The next one
is a sort of double header and also comes with the end of an achievement
hunting thing for me known as ‘The Stack.’ Stacking is where you can have two
versions of the same game with the same set of achievements so can earn them
multiple times. I’ve done this before with Tell Tale games when they have gone
free with Games with Gold but some people take this to the next level. You can
have up five different versions of Batman:
Arkham Asylum, which is a good game, but not complete-it-5-times good. The
most notorious game for this is Minecraft
which can be stacked a horrendous 11 times, including on Nintendo Switch.
Anyway, my
point was for some obscure reason, Tower
of Guns has a special edition which is available in Europe and for some
bizarre reason I bought it and earned all the achievements twice. I have no
idea why as I hadn’t played Tower of Guns
to know if it was good enough to warrant two playthroughs. It’s not and I’ll be
saving future stacks for games that deserve them. Like the Ezio Collection or L.A. Noire
perhaps?
Tower of Guns is a very simple game. You
are given a gun and a tower and you go from floor to floor shooting stuff to
progress. The more you play, the more stuff you unlock such as different guns
and different perks to change the way the game plays. For example, I found the
game nearly unplayable without the TooYoungToDie perk on. Probably because I’m
so shit at the game that the enemies loved seeing me enter a room so they could
get some decent target practice in.
You fight
your way through a series of rooms and then face a giant boss. Once the boss is
dead, you move on to the next level. There are five levels that need to be
cleared and once you have done this, you have completed the game. You are
assessed on your overall performance across all runs so if you die 49 times and
win once, you are given a win ratio of 2%.
Aside from
Normal Mode, there is an Endless Mode which puts you back at the start so you
can go around again… against harder enemies.
Looks wise,
I found it to be too close to Borderlands
to like and once you’ve done ten runs, the music will start to drive you mad.
There are these things called Hugbots that if you don’t kill them, you get
taken to this special place to get special rewards (the rewards were always
shit and ineffective when I went there) and the music gets worse, like they are
singing at you. No one wants that and no one asked for it.
Another
issue I had a few times was when I started getting not-totally-shit at the
game, some of the levels filled up with so many enemies that the game couldn’t
cope and the frame rate fell off the edge of a cliff.
Achievements – 1,000 Points – 12
Achievements
It’s a small
haul that took me 7 hours the first time and less than 6 on the second
playthrough so it’s not bad but the gameplay will make you want to power
through and get it done as quickly as possible which is why my second time was
quicker despite RNG not doing me any favours. That sums up completing 80% of
the list - Random Number Generators.
Anyway,
starting out will knock two out straight away. You get an achievement for
killing a boss, so completing one level, and an achievement for unlocking your
first gun. These ones are just handed to you for taking part.
The next
ones are sort of miscellaneous and there are four of these. Showing how badly
designed the game is in places (and confessing this in loading screens does not
make it acceptable) there is a ‘TILT’ function which allows you to respawn at
the start of the floor. Doing this 10 times in a row for no reason, however, is
an achievement. There are also achievements for staying airborne for 45 seconds
(easy when you find a level with an air elevator that pushes you up) and the
true random ones for killing 350 enemies in one level and dying while a boss is
exploding. The former is random because I encountered very few levels with 350
plus enemies in them even if you hang around, and the latter because it
requires you to get shot after you’ve killed a boss. I had to force the issue
with this in the first game and commit suicide as the boss was exploding to get
it to unlock.
The next two
are for actually finishing the game which highlights that there is something
called an Uberwin where you fight something called the Maw but I never did this
because you don’t need to. You also get another achievement for completing ten
runs, win or die. I’m trying to lay these out in order as the next ones are the
actual work…
There are
two achievements for unlocking all the guns and all the perks. Both of these
follow the same trends of having to complete various things in the game to
unlock them. Getting 5 health pick ups in one life was a pain despite the fact
it gives you two for free on each run. Finding five secrets was also painful as
the level design hides things really well and only allows you to get some of
them if you have specific jump power ups – so more RNG.
The biggest
RNG issue I had though, was on my second run. You need to destroy 24 ‘tanks’ to
unlock one of the guns and in the Special
Edition, these seem to come at a premium.
I did loads more proper runs to try and get tanks, but none would spawn
until levels 8 onwards in Endless Mode and sometimes not even then. Typically,
when I only needed one more, 5 spawned at once and at that point, I felt like
the game was just taking the piss.
After this
is all done – which took me between 20 and 25 runs on both games – you simply
have to get a gun that fires explosive rounds, point it at your feet, and fire
until you are dead. Rinse and repeat and before you know it, you will have
completed 50 and 100 runs and unlocked the last two achievements.
Downloadable Content – N/A
According to
True Achievements’ genre team, this is my first foray into the Roguelite genre
of games and I can’t say it’s made me want to play more of them. I do have a
couple in my collection – Spelunky
and Paranautical Activity but they
are so hard they will likely never appear on this blog… or will they? No. They
won’t.
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