Unfortunately,
I’m not very good at doing what I say I’m going to do. Jump, Step, Step was added to my wishlist a while back and it came
up in a sale so I bought it. However, in a desperate attempt to not get a
further build up of sale games I played this one straight away.
Jump, Step, Step is a puzzle game where
you have to enter commands to get the game’s protagonist, Bob, from somewhere
to somewhere else in order to build a spaceship to escape the block world you
have landed on.
The gameplay
consists of entering commands into the game which tell Bob to move forward,
jump, turn left or right and later on, do all sorts of complex shit that a
standard human brain would not be able to compute just by looking at Bob’s
position. You have to get him from the start position to the end position in
one go just by looking at his start and end locations.
It’s a great
idea in principle but it suffers for two things and one of them really pissed
me off. The first is the camera angle the game is set from. Everything is
slanted at a 45 degree angle which makes working out left and right more
challenging than it should be. The second is a killer. There is one part of the
game where there are moving problems you have to get across to carry on. Now,
the game is run from a user command prompt so you can enter the right commands
but if you don’t press ‘execute’ at the right time, Bob will die. This is
absurdly stupid as it’s down to total luck whether you get across or not.
Graphically
and musically, it’s cartoony graphics with god awful music that can only have
been designed to irritate.
Achievements – 1,000 Points – 10
Achievements
It’s the minimum
possible haul for this one and six of them are earned from completing the game
but this is easier said than done if you don’t have a guide with the images of
the button commands you need to enter.
The amount
of trial and error required to get through some of the puzzles must be insane,
especially when you have to enter commands depending on which one of four
random directions Bob could end up facing. There are more ridiculous commands
after this, especially the ones needed to fight Alice at the end, and I won’t
even try to explain them.
There are
four missable achievements and three of them are sort of related. The first one
though, it is at odds with the last one. You are required to die on a spike.
Incidentally this was the second achievement I earned and fits with the trial
and error philosophy as you have to know what a spike does in order to get
passed it.
In between
the start and the finish of the game there are two puzzles, including defeating
Alice, that have to be done in a certain amount of moves or less – easy with a
guide.
The last one
is for completing the whole game in a perfect go without making any mistakes.
Flashes of Outlast came back to me
for this one, especially with the sliding platforms mentioned earlier that have
a tendency to randomly kill you. In addition to that, the button configurations
get really complicated and one wrong move will void the achievement. Okay, so
its not the same intensity or difficulty as Outlast
but it’s still frustrating to fuck it up after 45 minutes of gameplay.
Downloadable Content – N/A
It’s
technically possible to get all of the achievements in Jump, Step, Step in less than an hour but this was not the case for
me. While the premise was good, I didn’t think it was very well executed and
the sliding platforms was a deal breaker, especially in such a short game.

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