Story – 8/10
First off, like any typical Star Wars game, there are two
endings, one for the light side and one for the dark side. What I really liked
was that a specific ending is designed to fit in with the franchise storyline.
I’m sure there are some errors with this, as would always be the case with a
prequel in the middle of the series, however, it really worked for me,
especially as a fan of the franchise.
Picture – 5/10
The graphics are not that great, even though the game was
released in 2008. There are a lot of background stuff that kind of gets in the
way a lot of the time and it’s not very neat and often takes away from the
gameplay.
Sound – 9/10
Like any endorsed Star Wars game, it uses the familiar
soundtrack which never fails to be epic. Darth Vader and the emperor are almost
carbon copies of the movies despite being voiced by different people. Having
checked this on IMDb, I also found it very strange that Starkiller's appearance is modelled
on the actor that voices him!
Gameplay – 2/10
This is where the game can suck my dick. Getting the above
right should always come secondary to making a decent game. However, at some
points the game is unplayable. The best example of this is the fight with
Kazdan Paratus at the end of level two. There is no pattern or consistency to
his attacks. If you use one ability, it will work, if you use it again, it won’t.
There is no rhyme or reason for this – it just seems to depend on how the game
is feeling that day.
Also the camera controls leave a lot to be desired. Walking
close to a wall will upset the camera and often cause it to point directly at
wall. This would normally happen when I was fighting purge troopers which means
you only have 2 seconds to live on Sith Master and I really resent dying
because the camera didn’t feel it was appropriate for me to look at the guy
that’s attacking me.
Which links nicely with my next point – the lock on system
is a pile of garbage. It is automatic apparently but there is no way for it to
differentiate between say... an angry Felucian Warrior and... a rock. So when
I’m fighting three bad guys at once and try to do force lightening on them and
end up shocking the nearest rock you can imagine the difficulty in not
launching the controller at the wall.
Achievements – 1,345
points – 59 Achievements
So in order for a game to be reviewable, I have to obtain
all the achievements, which I managed over the course of a month. The main
difficulty with this is the Sith Master achievement for completing the game on
the hardest difficultly level. This would have been easier if the controls were
good, however, this difficulty leaves it more down to luck than skill.
Downloadable Content
– Value for money?
The short answer is no. There are two DLCs that feature
achievements and they are both overpriced, especially considering the game was
released in 2008 and has a sequel. They are also painfully short for what they
are.
Summary
Was Star Wars: The Force Unleashed worth playing the whole
way through? Probably not. The story drives it and the game play elements feel
like interference; something a game should be ashamed of.
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