Story – 9/10
In terms of storyline, Deadly
Premonition is one of the best I’ve ever seen in video games but not for
the usual reasons. The storyline focuses on the main protagonist, York, who is
an unorthodox FBI agent investigating a serial killer in a small town.
A big highlight for me is that the game
refuses to take itself seriously where the characters act accordingly based
on your gameplay decisions. For example there are various points where you have
to travel with other characters but you can also choose not to. Not doing so
can cause some hilarious dialogue mainly aimed at York being an unaware lunatic - something that York continually disregards.
I really like that the gameplay interlinks with the story but
the main highlight is comic value portrayed throughout, even during moments of
seriousness.
Picture – 4/10
The visual quality of the game is very poor for Xbox360
standard. It’s very blocky and even during cut scenes, the characters appear
rigid and if they are being forced to act. They also make strange gestures
during conversations which leads me down the poor development path as opposed to
being done on purpose for comedy.
Sound – 7/10
Going in line with the comedy elements described under the
story, the accompanying music adds to the comic element. Some reviews have
criticised this approach but I think it is genius, especially when playing
light-hearted Jazz music during tense situations.
Gameplay – 2/10
This is where the game falls on its comic-horror ass. ‘Glitchy
as fuck’ is a generous description of the gameplay which is a shame as all the
good points above are undone by the game failing to do what it is created to do – be PLAYABLE.
On two occasions I have found myself completely stuck
because the game has glitched and prevented me from progressing. One of these
times was towards the end of a long and arduous section where one of the
zombies wouldn’t load and it wouldn’t let me continue until I had killed every
zombie in the room. I lost roughly half an hour of my life for no reason due to
poor development.
Other situations involve the game not allowing me to
progress even though I’ve done the required prerequisite activity. Sometimes
the cut scenes won’t load and other times the game freezes
completely.
However the one that nearly resulted in the death of my
controller was when I was replaying a chapter to finish the trading card
collection. It is important to note that you cannot save the game during a
chapter replay I had collected about 5 cards which has taken about an hour. I
went to the location of the next card and fell through a hole in the graphics,
dying and losing all my progress. This is just unacceptable in terms of
developer short cuts.
These are my massive gameplay issues. However, I also found
the areas of driving and shooting to be sadly lacking, which is shit when you
take into account that driving and shooting take up about 90% of the active
gameplay.
The driving controls are awful. If you go down a hill,
without any modifications to your car, as soon as your vehicle reaches 60mph,
you can no longer control it and it veers off to the side of the road and
smashes into the invisible barrier, if you happen to be driving next to a
grassy embankment.
The combat aspects of the game are just as bad, if not worse.
I lost count of the amount of times I’ve shot armed zombies (what is that
about?!) with a shotgun from point blank range for them to then shoot me as if
i did nothing. And then York falls on the floor holding his face in loads of
pain... hmm. Really? Also it is unreasonable, on any level of difficulty, for a
zombie to take 16+ headshots AND STILL NOT DIE. Why not just make it harder to
shoot the zombies in the head? That would have at least made the combat
scenarios more bearable.
That doesn’t leave
much else of the game that isn’t poorly developed except for what I’ve already
mentioned, making my score of 2 actually quite generous.
Achievements – 1,000
points – 12 Achievements
I’m all for secret achievements under one premise – that
they are story linked and are unmissable. Deadly Premonition fails to meet
these criteria in that there are achievements for completing the game on each
difficulty level and another for completing an in game collection and they are
all listed as secret.
Failure number two on the achievement front is having non
stackable achievements. To earn 1,000 point you have to play through on all
three difficulties. This is really irritating especially when it is mainly a
story driven game and there is not that much difference in the challenge level
between difficulties. This makes for the most frustrating aspect of these
achievements in having to replay a story driven game three times to earn the 1,000
points.
Downloadable Content
– Not Applicable
Summary
Deadly Premonition is
definitely worth playing from a story point of view, but if you fancy a 100%
game I would avoid it. Having to play a game three times when it is
exactly the same in each of these occasions is a definite miss for me.
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