out of a possible 23 released Lego titles and despite the colourful facade these are far from leisurely pleasure cruises.

So, specifically Lego Harry Potter Years 5 -7 (LHP57) – I was at a major disadvantage story wise because I had not watched the movies and this meant that none of the cut scenes or interactive story bits made any sense to me. On the bright side, when I played catch up, I hadn’t ruined the movies for myself either so every cloud. Needless to say, the storyline follows the movies so if you’ve watched them you already know what happens. If you haven’t then you won’t know what’s going on.

The gameplay... just. I don’t know. You learn spells and you go through levels using the spells to get to the end. And you do it all again on freeplay if you want the achievements. I have to say I had to look up what to do twice when playing the game normally because I couldn’t work out what the game wanted me to do. I’m not sure if it was my own stupidity or lack of Potter knowledge that caused this. But that aside it’s for the most part very cleanly put together. I only had to start the game three times after getting stuck on shit and, on the bonus level, getting forced out of the map. But it’s essentially the same Lego formula that I keep going back to – the levels take ages and it’s repetitive.

I won’t talk about the graphics because Lego but the music was insanely repetitive, cringy and just shit to listen to.

Achievements – 1,000 Points – 49 Achievements

26 Achievements are gained from playing through the story and there’s not a lot of note outside of that either, other than the fact that the open world sections of the game could potentially have you searching for hours and hours to get the last character token that you missed on the first run through. As always the 100% is the biggest ball ache of the Lego franchise as it requires you to play through every fuck ass level twice.

Bizarrely for a Lego game, there is a missable achievement. When playing through Year 7, you have to deliberately visit Hogwarts as you don’t actually go there. If you don’t do it during the story, you will need to replay the first 2 years of the game. Not cool but chances are you will do this by accident. Thankfully this isn’t a secret achievement either so the game at least warns you about it.

There are a few other annoying ones. There are some instances where you are required to duel with other characters within the game. However, these only happen at certain points and you have to use certain characters to win the duels. The duels are the most overly convoluted, drawn out process in the game so having to do them twice is a ball ache anyway. But having to pick a specific character and play a specific level and then duel a specific character?? It’s not difficult, it just irritating.

Downloadable Content – N/A

The easiest way to sum up the game is an irritating repetitive adventure that’s not fun. I played it for the achievements and I no doubt will play more Lego games in the future... and I’ll probably dive straight into Lego Batman3 next. I will complete them all. Eventually.

6180 The Moon


I’ve started compiling this list of potentially easy completions and offline only games as I attempt to make a full transition to games I can complete by myself – again, why you probably won’t be seeing Destiny or Elder Scrolls Online here any time soon.

Anyway, 6180 The Moon follows the story of the Moon as it travels through the solar system, like the moon does, to find the Sun as it has disappeared. Along the way it meets our other friends from the solar system – Earth, Venus and Mercury.

The premise of the game is that the Moon has completely forgotten that it’s the moon and can apparently travel past all of the other planets in search of the sun. Once it gets to the sun, the sun tells it that the reason it has disappeared is because the Moon is still up and needs to go down for the sun to appear. It’s utter bullshit and you could argue that it’s a kid’s story but the gameplay doesn’t exactly appeal to a child audience.

6180 The Moon is a 2D side-scroller format where if you fall through the bottom of the screen, you appear at the top and vice versa. It’s a simple but frustrating mechanic in that it boils down to trial and error unless you are a super genius who can work out the pattern the ball will move in before you make a jump or drop. This is why the supposed storyline doesn’t fit with the gameplay – a child would become frustrated as soon as the Moon didn’t do what they wanted and I like my controllers to stay in one piece.

Looks wise, it’s a fairly cheap game and doesn’t need to be glamorous for the gaming experience. The music is dreary, supposedly to mimic the emptiness of space or whatever but in my opinion the game is best played muted.

Achievements – 1,000 Points – 16 Achievements

At the start of this review, I mentioned that it was a quick completion and according to my stats, I managed to rattle through in less than an hour of play time which is pretty good going. 11 of the achievements are awarded for completing all of the puzzle levels and as I said, once you get used to the gravity function, most levels become straight forward.

