This one, I didn’t really understand. I bought it for the children and
fancied playing something mindless one day so put it in, mainly to see what the
fuss was about. Everyone seemed to be raving about this latest instalment of
the Tell Tale Games’ point and click adventure series but I didn’t see how Minecraft could be turned into an
engaging story.
Obviously it’s my opinion but I was not a massive fan of the storyline.
You play as Jessie, a sexually ambiguous boy/girl who has some friends who want
to win some kind of building contest. From here, the world gets threatened by
destruction from the wither storm, a nasty thing with lots of heads that kills
everyone.
The storyline gets gradually more depressing as you play and by the end
I was struggling to pick up the controller to carry on. This is partly down to
Tell Tale’s moral choice game play where it’s a case of, ‘in which way would
you like to fail?’ This is what grinds my gears about all of these Tell Tale
games. The choices you make never lead you to a good ending where everyone
survives. It’s basically a case of choose who will die.
The main game (excluding DLC) is 5 episodes long and Tell Tale did
their usual thing of releasing them periodically. I, however, chose to play it
after all the episodes were released which meant I could do it back to back. In
hindsight, this is probably why I found it so depressing.
Achievements – 1,375 Points – 50
Achievements
Now the initial release just includes Episode One but the main game is
effectively the first five episodes so that’s how I’m choosing to view it.
Looking at the achievements, there are some choices that were made which were
quite confusing.
In Episode one, you have to make a lever when you are supposed to make
a sword and complete all the chapters. Episode two actually had an alternate
path achievement for acquiring two different characters so you have to play
that one twice. Episode three has an achievement for talking to your pet pig
over and over again until there are no more dialogue options. After that, there
are no more different things to do and the achievement list reverts back to
completing the episode and nothing more.
I know I’ve said this before but I don’t understand this approach. You
have an achievement system; you sort of started using it... and then thought
‘na, fuck this’ and just continued to list completing the chapters as
achievements. I don’t get it.
Downloadable Content
Tell Tale released a further three episodes for this shit which is more
than they’ve done for any of their other franchises. You basically get stuck in
a never ending circle of doors that lead to different worlds. Jessie only
seemed to have ‘be a cock’ dialogue options which means you no choice but to
come across as totally knob-jockey for three hours.
The achievements are more of the same –just complete the episodes if
you can stay awake long enough to do so.
MInecraft Story Mode did
nothing for me in terms of narrative engagement or exciting game play. I also
found that it didn’t hold my attention which meant that I missed a lot of
dialogue options. Not that it mattered as being missing all dialogue choices
for the whole game wouldn’t have made me miss any of the achievements.

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