Despite
telling myself I wasn’t going to jump on sales this year, I have failed on
several occasions to restrain myself. Especially when games on my wish list
keep cropping up for less than £5. In response to this, I severely whittled
down my wish list removing any trash that I didn’t have a reason to keep on
there, limiting myself to wanted titles, platformers and open world games. Tacoma
doesn’t fit into any of these categories but I think someone recommended it
so into the collection it went.
Tacoma follows
the story of Amy, who is tasked with going aboard the abandoned space station,
Tacoma, to retrieve an AI program at the request of some corporation. The game
centres around exploring the various areas of the station and recovering the
memories of those that were aboard. Amy uncovers that the crew were in trouble
after something collides with the station and the memories describe their
attempts to escape certain death.
Game play
elements are fairly limited and while it’s labelled an adventure game, it’s
closer to a visual novel. You cannot die and the objective is to look at the
memories left behind by the crew to work out what happened while the main goal
is retrieving data and the gathering of memories appears to be something to do
while you wait for data retrieval to happen.
Some of the
load times were a bit long and Amy doesn’t walk very fast. I was able to get
through the game is just over 3 hours despite this so there’s no a lot to do and
what’s there is drawn out. Looks wise and sound wise it doesn’t put a foot
wrong and it all contributes to the isolated atmosphere of the station and the
crew’s perils.
Regarding
the other characters, there’s a real mix of lore surrounding them and they are
all interesting in their own right. They do appear to have gone full on in
pursuit of the diversity card as there is a heady mix of races and clear gay
and lesbian characters. Of course, there’s nothing wrong with this but it does
feel a little forced at times, especially with Andrew’s secret gay
relationship.
Achievements
– 1,000 Points – 12 Achievements
A short game
with a short list but a rather weird one too. The list is 90% collectible based
and really tests your ability to explore… or prepare.
There are
five achievements for performing various actions on the station, such as
playing basketball, rebuilding a science skeleton, going to the gym and
rebuilding a broken sign. Sickeningly, some of these ridiculously obscure
actions are hidden behind secret achievement blockers making unlocking them
naturally nearly impossible unless you have bizarre natural tendencies to do
weird shit for no reason.
There is
another achievement for finding 7 cat memories and some of these are in really
obtuse locations where I can only imagine you need to know where to look in
order to find them. Again, there is another one for finding a wedding ring
towards the end of the game and as you can imagine, something so small is
incredibly hard to find… unless you already know where it is.
While there
are achievements that unlock during the course of play, there are a set that
only unlock when you finish the game. The problem with this is obvious – you
only find out at the end of the game whether you’ve missed something and while
I was able to unlock all bar one of the achievements, the one I missed – for finding
all the AR Records – was because I didn’t click on one square during my
playthrough. Thankfully, it’s not a long game and nothing becomes permanently
missable. Even with my need to revisit locations, it still took less than 3
hours to complete.
Downloadable
Content – N/A
Tacoma
is a relaxing and interesting game to play though it does verge a little close
to a walking simulator at times. Achievement wise, it’s easy with a guide but
makes it slightly harder to enjoy the underlying story if following words to
ensure you don’t miss stuff.
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