Of the other five there’s not really a lot worth mentioning. You have to jump 200 hundred times and break 500 blocks, both of which will happen through normal game play unless you are really, really good and manage to get through all the levels first go.

There’s another for dropping through the screen 10 times in a row. I got this one on one of the first levels by complete accident. You also need to clear a level without jumping and also clear a level without using the drop of light pick up thing. I had to actively pursue doing a level without jumping but the drop of light one was another accident.

Oh, all of the non-story based achievements are secret, which is a bit backwards but there you go.

Downloadable Content – N/A

6180 The Moon is a quick, easy and cheap completion but it’s not very rewarding and also frustrating at times. A Gamerscore whore’s dream but nothing more.

Men In Black: Alien Crisis


I didn’t know this game existed until a couple of weeks ago. I did a bit of research and it seemed to be a relatively easy completion and I have to say I wasn’t disappointed for the most part.

Men In Black is a rail-shooter (not a third person shooter) that follows the story of Peter Delacoeur, an art thief who gets caught up with some aliens and a plot for some idiot to try to take over the world/destroy everything. It’s a fairly bland story, the highlight of which is Frank the Pug with his quippy dialogue. Honestly, the story is nothing to write home about – stereotypical, one dimensional characters and no Will Smith or Tommy Lee Jones in sight. Bleurgh.

The gameplay confused the fuck out of me after the opening cut scene. You pick up a gun and some aliens are attacking you so my thought was to run to the nearby van and take cover. This was impossible though as I soon realised that my character movements were limited to a very small left and right window. This is an absolute nightmare as the enemies can throw grenades which you seemingly can’t avoid. It ‘s stupid too because after seeing it be thrown and watching it sit there, knowing it’s going to explode, you physically can’t get out of the way.

There are also some really shitty investigation/dialogue sections where you have to talk to people and scan stuff. Talking to people is the questionable bit as you have what seems like a choice over dialogue options... but none of them are actually choices. It’s just going through the motions and in terms of a game that’ primary function is a rail shooter, is totally unnecessary.

The third and final aspect of the game play involves flying car sections and there is something here that I can’t quite get my head round either. The Xbox controller – in fact, most modern gaming controllers – has two analogue sticks designed for use by humans with two hands and two thumbs – one on each hand. Yet for whatever reason, the designers decided that the left stick is pointless and that the car and the targeting for the gun can both be assigned to the right stick. Totally fucking stupid but there you go.

 Achievements – 1,000 Points – 38 Achievements

11 Achievements can be gained from completing the story mode which can take around 3 hours. While playing through story mode you will unlock weapons and abilities that you need to use to unlock further achievements. There is one for each weapon and ability, the most notable being the bubble gun thing. You need to shoot 7 civilians with the bubble gun so you can wipe their memories at the end of the missions.

There are some achievements for getting kills in the car and total kills in general. 900 enemies and 70 bikes to be precise. In the car you, also need to take out three platforms covered in enemies and take out twenty enemies using the rockets on the car.

There are also three achievements for playing the V R Missions in solo mode and you need to get a score of 300,000. I did this first go without trying so it’s not challenging.

The above are all very blah. There are only three achievements worth mentioning for their shittiness. The first is the competitive VR missions. For a start, they make you replay sections of the story. You have to play it in two player split screen and all you have to do is complete the missions. There are twelve of them so it’s repetitive, boring and pointless. All it did was piss me off because I had to get a second controller out to play with no one.

The second is for completing story mode on elite agent. What’s the difference between agent and elite agent you ask? Well, elite agents get all of the weapons unlocked from the beginning of the game and don’t need to watch the cut scenes or dialogue because they’ve seen it all before. That’s right, it’s a difficulty that doesn’t unlock until you’ve completed the game already and it’s actually easier than the first play through. The key word for this review – pointless.

