Showing posts with label Lord of the Rings. Show all posts
Showing posts with label Lord of the Rings. Show all posts

Sunday, 26 April 2020

Middle Earth: Shadow of War

This feels a bit out of order but I’ve not yet finished all the DLC for Shadow of Mordor and it remains on my ‘to return to’ list which is now over 100 games. I returned to Shadow of War after starting it in 2018. I was rushing through it at the point and found it to be a bit tricky. However, when I returned to it, it felt new and fresh and I couldn’t put it down. That’s not to say it’s without problems though.

The story of Shadow of War follows Talion again as he continues his battle against Sauron in Mordor, aided by Celebrimbor, the creator of the ring. This expands on the first game by giving you more areas to explore and focusses on raising an army of orcs to control Mordor. In terms of the story, it fits in to the gap between The Hobbit and The Lord of the Rings in a ‘this could have happened’ sort of way which is quite cool, but probably not to the hard-core fans of the franchise.

Gameplay wise, Talion gains experience in an arbitrary levelling mechanic and as you do, he learns new abilities to aid in the slaying and dominating of orcs. The combat is still pretty good though it does take a bit of learning button combinations to best fight most monsters but it’s one of those things that’s easy to learn and satisfying to master.

That said, there are problems with the gameplay that makes the game really frustrating to play at times. Climbing is one of these. I lost count of the amount of times it would not register me pressing up on the analogue stick to pull up on to a ledge. Instead, Talion shimmies sideways along the ledge. Both ways. It gets really annoying, especially when you consider how long the game is.

You can also dominate animals and monsters throughout the adventure and this is another area of weakness. The monster controls are awful with the exception of the Caragor and even then, a Caragor is only good for getting places. The combat is just not good when monsters are involved as It breaks the seamless freeflow combat which is the game’s biggest strength. It’s like baking a delicious salted caramel cheesecake and covering it in sardines.

Fighting the Orc Captains and Warchiefs is where the game excels in terms of having to exploit weaknesses to beat your enemies. However, this also becomes really annoying as most of the time when you initiate combat, they have to have their little introductory speech saying how they are going to kill you or whatever. They are effectively unskippable cutscenes and when five of these guys show up one after another, it breaks the flow of combat. It also doesn’t really add anything as once you’ve heard one Orc mug you off, you’ve heard them all. It really grates, especially during the end game when you are fighting loads of them.

Musically, it ticks all the right boxes but I did start to get annoyed with Talion’s depressing one-liners every time you fast travel anywhere – something else you will be doing a lot. Graphically, despite the traversal issues, they’ve put a lot of effort into making the environments different. For example, I never expected to see a forest or snow in Mordor but they’ve catered for these.

Achievements – 1,500 Points – 72 Achievements

In terms of the main game, it’s quite similar to Shadow of Mordor in that there are a few achievements for doing lots of strange things to orcs. I feel like I got lucky with a lot of these too as there are a few luck-based situational ones. An example of this is the one for killing a Drake while riding a Graug as you are dependent on both showing up at the same time. And as mentioned, the monster combat sucks so even if this does happen, there’s still the matter of striking that final blow.

That’s the not the worst one though. The most notable of these is for killing a captain while riding an Olog and this is painful for many reasons. Firstly, you have to be in a fight with both an Olog and a captain or warchief. Secondly, you need to damage the captain until he’s nearly dead which is tricky as they tend to die quite easily when on low health. Thirdly, you need to mount the Olog and effectively use him to kill to captain. This is a pain for an additional three reasons. Firstly, you don’t get a lot of time riding the Olog before he throws you off so you will likely have to mount a few times when attempting this. The second is that while you are off the Olog and the captain has low health, something else could kill it as mentioned above. Thirdly, the Olog is likely to die before the captain as you have to stab it repeatedly in the back to stay mounted.

I actually found an easy way to do this during a Warchief fight when conquering a citadel. It turns out that Ologs spawn continuously during the fight so I was able to keep mounting new ones. This somewhat reduces the luck elements.

Twenty of the achievements come from playing through the main story. There’s also a lot tied to completing all of the side content, which involves finding all the collectibles and completing the side quests. There’s no real difficulty in any of this once the combat becomes second nature.

There are also some fun ones attached to the nemesis system which involve getting your dominated orcs to do specific things, like win pit fights against other Orcs or kill other Orcs in certain ways.

There’s also a totally unnecessary online component to the game which sees you either avenging over players in solo missions where you can kill or dominate the orcs that killed them, or you can compete in online conquests where you invade other player’s forts and attack them. It draws out the game play that already exists, doesn’t offer anything new and is a little irritating. There is another achievement tied to doing one of these conquest battles using a skin from the Blade of Galadriel DLC too so my advice would be to make sure you do one of these in the skin before reaching the rank of Captain in the online area – as that’s what the achievement requires you do to. Ranking points are awarded for completing online conquests to gold or silver standard and from a combined score of all your forts you’ve conquered based on the level of Orcs you have garrisoned there. It’s essentially a mini-grind depending on how much you played the game while doing the story.

