Here’s a
review that I didn’t think I would ever be able to write. I got Outlast as part of Xbox’s Games with
Gold back in December 2016. I starting playing it in January 2017 and completed
in April 2018. The story was I started it, played it once, didn’t get into it
and then didn’t go back to it again for a year. I returned to it with zeal,
hammered through 90% of the game and the DLC in a week or so and that just left
the last three achievements. Which I’ll cover later.
Outlast is a true survival horror game.
You come to an asylum, off the back of an email sent from an anonymous source,
armed with just a video camera. You have to navigate through the asylum trying
to avoid being killed by the numerous crazy inmates and the notorious
man-monster Chris Walker. You obviously can’t defend yourself so you only have
two choices; hide or run.
At first, I
thought the game was quite slow and laborious but on reflection, I think this
was just me not being used to playing a game without a weapon. Once I got going,
it’s quite scary at first and does all the things a survival horror is supposed
to do quite well. I was constantly in fear of my life praying that that no one
saw me in the dark. When they do see you, its basically a case of run for your
life and pray they don’t see you hide. You can close doors behind you to slow
them down and one criticism of the AI is that it’s so dumb that if you close a
door normally, they need to bash it down, rather than just opening it which
gives you a few extra seconds to hide from them. To be fair, this makes the
game fair rather than swinging the gameplay in your favour - especially
considering you can actually fight anyone.
Essentially
that’s all there is to it – you make your way through the asylum, hiding and
running until the end of the game. Without a guide, the biggest challenge is
working out where to go. Some areas of the game are pitch black and you need to
rely on your camera light to get through. This will cause the camera to run out
of battery power so you need to try and find batteries to keep the camera
going.
The most
notable bad guy is Chris Walker who, if he catches you, will just rip your… body
off of your head - you have to see this for it to make sense – and its
essentially a one hit kill. It’s painful when you have to watch his grotesque
face smiling at you as you die.
Musically
its great as well. It has the depressing tone when you are alone which suits
the game perfectly and when someone sees you and starts chasing you, it ups
tempo and gets the heart racing. Every encounter is a life of death situation
and the music captures the essence of this too.
Graphically…
well… it looks good but there are very few interactions with the environment
other than picking up collectibles and batteries and considering how much stuff
there is, it almost feels like a waste. In addition to this, I encountered a
few game-breaking glitches, one of which caused me to throw up in my mouth a
little bit and I’ll go into that a bit later.
Achievements – 1,500 Points – 17
Achievements
With only 17
achievements you could be forgiven for thinking this is an easy ride. It’s far
from it. The main game has 11 achievements, 5 of which can be obtained by
playing the game from start to finish. I got the first two of these before
stopping and I’m embarrassed to admit that this probably equated to about half
an hour’s worth of game play once the routes are known. It’s probably possible
to speed run the game in less than 1 hour but realistically it’s a 1 to 2 hour
completion assuming you don’t get any collectibles.
There are
also four missable achievements for stuff that you need to do while playing
through the game. 2 of these are for collecting all the documents and recordings
and another is gained almost at the beginning of the game for pressing a button
on an elevator and this is really easy to miss.
One of the
bigger ones, which is also fucking stupid, is for playing through the whole
game without hiding under a bed or in a locker. There are certain points of the
game, even right at the beginning where you are actually told to hide in the locker
and having watched the videos of this being done there are really stupid ways
of getting around it and most of the time it looks like luck that people
survive.
Thankfully
for this one, someone figured out that you can actually just do chapter select and
do the last part of the game and this counts. There is no need to hide for the
last ten minutes or so or the main game which actually makes this achievement
really easy.
The last two
achievements are two of the hardest I’ve probably earned. Firstly you have to
play through the game on insane difficulty. This entails getting through the
whole game without being killed otherwise you have to start the whole thing again.
Secondly, for the ENERGISER achievement, you have to do this without reloading
the camera batteries. In a game that is deliberately dark. Not just dark to the
point where it’s hard to see but dark as in you totally, absolutely cannot see
anything at all without the camera light.
Essentially
to get these two took me a few weeks of trial and error couple with some weeks
of getting up the energy to actually try in the first place. With a run not
using the camera, you essentially have to know the whole game from start to
finish and get through the non-death parts without using the camera at all.
It’s basically repetitive trial and error that stops the game from being scary
and sees it become annoying. I was sick of the sight of Chris Walker by the
end.
Here comes
the biggest game breaking glitch. I was ploughing through an insane run and had
got further than I had ever been before. I jumped off a platform in a fairly
innocuous position and got stuck on the scenery and was unable to continue.
This has happened to me twice before when I was crouching but the game managed
to right itself. Not this time though and I had to start again through no fault
of my own. My rage was so great that I got my head down and made the next run
the successful one that netted me the completion.
But
seriously, this kind of shit can FUCK RIGHT OFF. I don’t care what level your
company is operating at, AAA or ID, sort your shit out. This is fully
unacceptable and Red Barrels should be ashamed of themselves. There. I managed
to hold that in for 13 days (at the time of drafting this review.)
Downloadable Content
I actually
put off the LUNATIC and ENERGISER achievements until after I had played through
the Whistleblower DLC as I didn’t fancy manning up to the challenge at the
time. Whistleblower sees you take control of the guy who sends the email to the
other guy at the beginning of the main game and you essentially have to escape
from the asylum. In terms of storyline, continuity and framing, Whistleblower
is probably one of the best game additions I’ve ever played. In terms of
gameplay, it’s more of the same of the original game with different enemies and
a different protagonist who gets crippling injuries you have to cope with. Same
video camera though.
There are
three achievements for making it through the DLC unscathed and this is also a
lot easier than the main game. In addition, you get another two achievements
for getting all the collectibles.
That just
leaves the Insane run through for the completion and if you’ve done the main
game (again, which I did after this) it’s a cakewalk in comparison. It’s still
difficult though and I got caught right at the end of the playthrough only to
be thrown back to the start. That was hard to take but I got through it in the
end.
Outlast is probably one of my proudest
completions. Getting through it has given me a second wind to carry on to more
challenging things and push through my backlog of games more quickly. I did
actually find myself thinking about playing another insane run after I’d
finished. Then I remembered I don’t hate myself and uninstalled it forever.
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