The last one is the biggest pain in the ass. There is one mission in the car where you need to avoid all of these purple mine things. The car’s general controls make this a fucking pain, but it’s essentially trial and error with 3 sections of purple things and no check points. The second bit is a cunt because you have to move the car down and then up, something it is incapable of doing at any kind of pace. The worst thing is though, because of the lack of checkpoints and the fact that this bit isn’t at the beginning of a mission means that you will have to replay through the first section a lot unless you get ridiculously lucky – this caused me to become hateful towards the dialogue so have your mute button handy.

Downloadable Content – N/A

Men in Black is a fairly easy but boring completion with a load of pointless achievements that cause a lot of a repetition. It’s quick despite the double playthrough though so a Gamerscore hunter’s dream, even with that stupid mine dodging achievement.

Energy Cycle


Getting this game was more difficult than completing it. It’s only released on the US store and the only way I could get it was to ask my friend in America to buy me a redeemable code (please note that this method of purchase has been mentioned by Microsoft as acceptable under their terms and conditions) which I used to add credit to my American store. Apparently some people do this to save money but the amount of faff involved doesn’t make it worth it. It is, however worth it to legitimately access games I would otherwise be unable to play.

On to the game itself – Energy Cycle is a puzzle game where you have a grid of lights that you need to get to all match. The lights can be three different colours and when you click on one to change its colour, it changes all other lights in the horizontal and vertical lines with it. This is clearly, harder to describe in words than pictures.

The game itself consists of 28 levels of varying difficulty. I have no idea why they picked the weird dog thing as a logo or why he shows up at the end of every level telling you how many moves you used but to each their own, I guess. There’s not a lot else to say about the game so on to the...

Achievements – 1,000 Points – 10 Achievements

This will probably me my shortest review so I’m padding a bit with this sentence to introduce the 10 achievements available. In order to get the full 1,000 points, you just need to complete the 28 levels available.

Much like my Cubot playthrough, I gave it my best shot at the start but I eventually caved and used a video guide to do the harder ones.

Downloadable Content – N/A

While not an original concept, Energy Cycle is a solid puzzle game. From a purely gaming perspective, it could do with a few more levels and maybe a bit of variety but it retails at $2.99 currently so there can’t be any real complaints about content or lack thereof.

Wednesday, 8 November 2017

Crash Time


After my out of order completions of Crash Time 4 and 5, I am now back in the world of order and competing the first Crash Time game. The reasons for playing games in order became even more apparent during my playthrough of this one. To sum it up, it’s a pile of shite and Crash Time 2 will hopefully reveal a drastic improvement from this introduction to the series.
Crash Time see you take control of Semir and Chris, two faceless German traffic cops with a pageant for destruction and ridiculous car chases and neither of them can get out of their cars.
I’m now struggling to think about what I hated most about the game. Was it the tail missions? The instant replays? The fact that it’s called Crash Time and you aren’t really allowed to crash? The dialogue? The glitches? The trains? The respawns?
The tail missions are an absolute joke. I played on hard the whole time but sometimes these verged on unfair. If you get too close you have to back off. But not too much because otherwise they will speed off into the horizon never to be seen again. One of these missions has you start on the verge of failing and you have to speed off and not crash and almost hope that your opponent makes a mistake.
The instant replays were the most sinfully annoying thing in the game. It triggers automatically every time you have an accident and it replays your mistake, which doesn’t look spectacular as the graphics are shit. It also breaks the game play meaning that you have to be aware of where you were before the game decided to show you your fuck up again. Thankfully there is an option to turn this off which I found towards the end of the game but the steering stick is also a button... which when pressed by accident triggers a fucking replay!
Playing on hard means that if you even scratch your car, you can fail the mission. Calling a game Crash Time and penalising you every time you have a slight accident labels the game as an oxymoron or, a poor translation. But it’s not a bad translation because they make a joke in the loading screens that it’s called Crash Time but don’t take it literally. Ha ha ha.
The dialogue is awful but what else is new. This is more funny than anything else.
The gliches I experienced were just twatish. On one mission, the vehicle I had to follow fell through the game floor forcing me to restart the mission. The general game mechanics seem unfair too. During pursuit missions where you have to not damage the opponent’s car, the opponent will occasionally crash due to nothing you’ve done causing you to fail the mission.
The trains. My God, the trains. Crashing maybe off limits but racing is part and parcel of the game. So why the fuck would you have a fucking train crossing on the road during a race? If you are in the lead, it allows your opponents to catch back up effectively serving as a mid-race reset. It’s so stupid.
The one that caused me to scream, and even my partner turn around and ask, ‘How is that fair?’ is to do with the AI respawning after they fuck up. Some missions, you have to fully damage a car to get it to stop. So If I ram my opponent off the road, pin them against a tree and put them in a position where I can damage them until they are destroyed, why the fuck can they respawn on to the road and speed away from me? It’s so, so cheap. My favourite time the game did this to me was when I pushed the car on to the barrier at the edge of the road and I could damage the car while my opponent slid along the barrier. As soon as it had stopped sliding for a few seconds, it respawned 700 meters further down the road causing me to fail the mission for being too far away from my opponent. This caused me to use some choice language: fuck you, you fucking game.
Achievements – 1,000 Points – 44 Achievements
There are 9 missions in the game each carrying 3 achievements for completing the mission on easy, medium and hard. Completing the game on hard nets you 27 of the achievements which is an achievement in itself because it means you have managed to stomach all of the shit I’ve mentioned above.
Outside of the missions, you have to do all of the usual Crash Time stuff like drive all the cars, drive on all the tracks and drive 1,000 km. This time though, they didn’t offer enough content to get to 1,000 km before you race on all the tracks and complete career mode. I had to do an additional 100 km after doing everything.
There are few random ones in there too like doing a loop-de-loop in the sewer and jumping fully over the river. The first achievement I unlocked was simply for pushing the police light button. This one seems to indicate they were struggling for ideas.
Downloadable Content – N/A
Crash Time is a poor racing game by any standards that doesn’t even agree with its own title. It’s the most difficult game in the series which isn’t a massive surprise considering how poorly constructed it is. It’s an avoid for Gamerscore hunters and just general gamers alike.

