I actually bought L.A Noire
somewhere around the time it was released and then subsequently let it gather
dust on my shelf for the best part of 3 years before it finally found its way
into the game console.
L. A. Noire follows the story
of Cole Phelps, an Ex-Marine in the late 1940s trying to develop a normal life
as a policeman offer. Apparently, he has a real knack for pointing at things
and picking up empty beer bottles and cigarette packets that make him a really
good detective. He quickly gets promoted from beat cop to detective and starts
an emotional rollercoaster ride as he tries to be a good cop in bad city.
Cole’s personality can be a bit schizophrenic at times, especially when
he is doing interviews slash interrogations. One minute he can be nicely
warming up the interviewee into giving him information, then in the flick of a
switch, start screaming at them when he thinks they are lying. This is especially
funny when the person has been quite nice up to this point, then takes
exception to Cole’s manner... and starts screaming back at him as well.
Now, the main selling point of L.A
Noire is the character facial expressions and a quick check on IMDb reveals
that, for the most part, they are quite accurately based on the faces of the
actors that voice them, which is a nice touch. I did think that a lot of the
women in the game looked quite samey though.
They also spent so much time on the faces that they forgot to fully
shore up the cars. When it rains, it rains inside the cars – a slight graphical
oversight there, I think.
The music is also a good selling point. It is in keeping with the
settings of the late 1940s and forms an excellent backdrop to what’s going on -
for the most part. There were a couple of scenes where the music kicked in like
there was going to be some kind of chase but in reality, you are just making
your way to the next destination.
The gameplay almost plays second fiddle to the story such is its depth
and strength and where it is strong in some areas, it is weak in others.
Firstly, it is an original idea combining third-person shooting with
driving in a sandbox environment whilst the main game mechanic is actually more
of a point-and-click-adventure game style, interspersed with interrogations and
interviews.
The crime scene bits are well structured and contain various things for
Cole to inspect - using his index finger - that do not always relate to the
case. The game is kind enough to let know you, via music, that you have found
all the clues in the crime scene.
The interviews are another matter. You need to be able to tell whether
the person you are interviewing is telling the truth or lying. You can use
clues to prove the lie or simply doubt what they are saying. The problem is
that sometimes you need to have psychic abilities to work it out which means
that this can become a game of trial and error between truth and doubt.
The free-roaming and driving about, which also includes the occasional
car chase, are really well done. The sandbox is a bit large but they have also
built in a fantastic fast travel system where you can get your partner to drive
everywhere. This means that you will never get fed up with having to drive
around everywhere. I have to admire the developers here. They have taken the
most monotonous part of the game and made it entirely optional which is great
for keeping you immersed in a story-focussed game.
That leaves the third person shooting aspect which I found to be pretty
poor in comparison to the rest of the game. You can use cover but it doesn’t go
as far as to having chest high walls placed every five metres apart which is
good, however Cole is so ham-handed that actually aiming at the bad guys is an
exercise in frustration.
As well as Cole’s inability to aim, there is also his willingness to
shoot to kill every mutherfucker he comes across, regardless of their crime.
But that’s more to do with life in 1940s America than the game. Can’t get a
confession? Kill them. They won’t be able to argue otherwise.
Achievements – 1,400 Points – 60
Achievements
There is quite the haul of achievements in L.A. Noire and they are quite varied. That said, there are a few
non-story-related secret achievements which scores negative points with me. I
don’t quite understand the achievement for racking up $47,000 worth of damage.
It’s not much of an achievement to do stuff that makes your score worse but
hey, it just adds to the variety.
There are a few case-specific achievements but these are not missable
as if you do not get them on the first run through, you can replay missions.
You will most likely need to do this to get the Shamus to the Stars achievement
for getting 5 stars in every case (unless you are using a guide on your first
playthrough which would completely negate the point of playing the game.)
The most annoying achievement by far is for driving every car in the
game. Most of the cars look completely identical and there is no in-game list
that you can access to check which ones you have driven. Even if there was, it
would be next to useless because of the lack of variation in the cars. To top
it off, there are 95 of the fuckers and it is not the most enjoyable task
roaming round looking for the last ten cars on the list. To top it off, this
also counts towards the 100% completion achievement so it’s a pain in the ass
for two reasons.
There are also 50 golden film reels to find and I was amazed that by
the end of playing through the story, I had only managed to find one!
Downloadable Content
There are four DLC packs for L.A.
Noire which each offer an additional 100 Points and an additional case.
Also included in this lot is one of the hardest achievements in the game (in my
opinion). Now, I don’t think that the shooting was the main gameplay seller in L. A. Noire so I was a little dismayed
when I found out there was an achievement for shooting two guys in cars before
they get out. This would be fairly tricky in a first person shooter, let alone
an over-the-shoulder third person game when the gun accuracy is equivalent of
pissing into gale-force winds. I got there in the end though and was able to
add the game to my 100% list.
L.A. Noire is one of the best
games I’ve played for a while, albeit I’m slightly late in my playing of it.
The only trouble is that it offers no real replay value. There are no alternative
endings or different pathways to solving cases so it’s all a bit linear. Still,
if you haven’t played it, it is definitely worth investing in.
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