Thursday, 29 November 2018

King's Quest

King’s Quest is the last of my eight Bean Dive games that will be fully completed this side of 2018 as the other 2 involve lots of online grinding and some stuff I potentially won’t be able to do. Time will tell…

Anyway, King’s Quest follows the story of Graham… or Gram as he is referred to by most of the cast that can’t seem to say Graham, as he recalls the stories of his youthful adventures to his grandchildren. The first episode of the game, which is the pre-DLC game, focusses on how Graham becomes a knight by winning a tournament.

The game play has you move Graham around the relatively small open world town of Daventry – a town name I hated throughout my time playing as it sounds a little bit like a domestic cleaning product. The general aim of the game is to find items to use to complete your quests, and occasionally make dialogue choices.

In terms of what King’s Quest offers, its essentially 60% story, 40% puzzles. Some of the puzzles without the use of a guide would be tricky to figure out but it’s all reasonably fair in terms of allowing you the freedom to figure everything out – there is nothing that’s massively obscure.

Without ruining the game, there’s not really a lot else to talk about other than style and music. The graphics are reasonably cartoony which suits the story telling aspect and the music goes with it quite well. It’s also telling that I played the game and all DLCs for nearly 25 hours and the music didn’t get annoying in the slightest.

Achievements – 1,800 Points – 53 Achievements

Right, so while King’s Quest is probably listed as an easy completion due to its gameplay and story focus, getting all the achievements in one playthrough is a bit of a task. This is because 34 achievements are missable and not related to the story and it requires a few tactical saves to reduce unnecessary play time.

For the main game (episode 1), there is a lot of pissing about you need to do to net them all. There are 17 Achievements in the main game with 13 random things you need to do. A lot of these, and a theme for some of the missable DLC achievements, involve you having to repeat a dialogue or action over and over again to get all of Old Graham’s changeable dialogue to be played. Or dying stupidly which causes one of those, ‘oh wait, that’s not how it happened!’ moments that make the death just part of Graham’s awful memory.

Downloadable Content

There are 4 DLCs which extend the story of Graham’s adventures from the first episode. I’ve said before with these style games that I don’t consider the additional episodes to be DLC but this one carries 1,000 points from the from the first episode alone with another 200 on offer per additional episode.

The first two DLCs require partial multiple playthroughs to get every story outcome with achievements attached and the most frustrating part of the hunt was having to play through a story game for a second time. Thankfully though, the cutscenes are fully skippable and this showed how the short the game is if you skip through the fuzz.

From episode 4, things take a drastic turn from jovial to horribly dark storytelling. It becomes even weirder when the dark turn issue is resolved, and everyone just carries on as afterwards as if nothing happened. I won’t go into more than that but it’s at this point that Graham’s character stops being charming and comes across like a massive twat.

Things get even more weird in episode 5 and even more depressing when we reach the end of the story. Most of this last instalment feels a lot like playing through Graham’s onset of dementia. It’s dark but also a brave move addressing a very real, heart-breaking issue that people go through and actively capturing it in gameplay.

King’s Quest was a slog at times – especially during the second and third episodes where I had to replay a large portion of them. But overall, it’s a solid story game that asks questions of the players towards the end. I would definitely recommend it for a relaxed playthrough just for the story alone.

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