After buying
Agents of Mayhem in a sale, I let it
gather digital dust for a few years before I was ‘forced’ to start playing it
by the UHH contest. Initially I thought it was okay – I wasn’t required to play
more than half an hour of the game for the contest and while that can be enough
time for a game to shit all over itself, Agents
of Mayhem delayed this for a good four hours or so.
I recently
created a list of my games that require some kind of online involvement and
aimed to prioritise these achievements over others for fear of server shutdowns
causing yet more unobtainable achievements to appear. Rather annoyingly, Agents of Mayhem has one achievement
with such an online requirement and it took so long to get that I thought I
would finish the game off in its entirety while the control scheme was fresh in
my head.
Agents of Mayhem is almost a spiritual
successor to the Saints Row game
series given that it’s similar in style and developed by the same company,
Volition. The basic elements of gameplay are that you have a group of Agents
that you select three of to undertake missions to stop the dreaded Dr Babylon
from taking over Seoul – and by extension, the entire world. You run around
Seoul with your three agents, shooting a bunch of ‘bad guys’ called Legion in
order to stop Dr Babylon from taking control.
Now, I started
asking the question of the game – exactly who are the bad guys here? Legion
soldiers tend to show up when you hurt innocent people in Seoul so it’s almost
like they are the police force. When this happens, you build up a wanted level
and when you max it, a giant robot shows up to kill you. In this element, it’s
just like Gat out of Hell but instead
of being set in hell, it’s set on planet earth… so the Agents of Mayhem are the
equivalent of Team America for all intents and purposes.
Before
getting on to the achievements, the game had so many glitches that I stopped
counting them. During my time playing the game, there were countless graphical
fuck ups that affected gameplay but the worst of these included, not driving
over a ramp and treating it like a wall, falling through the floor of the game
forever (there’s no benefit to this like in Mafia
II) and proper game crashes which happened to me on two occasions.
Essentially it feels very broken and almost rushed into release and considering
its age, it seems that it won’t be improved.
Achievements – 1,000 Points – 49
Achievements
I would say
for the most part, it’s an easy list with the exception of 5 or 6 achievements.
Completing all of the missions in the game will net 11 of the 49 on offer and
you will get a load by wandering the environment and completing small side
objectives.
Outside of
the main missions, each agent gets a personal mission that you can complete.
Doing this with all of the agents gives you additional missions with three
specific agents who have been put into arbitrary groups. You then get a special
mission for the three agents in question and there are four special missions
encompassing the 12 non-DLC agents for a further four achievements.
The driving
in the game sucks balls but there are a few achievements for driving around,
namely for jumping over 50 meters, doing a 360 and finding 10 jumps in the
city.
There is
also a weird kind of mini game called global offensive where you can send your
agents off to other areas of the globe to do… something. All you have to do is
sit back and wait for them to complete their objective. Once you’ve cleared the
whole map of ‘missions’ it will unlock a Legion Lair which needs to be
completed at difficulty level 10. This is probably the hardest thing to do in
the game difficulty level wise, but once you have levelled your agents enough,
it’s still fairly easy, you just need to not run in to loads of guys guns
blazing. The VR simulations which are required for another achievement only go
up to difficulty level 9 so are slightly easier than this.
While
talking about difficulty specific stuff, one of the more taxing ones requires you
to complete all normal missions at difficulty seven or higher. Once again, with
the right level agents, its pretty easy and the difficulty goes all the way up
to 15 so there’s a lot of leeway here. The difficulty lies with the game’s
general shitiness as loads of people have reported this one not unlocking when
meeting the requirements for it.
The online
one is probably the most taxing but only because of how poorly designed it is.
The idea is that you work with 5 other people to complete contracts and you get
three of these contracts offered every day. The achievement is awarded for
completing 15 of these contracts. However, what people do is set them up then
do fuck all towards their completion. While I was doing this, I think I only
had one person help in any noticeable way on one contract. And you can imagine
how fucking irritating it is doing the job of six people by yourself.
Thankfully some of the goals are more achievable than others and some of the
online community highlighted some decent grinding spots but it still took an
hour or two a day to get one of the three completed. Needless to say, it took
me a lot longer than 5 days to get 15 done.
The last
achievement I unlocked was for getting all agents to level 20 and completing
their personal missions and this is only because outside of three or four
agents, the others are redundant so you won’t use them. Grinding out the last
lot of experience points didn’t take too long after completing all the other
objectives, but was still a noticeable, unwanted grind.
Downloadable Content – N/A
Agents of Mayhem was a terrible game to
play due to the issues mentioned above. It doesn’t have many redeemable
qualities as it feels shallow when it’s trying to be funny and the gameplay is
mega repetitive. It’s a real shame after the strength of the Saint’s Row Series too, and I think that
Saints Row The Third is probably the
best game put out by Volition.
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