I was casually browsing online as you do and was surprised to find that
a Monopoly game even existed for the
360, nevertheless one that had been one since 2008. I had recently started
playing Monopoly as a board game on a
semi-regular basis so figured that the Xbox 360 version would be an easy
completion as well as confirming the actual rules for the board game without
allowing anyone to cheat.
While I was a hundred percent correct with the latter, I was slightly
off with the former but more on that later.
The sound effects are seriously irritating throughout which seems to be
the standard for these kinds of games. At least the music during actual
gameplay is relatively quiet, however that doesn’t stop Monopoly Man from being
the most sinfully annoying NPC is the history of the world.
The gameplay is where the game really falls down for lots of small
reasons. Introductions and tutorials are all very well and good when you start
playing a game but after that, they should be completely optional, skippable or
maybe have a fast forward button attached to them. This is not the case for Monopoly. During every game, you are
subjected to the ‘how to play’ information at the beginning of every action
which turns even the shortest game into a drawn out affair.
I may have already mentioned that Monopoly Man is seriously annoying
and here is why. He has a comment to make after every single move any player
makes, even the NPCs. By the end of the first game, this could be conceived as
charming. However, after the fifth game, he makes you want to climb through the
television and beat him to death with his own cane.
Another minor quibble is that the menu to manage your properties take a
lifetime to open (at least it feels that way with every other drawn out piece
of crap building up to this point) and once you are there, the interface is
really unintuitive and also glitches out from time to time. There is a button
you need to click on to come out of the menu and despite having the cursor over
this button, it will not let you click on it. So you have to move the cursor
off of the button and the move it back on in order to get out of the menu. It’s
almost like EA get more money for the more hours people play their games for.
The above only covers the classic mode of the game. There is another
mode called Richest which consists of mini games and massive amounts of luck in
order to win. There are four players and you each roll a dice. Then you compete
against each other in mini games and whoever wins the game gets to select a
dice. The number on the dice reflects how many squares of the board you occupy.
You can play different types of this mode but the object is to be the richest
player at the end of however many rounds you chose to play. So it’s completely
luck based in essence but you can influence how much luck you get by selecting
the most appropriate dice, high at the beginning and low towards to end.
Richest is more fun than Classic for the sole reason that the game has
less opportunities to draw out the game with poor interfaces and unnecessary
dialogue but it STILL has the unskippable tutorials which are present in every
game you play.
Achievements – 1,000 Points – 34
Achievements
Firstly, Monopoly is made by EA, the most evil game company in the
world, and I wouldn’t have even considered playing it if it had online
achievements. The servers would have most likely been shut down by now, and
heaven forbid they would allow local hosting even for a game with a maximum of
four players and very little power required to play.
Anyway, enough about those twats - on to the achievements.
With the two game modes, come different achievements. There are 19
available in Classic and 15 in Richest. Now, the beauty to most of these is you
can use local multiplayer to fix most of the skill based achievements that you
don’t get playing legitimately. There are some notable exceptions to this,
however, namely the 100% luck based achievements.
Rolling a double six is fine and is bound to happen in a few games of
classic anyway. However, rolling three doubles to go to jail - an
anti-achievement - is ridiculous. It took me ages to get this one and the only
way to guarantee it is to keep playing over and over again which really hit
home the gameplay issues above.
Other than that, the only other one which is problematic – and by
problematic, I mean drawn-out and pointless – is the Globe Trotter achievement
for landing on every property on the World Board. Factoring in the luck
required to roll three doubles in a row, you now need the luck to land on all
of the properties in one game. Without going out of your way, this is nigh on
impossible to attain as it takes three hours minimum factoring in random chance
to even get close to landing on them all. Playing a legitimate game would end
long before that, even with the unskippable in between moves commentary.
There is also a time spending achievement which is for landing on every
property on every board in the game. This can be done over multiple games
though, so isn’t difficult, just time consuming.
Downloadable Content – N/A
It was nice to play an electronic version of Monopoly for all of two
games, but after that it stopped being fun. Achievements wise, it is a
monotonous grind. If you are going to go for the completion, I would recommend
finding something to listen to/watch in the background. Either that or just
don’t play it.
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