Dragon Age: Origins


This one goes back a long long way. I think it was back in my first year of university that I stuck Dragon Age in to my Xbox for the first time. I earned six achievements in about five hours of play, came across one monster I couldn’t kill first time, then stopped playing. I didn’t find the game play too engaging if I’m honest which may have contributed to my apathy. Anyway, after about five months of dipping in and out of the game I finally completed the last few DLCs and nailed the achievement list.

Dragon Age is/was a new action adventure RPG with an original story and characters. You play as the Grey Warden who can be from one of about six different backgrounds and also male or female. Your goal is to unite the land of Ferelden against the all consuming evil known as the darkspawn. The darkspawn and led by the archdemon, a giant ugly dragon type thing and your ultimate goal is to kill the archdemon and save the world from death and destruction. Simple enough, right?

The different character you chose makes a difference to the opening 2 hours of the game and the decisions you make will result in different outcomes that affect your personality and how other characters perceive you. The way the game is constructed is actually quite good if your mind hasn’t been destroyed by all the bang, bang shooty fun going on at the moment. All of the other party members you can recruit on your adventures have an opinion of you which can be influenced positively or negatively depending on your actions. Some of them will actually attack you if you make a decision they don’t agree with, which can result in some hilarious consequences.

One example of this is that you can actually ‘romance’ four of the in game characters. By ‘romance’ the game actually means ‘have sex with’ but you have to get some of them to fall in love with you before they will consider taking their clothes off. You can get Leliana to fall in love with you and doink her, then take her on one of the main quest missions. The decision you make at the end may force her to attack you and you will kill her – a strange turn of events considering she was rolling around semi-naked with you just the previous morning.

When I say bang, bang shooty fun destroying minds, Dragon Age is not the fastest game in the world. The combat is more about strategy than speed and dexterity and the dialogue takes forever to get through. That said, I did invest in the characters a lot and as Leliana was so hard to romance, I actually did buy in to her background in the end. I must have not been the only one either because she has her own DLC.

