I finally
got around to playing the actual game here after starting it last year to get
the online achievements out of the way. The result was a resounding meh and
here’s why.
The Club
is a third person shooter where you can play as up to eight different
characters in some weird tournament things which essentially boil down to you
running and gunning your way through eight different environments, each one a
different shade of brown and grey. A tournament consists of 6 or 7 events where
you either have to:
Murder a bunch of dudes while doing laps round a circuit.
Murder a bunch of dudes and get to an exit within a time limit.
Murder a bunch of dudes until a timer runs out.
So there
isn’t a lot to do. Once you complete a tournament, you can play all the events
in Single Event mode but this doesn’t add anything, it just allows you to
replay the levels you’ve already done.
On top of
the lack of gameplay, the gameplay itself is insanely frustrating if you are
used to fast paced shooters. Aiming with a gun is painfully slow even if you
muck around with the cursor speed in the settings, and because of the severely
limited texture and colours, the enemies, who are also brown and grey, blend in
to the background which means most levels become a memory game of remembering
where dudes appear.
Running and
movement is also a massive ballache. I’m not sure where all these characters
have come from but they have the turning circle of an articulated lorry and get
snagged on pretty much everything in the environment.
With that
said, it does do something I like and that’s consider a headshot a lethal
thing. Enemies will die if you shoot them in them in face. This may sound novel
but most games just crank up the enemy survivability to make the game harder. This
one rewards you for accuracy regardless of difficulty. Take a bow.
I don’t
quite understand the back story or the announcer with the gravel voice but I
don’t think this is an important part of the game. Other than that, the sound
is meh too, but doesn’t become overbearing so it avoids being the worst part of
the game.
Achievements
– 1,000 Points – 50 Achievements
There are a
few categories to break down the achievements into, the biggest one of these
being the miscellaneous bullshit you have to do that involves playing in
stupid, counterproductive ways. Some of my personal favourites involve having
to melee 30 guys in one level – oh, this is another part of the game that’s
total shite. To punch enemies, you have to be in the exact right position to
hit them. There’s no, ‘oh, you’re really close and facing the enemy and pressed
the melee button so therefore you want to hit the enemy and not die.’ You will
just punch air, slowly, three or four times before connecting with a hit.
Another one
requires you to score the maximum multiplier in a level. This involves killing
all enemies and shooting all skullshots in one free flowing combo while not
getting shot yourself. Essentially you have to already know where everything is
to pull this off. The easiest level for this is the last one on Venice because
it only has 10 bad guys.
The other
one I’ll mention is for getting all the different kill bonuses in one level.
This is a pain as a lot of them are situational. It also requires 5 headshots
in a row. Needless to say, this also took a lot of replaying.
The next
category is collectibles. I’ve mentioned skullshots and there are a set amount
of these in each of the single events. There are also some hidden skullshots in
some levels and achievements are tied to shooting all of them. The problem is,
there isn’t any real in-game tracking for this so it’s best to do it in one go,
one level at a time. Once you get all skullshots in a tournament set, a concept
art piece will unlock so there is some tracking but it’s minimal and because of
the way I did it, I have no idea if this relates to regular skullshots, hidden
skullshots or both.
The last
category of single player achievements is for completing all of the tournaments
on Insane difficulty. With a couple of guides saying where to stand and fight
in the siege and survival levels, this wasn’t so bad with the exception of the
first level of the last tournament, which a total pain in the ass. It took me
about 15 attempts to get through it and once again it’s another one of those
practice makes perfect situations, but this was the only real challenge of the
Insane playthrough.
Multiplayer
Again, it’s
another one of those games that’s so old now that the multiplayer is totally
dead. Thankfully big groups aren’t required for any of the achievements and all
of it can done with just two players. Nothing is challenging either and doesn’t
require too much faffing about… with one exception.
Apparently Gears
of War’s Seriously… achievement didn’t have enough kills on it and The Club
had to go one better with their No, Seriously achievement for getting 10,001
kills in multiplayer. There are two problems with this. The first one is that a
game such as The Club, which has virtually no critical acclaim, has
absolutely no right to poke fun at Gears of War which such an obnoxious
achievement. Secondly, earning this achievement takes more time than the rest
of the game combined which is just stupid. And the multiplayer is total garbage
so no one in their right mind would legitimately play long enough to rack up
that many kills.
The Club
is a very shallow gaming experience. It’s massively lacking on single player
content, has horrible textures and looks lifeless. It’s not aged well and can’t
be recommended. If you like your achievements, the No, Seriously achievement is
a put off too.
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