Another one from my, ‘played for five minutes and stopped’ collection,
however Lost Odyssey is a Role
Playing Game (JRPG) which means five minutes translates to about five hours of
game time. This made it incredibly hard to drum up the energy to start playing
it again. So much so that I had to use the girlfriend selection method to even
consider playing it again. But it worked and Hey Presto! , 76 hours of gameplay
later and I get to write a review.
Lost Odyssey is a JRPG from
the creators of the Final Fantasy
series. It has nine playable characters and follows the story of Kaim Argonar,
an Immortal guy, who goes on a quest to find out why a giant meteor struck a
battlefield. Of course, during the course of said mission, he gets caught up in
a quest to save the world, from an evil guy with a bad haircut, with some help
from his eight ‘friends.’
Graphically the game is what it is. There are lots of intricately
designed monsters to battle against, however they do become quite repetitive in
design after a while. The environments are the standard semi open-world with
random battle encounters (which don’t happen in towns and cities) typical of
the JRPG genre and they are quite good visually, however, you never really
notice because you are too busy trying to get to the next safe place while
fighting random battles and managing your inventory. It does make me wonder how
normal in-game people can get anywhere though, if the moment you walk outside
the city, you can be attacked by an ill-tempered, mutated tree or something.
Now the soundtrack is obviously going to play a big part for two reasons.
Number one focuses on the background music. You are going to be playing the
game for seventy plus hours (which according to many walkthroughs is an average
time) so the music has to be either really good or not noticeable.
Unfortunately it was neither of these things. It several places, the music is
stupidly dreary, repetitive and annoying. It actually got to the point where I couldn’t
play the game with other people in the room.
Number two concentrates on the voiceovers for the characters. Now, as
the game is an original Japanese release and the voices are English it doesn’t
quite sound right. Kaim sounds like he has eaten a ton of gravel for breakfast
and one of the other characters, Ming, I couldn’t quite work out. She was meant
to be quite posh but I swear some of her lines came out as almost Scottish. To
be fair the voices where quite funny in places, however as the main point of
the game is the storyline, I would have expected a lot of effort to have to
gone into the development of this area, even if they are doing a western
translation.
Gameplay... so you basically have a split between characters that use
physical attacks and characters that use magic and you have to build a party of
five that has a balance between the two. The game is spread out over four discs
and this method can be used from disc two onwards, however disc one is the most
unforgiving RPG experience I’ve ever had and this makes the gameplay
unbalanced.
Another element that differs from most RPGs I’ve played is that it is
impossible to over-level to make the game easier. You have to gain 100
experience to gain each level and how quickly you gain experience points depends
on the area you are fighting in. It’s an interesting concept but kind of
defeats the point of RPGs in that it is meant to be your choice over how you
play – taking the long patient approach or trying to smash through the game as
quickly as possible.
Walking around the environments was a pain from time to time. I lost
count of the amount of times I got caught up on various bits of scenery or
debris. Also, they aren’t very varied or attractive and the whole game had a
very grey feel to it. It almost took away from the magic and fantasy elements.
Don’t get me wrong, there were some bits that were colourful and lively but for
the most part it was horribly depressing.
Achievements – 42 Achievements –
1,100 Points
Role playing games tend to be long drawn out affairs and I was quite
impressed with my 76 hour finish time (including DLC) only to find that was
bang on the average. I was horrendously disappointed. But enough about me,
let’s talk about the 42 achievements that resulted in my play time.
Firstly, let’s go through the missable ones. There are five
achievements of this nature and for a while I couldn’t figure out why. You have
four immortals that need to learn all of their available skills. The reason
they are missable is because you can sell one-of-a-kind accessories that will
prevent you from being able to learn them all. I couldn’t find this detailed
anywhere and considering that money is possibly the easiest thing in the world
to obtain during game play, I don’t see why anyone would sell accessories but
it could easily happen by accident.
The other missable one is for obtaining all the spells in the game and
there are two spells that can only be obtained for a limited amount of time and
are unobtainable thereafter. How annoying would it have been had I got in
excess of 30 hours into the game, missed this and had to replay the game again?
Very. Which brings me on to the last achievement worth talking about... the
Treasure Trove Achievement.
The Treasure Trove Achievement requires you to collect every single
item you can pick up from the in-game fields. I had to a lot of pre work in
order to ensure I got this one which included turning an internet list into a
checking off spreadsheet. It was a lot of work but it nailed me the achievement
without losing too much gaming experience. However, it was a major slog and I
hated having to have my laptop open every time I wanted to play the game.
The other achievements are not missable and can be obtained at the
player’s leisure which is how RPG achievements should be. Once I had mastered
the battle tactics which made every battle simple, I smashed all of the
optional hidden bosses to pieces.
Downloadable Content
There are an additional 100 points under the Seeker of the Deep DLC
which gives you a few new accessories to make the game easier and presents 6
new achievements. All you have to do is descend through 25 floors of monsters
and kill the boss at the end.
Now, I had done everything above bar completing the final storyline
element and this additional dungeon took me around 2 hours to complete. A lot
of guides stated that you need to obtain special accessories to give you the
ability to beat the final dude in this area but it’s not true. I even messed up
my character set up so only 4 were able to do any real damage to him and still
won comfortably.
So after 76 hours, I had done everything there is to do and won all the
achievements. I did get a sense of satisfaction out of it but it was a hell of
slog and I certainly won’t be going back to Final
Fantasy XII any time soon. I am in definite need of an RPG break.
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