The gameplay element is the bit which resulted in me becoming bored. Now, there are difficulty levels and I must confess I played on the lowest one but only because the game doesn’t appear to have any kind of difficulty curve. There are some super hard bits early on and really easy bits later in the game. The attacking and defensive structure seemed too complicated for me to do well – you basically have an attack wheel and you can learn various attacks and defensive skills from levelling up. You can’t max out the skill trees so you have to pick your stuff carefully. I could never do this well so I didn’t invest too much time in it. Despite not doing this, it still took me in excess of 100 hours to complete the game.

Achievements – 1,750 Points – 76 Achievements

God, where to start with this one. Nearly half of the achievements relate the numerous DLCs so starting at the beginning feels like a reasonable idea.

There are six different types of character you can play as. Each has their own origin story and there is an achievement for completing each one. I did a couple of these at the end of the game after completing my various playthoughs but don’t panic, you do not have to complete the game six times.

In fact on to that, the maximum amount of full playthroughs you need is actually only one if you use tactical saving. You will, however, need to play for a while as a character of the opposite sex as you need to romance heterosexual male and female characters. That’s not to say Dragon Age doesn’t encompass homosexuality as there are two characters who swing both ways allowing you to engage in both gay and non-gay sex scenes.

There are four total romances and five achievements attached to them. The hardest one to do is Leliana because, to be frank, she is a fussy bitch. The others you can bed simply by engaging in casual conversation but Leliana, you’ve got to talk to her, complete her personal quest and bring her flowers before she will even consider getting down and dirty. Then to top it off, you have to have some very specific conversations with her giving the exact responses required. I managed to achieve this about half way through my first playthrough and after I did, I felt like the rest of the achievements would be easy – and I was right.

Throughout the course of the game, you are presented with 5 moral choice decisions in the main plot lines which are obviously designed to spawn a second playthrough, however a few well placed tactical saves can get around this which results in 10 achievements for the price of 5.

In addition to the moral choices, there are four different endings you can get which are in no way related to any choices you make outside of the last hour of the game. Again, another few tactical saves at the business end of the game can result in the least amount of work for the maximum reward.

There is another requirement for a partial third playthrough if you are not planning on doing the DLC. You need to get the three different classes to level 20. Thankfully, there is a glitch that can be exploited at the beginning on the game to get to level 20. Having done it twice, I have to say it’s not quick when you have to rinse and repeat the same conversation over and over again but it’s a lot quicker than playing through the entire game three times.

Outside of this, there are a few other things you need to do such as intimidate and persuade a certain amount of people,  kill a certain dragon, inflict 250 damage with one hit (use a mage’s mana cleanse ability) keep your troops alive in the final battle(most easily done by not using them) and kill 1,000 darkspawn. This last one is the most arduous. You have to personally kill the darkspawn but the game only tracks the party kills, not your individual ones. Also, there isn’t an infinite number o darkspawn in the game once you get to a certain point. Thankfully, it counts kills up to a death or reload which means you can rinse and repeat the final battle over and over to grind this one out.

Downloadable Content

There are a grand total of eight DLCs available for Dragon Age. Three of them form part of the main game so playing it when I did was actually an advantage for these. The 3 DLCs in the main game aren’t really noteworthy but two achievements are missable. During The Stone Prisoner missions, you can miss one of the two achievements available if you don’t do the correct actions at a certain point in time. In Warden’s Keep, you will come across a potion which you have to drink but the game asks you if you want to destroy it.

The other five are standalone DLCs which can be played at any point. Leliana’s Song and Darkspawn Chronicles are not connected to the storyline from the main game whereas the other three are. Leliana’s Song has another two missable achievements where you need to either collect some stuff or perform certain actions at the beginning of the DLC.

Darkspawn Chronicles sees you take control of the darkspawn for the final battle and you have to kill the grey wardens. This is only DLC that is wildly different from the main game and it’s a massive faff for the achievements. You basically have to get all the different types of darkspawn to like you to the maximum level. If they die as your companion, the like meter resets and you have to start again. You also have to save an ogre at the beginning and keep him with you for the entire DLC. It’s quick but not straight forward.

The next one on the list is Awakening which serves to extend the story from the main game. You don’t keep your companions from the main game though and I found it difficult to invest in these new characters. By this point I was bored of the game play too. There are three missables in this DLC, two of them are related to a choice you have to make so another tactical save is needed. The other one is for upgrading your hold fully which you need to complete side quests for. This DLC is massive and takes up to ten hours to complete. It felt like twenty after the boredom set in.