Downloadable Content

There are two single player DLC packs that offer something slightly different. The Blade of Galadriel sees you play as Eltariel who has a different set of skills to Talion but the core gameplay is the same.

The achievements only require you to clear her content and use some of her special abilities a set amount of times.

The real challenge is in the Desolation of Mordor DLC where you play as Baranor. Again, there is some solo stuff to do here but the key difference between this one and the rest of the main game is that if you die, all of your progress is reset – it’s effectively a game over. You do keep some abilities and main missions stay completed but the area totally resets each time you die.

The main challenge here is to complete the DLC with a gold rating. It goes without saying that this has to be done in one life. You also have to be quick and kill as many captains as possible as well as playing on Nemesis difficulty. As I had pretty much done everything in the game just before taking this on, I was fairly well equipped and it only took me two attempts to complete. That’s not to say it’s easy though.

Middle Earth: Shadow of War is one of the most fun games I’ve played for a while despite the grindfest at the end of the main game. The DLCs also offer a slight change of pace and a challenge that’s rewarding. Definitely recommended.

Saturday, 20 June 2015

LEGO Lord of the Rings

There are only a handful of Lego games missing from my collection and now I can tick Lord of the Rings off of the list, but not without some degree of effort.

As easy as they are, the Lego games are a grind and a half. This is second open world Lego game I’ve played (I’m not counting LEGO Indiana Jones 2 because it was a bag of wank) and the open world stuff was, to some degree, more enjoyable than the actual story missions.

The story missions follow the main story of the three Lord of the Rings films and I found I suffered the same issues with the game as I did with the film; I found the Frodo and Sam bits really boring and looked forward to the Aragorn, Legolas and Gimli bits.

I don’t know why they insist on doing this but they always have an obligatory vehicle level in every Lego game, even in Lord of the Rings. This one features the Warg attack where you have to fight off the Orcs on Dogs. To be fair though, they seem to be learning from their mistakes as the level is very short.

In terms of game play, it’s okay. It’s the not the best Lego game ever but it’s by no means the worst. The levels are slowly becoming the worst part of the game. I hate having to reply stuff that’s easy and I find it really annoying that you have to replay the story levels in order to collect all of the extra stuff as you have to do a free play run through to collect all the shit you couldn’t get in story mode. This is even more unnecessary not that they have introduced the open world function. Why not limit the running around and collecting things to the open world and only subject the players to one playthough of the story?

There were a couple of glitch-outs which also meant that I couldn’t complete some levels and had to turn it off and come back to it later. Also, there were a few bits of the game that weren’t really clear and it took me ages to figure out what I had to do. There was one part where I had to get one character to stand in a certain area while the other character did something else and there was another section where there was a moveable block that did not stand out and it took me ages to figure out it could actually be moved.

However, linking in with the first stumbling block, the worst thing about the game is the AI controlling the second character. The amount of times that I needed to use both characters to do a specific thing and I got one of the characters in the right position then switch to the other only for the other character to abandon what I had asked it to do, was stupid.

While the music is good and in keeping with the theme of the movies, it reminded me how horribly depressing it is, especially the ‘ring is draining your soul’ style music which, most annoyingly, appears to be the most used in the game.

Achievements – 1,000 Points – 48 Achievements

It has the standard complete every story level and get to 100% completion which covers off 29 of the achievements but it should be mentioned that while this is not difficult, it is one hell of a slog. There is always the achievement for the 100% completion but I swear that the makers of these games are continuously trying to make their games even longer and slog-like.

In addition to the 100% related achievements, there are the standard, do weird shit with the Lego characters achievements, including some secret ones which you would in no way consider doing during normal play.

Some are actually quite funny. There is one for throwing Isildur into the fires of Mount Doom in the prologue which is called ‘it won’t be that easy.’ There is also another for walking into Mordor on the open world map coined ‘One does not simply...’ referencing a famous line from the film.

There is one challenging achievement that took me a few goes and it involves clearing the Mines of Moria in under fifteen minutes, a task that I thought was impossible and is not helped by the character switching issues I mentioned earlier. It fact, it is made worse by the fact that you have to do this in story-mode where you have the option to switch between the nine different characters. With the questionable AI functionality and the fact you are on a timed run, it puts the achievement more down to luck than skill which is really annoying.

In addition to challenging there is also fucking stupid. There is an achievement for collecting 10,000,000,000 credits, money that you will never spend and takes ages to accumulate even with the stud multipliers activated. And the best part is, once you’ve done it, it will just sit there not needing to be spent. Brilliant.

Downloadable Content – N/A


Lego Lord of the Rings is much more of a slog than I thought it would be and the music made it even more difficult to come out of the post game depression coma. I’m going to need a quick and easy win to get over this one.