Getting this game was more difficult than completing it. It’s only
released on the US store and the only way I could get it was to ask my friend
in America to buy me a redeemable code (please note that this method of
purchase has been mentioned by Microsoft as acceptable under their terms and
conditions) which I used to add credit to my American store. Apparently some
people do this to save money but the amount of faff involved doesn’t make it
worth it. It is, however worth it to legitimately access games I would
otherwise be unable to play.
On to the game itself – Energy Cycle
is a puzzle game where you have a grid of lights that you need to get to all
match. The lights can be three different colours and when you click on one to
change its colour, it changes all other lights in the horizontal and vertical
lines with it. This is clearly, harder to describe in words than pictures.
The game itself consists of 28 levels of varying difficulty. I have no
idea why they picked the weird dog thing as a logo or why he shows up at the
end of every level telling you how many moves you used but to each their own, I
guess. There’s not a lot else to say about the game so on to the...
Achievements – 1,000 Points – 10
Achievements
This will probably me my shortest review so I’m padding a bit with this
sentence to introduce the 10 achievements available. In order to get the full
1,000 points, you just need to complete the 28 levels available.
Much like my Cubot
playthrough, I gave it my best shot at the start but I eventually caved and
used a video guide to do the harder ones.
Downloadable Content – N/A
While not an original concept, Energy
Cycle is a solid puzzle game. From a purely gaming perspective, it could do
with a few more levels and maybe a bit of variety but it retails at $2.99
currently so there can’t be any real complaints about content or lack thereof.
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