The last two DLCs see you complete smaller missions and thankfully neither of them have any missables – the only DLCs to not have them. Nothing really worth mentioning other than the fact that the game difficulty comes in to play here. After not having to do anything on any specific difficulty, the two DLCs both have bosses that need to be beaten on hard. Witch Hunt isn’t particularly difficult if you have maxed your level but Golems of Amgarrak offers a ridiculous boss fight that it nearly impossible if you don’t prepare with over 300 health potions or exploit a glitch where you can’t be hurt. As you can probably guess, I took the glitch option and smashed him on the first attempt – very rarely do I get to say that even with glitch exploitation.

The main game of Dragon Age was enough for me. The extra DLCs gave people more of what they wanted but playing it when all of them were released, it became more of a chore than anything else. There are a total of 35 missable achievements across all of the DLCs and game so getting all the achievements in the quickest time takes a little bit of planning and lots of patience.

Dragon Age was a rewarding completion despite the onset of boredom towards the end and I haven’t written off Dragon Age 2 or Inquisition just yet. Maybe their reviews will appear here in 2025.

Ben-Hur



This was a freebee that got a bit of stick but I’m not sure why. Don’t get me wrong, it’s a horrible game but it isn’t a real game experience as it only takes 10 minutes to get through... if you don’t die repeatedly like I did.

Ben Hur is a chariot racing game that sees you complete three races for a maximum of 9 laps of an oval circuit. But you won’t do that. What you will do is try to destroy all of the other chariots by ramming them in to walls, whipping their horses and just generally do everything you’re not supposed to do in modern racing games.

In terms of the game play it feels really unfair. Some runs, my chariot appeared to be made of pink wafers in that it crumbled as soon as it went near another chariot, whereas my opponent’s chariots were weapons of mass destruction in comparison.

That about covers the gameplay elements so on to the...

Achievements – 1,000 Points – 10 Achievements

With a game that can only take ten minutes comes a relatively short achievement list that proves if something is marginally difficult but quick, people will persevere with it.

The first two I got were for completing laps in under 120 and 60 seconds and considering how one-dimensional the course is, these two are pretty pointless. With your waffery chariot, it should be considered an achievement for simply finishing a lap.

The next one I got was for destroying an enemy chariot. Again, this shows how shit I was at the game as I finished a lap before destroying a chariot for the first time. This ties in with the achievement for winning a race as the only way I actually managed to win was by destroying all of the competition.

This is where the achievement list gets annoying. You can win a race if everyone is destroyed but the AI is so equally competitive with each other, and stupid, that they will destroy each other or crash into walls before you get a chance to destroy them all. There are two achievements for destroying all chariots in one race and destroying all chariots in all three races. To get the last one though, if an AI opponent does crash in to a wall of its own accord, you can simply kill yourself and restart the race keeping the result from the previous race if you are in race two or three. You also get an achievement for completing all three races and winning. But you have to restart a race if you don’t win so this achievement is just for completing the game.

There are another two achievements for destroying 1 and 5 opponents with the whip attack mentioned above. Getting whip kills is incredibly fussy and after the first one, you have no way of knowing how many you’ve got. You’ve got to keep whipping and cross your fingers!

The last achievement I unlocked was for winning a race without using a health potion and based on my wafer chariot comments you can probably understand why. The only way I found to do this was to actually win the race by racing. However the game suffers from Mario Kart Syndrome in that no matter how hard you race, or the AI races, you never really pull away from each other. And you have to actively avoid the health pick-ups which is the opposite of Mario Kart.

Downloadable Content – N/A

Ben Hur is a quick but irritating completion. On the whole, it’s easy but not as easy as it’s advertised (videos for 1,000G in ten minutes can be found on YouTube). It doesn’t deserve the furore against it though – it’s a free game with easy Gamerscore, the operative word being ‘free.’ It someone gives something to you in exchange for nothing, you aren’t obligated to enjoy it. Take the easy option and just don’t play it.