I was intrigued by Dead Space. A
survival horror set in space seemed like a new concept to me and it received
quite a lot of good reviews. What could possibly be not-to-like?
Firstly, the story. You play as Isaac Clarke, a scientist or technical
dude (not really sure), on a mission to an unresponsive space craft stranded
near a planet that it was exploring. Apparently it is a repair mission so it
probably makes sense to bring along a scientist who knows about that sort of
stuff. When attempting to dock with the stranded space craft, Isaac and
company’s ship is struck by a stray asteroid.
This is where the alarm bells start ringing. Based on the information
we are given, this is a fairly standard approach so for the pilot to fuck it up
in this manner, is a little surprising. Anyway the ship ends up crashing and the
team is laid upon by the alien/undead lifeforms aboard, leaving only the three
survivors. Isaac is of course one of them otherwise it wouldn’t be much of a
game.
You have the standard Marine-style leader guy, voiced by and styled on
Peter Mensah, who is ‘in charge.’ The woman who wants to be ‘in charge’ and
constantly slags off the marine guy. And Isaac. The only one of the three
survivors capable of doing anything.
From the first moment it is established that you are the only three
survivors, the dialogue is essentially, ‘Isaac go here and fix the tram
system.’ ‘Isaac, see if you can walk across the exterior of the ship and
destroy the giant space slug blocking our comms array.’ ‘Isaac. Can you fight
your way through the corridor of undead aliens and restore the fuel supply.’
And my personal favourite; ‘Isaac, my poison didn’t work so you are going to
have to go in there and fight the giant alien single-handedly.’
Are you having a laugh you bunch of lazy cunts? Why doesn’t one of you
help me out for five minutes? The best bit is that Isaac is the computer
technician slash scientist yet the other two spend most of the game time
dicking about with computers while you are trying to survive. Another example
of this is when, after being given a distress beacon, you have to place it on
an asteroid and launch it into space. In the real world, someone like Isaac
would have made the beacon and Marine-Mensah would have killed the aliens and done
the leg work.
All of this doesn’t really matter though because despite Isaac not
having a weapon when walking off of the space craft he is more capable with
them than any of the other fucktards who come with you. A room full of aliens
is nothing for Isaac if he has a pistol (plasma cutter) and a stasis module.
Isaac’s weaponry and armour are a little against the whole survival
horror genre. You have a fully functional suit, a vast array of weaponry and a
shop from which you can purchase ammo, medpacks and new weapons at regular
intervals. I have to say I was actually a little shocked that they built in a
currency and purchase function, especially after my spaceship crashed on a half
destroyed mining vessel.
Despite Isaac’s unexplainable abilities with weaponry, his melee
attacks are a pile of garbage. He has two; swing into the air, and if you get
in the way it’s your own fault; stamp my foot, and if you get in the way it’s
your own fault. There is no manual targeting which means you just swing at the
same height or stamp on the floor in a really uncoordinated fashion. In order
to stamp, you have to use the right should button. To run slightly faster that
walking speed, you have to hold the left shoulder button. Getting these two
mixed up at certain points of the game mean you instantly die. Which is not
fun.
Sound is usually key to a survival horror game but if I’m honest, I
didn’t think that much of it. It didn’t build a lot of tension with me because
the gameplay mechanics destroy the immersion so if the sound had been
fantastic, it would have only served to make the game pretentious.
The sound effects really annoyed me after a while. When you have to do
things outside of the spaceship with a limited amount of oxygen, Isaac will
make sounds like he is dying once you get to having around thirty percent of
oxygen remaining. This means that Isaac’s suit upgrades in terms of air supply
must only increase his ability to hold his breath!
Achievements – 1,000 Points – 48
Achievements
Right, on to the real reason I played the game; achievements. The game
consists of 12 chapters and awards one for each chapter. There is a thirteenth
for completing the game and an additional four for the boss fights. This means
there are seventeen unmissable ones for completing the game.
There are seven missable achievements, all of which are pretty
straightforward. Two of these are relatively difficult and involve you having
to complete a certain section of the game without taking excessive damage.
These achievements are also secret which is an absolute fucker (the golden rule
is that secret achievements should be potential storyline spoilers only.) Another
one of these is also for completing the game using only the plasma cutter, the
default weapon, which incidentally turns out to be the best gun in the game by
a long way anyway.
There are 22 fucking around achievements for collecting logs,
dismembering enemies, killing enemies in certain ways (more secret achievements
here) and getting kills with certain weapons. Now, you would think that all
weapons you had to acquire from the shop would be better than the default
weapon? No way. The flamethrower is the pick of the bunch for shittiness here.
It simply cannot kill anything quickly and amassing the thirty kills required
for the achievement was a pain in the ass.
You can do a second playthrough and keep all your crap once you’ve
completed it so it didn’t bother me too much that you had one achievement for
completing the game with one gun and another six for getting specific weapon
kills. However, there are two achievements which caused me to get really fucked
off.
Cunt achievement number 1: Maxed Out. This achievement is for upgrading
all of your shitty weapons, suit kinesis and stasis units. There are not enough
credits in one playthrough to do this and even if you roll over your save, I
still didn’t manage this until chapter 11 on a second playthrough. For the
record, I hate having to play through a game more than once which brings me
nicely on to...
Cunt achievement number 2: Epic
Tier 3 Engineer. This is an achievement for completing the game on impossible
difficulty. Why don’t I like this achievement? Well, you cannot play on
impossible until you’ve already completed the game. So to legitimately get all
the achievements you have to play through the game three fucking times with no
extras or changes.
Downloadable Content – N/A
To sum it up, it is a real slog to get all the achievements for one real
reason. The game is really dull. The characters are not interesting and it’s
hard to relate to a mute main character. I didn’t mention this earlier but
Isaac’s girlfriend/wife was supposedly on the stranded space craft and there is
meant to be an emotive reason for him being there but this never really
materialises due to his mute nature.
You have to play through the game three times in order to get all the
achievements and I don’t resent this with a game like Condemned or Mass Effect,
as they actually have moral choices built in so the storyline or character
traits are different based on your decisions. Dead Space is the same every time so this is a fail in my book.
I don’t really get why it got so highly rated. As a survival horror
game, it doesn’t know what it wants to be. It tries to be action adventure
while having horror elements and it fails to deliver in both departments.
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