Walking Dead Season 2 was being given away as part of Xbox’s Games with Gold programme. Like a mug, I had passed up Season 1 several months ago as I had already completed both of these on the Xbox 360 Arcade. However, they did not carry the 1,000 points and my memory was that they were quick completions. I was wrong about the second point but they do now carry 1,000 points each.
Season 1 sees you take
control of Lee, a guy on his way to prison when the zombie outbreak starts. You
then meet Clementine, a girl – not an orange – and the way it plays out is that
she goes with you in order to survive.
Now this is where a second playthrough had a bit more value for me and
proves to me that I actually enjoyed this series. I said to myself that I was
going to do the exact opposite of what I did during my first playthrough and be
a dick and get everyone to hate me but I couldn’t bring myself to do it. I
couldn’t scream and shout at the little girl who had been abandoned by her
parents no matter how much it would
have resulted in a... slightly different
gaming experience.
Another example of this is Kenny. I told myself I was going to do
everything that favoured Kenny throughout the whole game but I couldn’t bring
myself to make terrible decisions based on having him be my friend. That said,
it’s definitely another case of following Kenny is the worst option whereas
anything else you choose to do is just bad by comparison.
Season 2 puts you in
Clementine’s shoes after the events of Season
1 and it’s pretty much the same storyline from the 1st season
with different characters and not as good. Everyone you come across seems to be
retarded in some way and the ones that aren’t, die – the exact opposite of what
would happen in a zombie apocalypse.
The most troubling thing is how all the grown up characters leave it to
Clementine, an 11 year old, to make all the important decisions... and then get
pissed off with her when you don’t pick their idea! Take some ownership then,
you fucks.
Achievements – 2,000 Points – 88
Achievements

The first non-storyline achievement is obtained during Russell’s story.
A car approaches and you have to jump into the bush where you will find someone
who died during the main episodes. You have a choice not to jump in to the bush
so this is sort of missable.
The second one is when you are playing as Wyatt. You are driving with
your friend and both of you seem completely oblivious to the outbreak... but
that’s beside the point. You will hit someone with the car and you will play
rock paper scissors to see who goes out to check on the person you hit. You
have to win 2 out of 3 in order to get the achievement. It’s completely random
but you can quit out just before the third game to try and again, however you
have to play through the initial conversations again each time you do this
which is annoying.
Other than these two, it’s just playing through the stories and seeing
what happens.
Downloadable Content – N/A
This time there is no DLC argument as both games have been released as
full packages. They are probably the best TellTale games I’ve played thus far
and I don’t have that many left to do as things currently stand.
No comments:
Post a Comment