Anyway, Saw
II follows the story of Michael Tapp, detective Tapp’s son, as he is imprisoned
by Jigsaw and has to make his way through a set of life-endangering puzzles
where he meets people from his past and will have to save them – it’s not like
the movies, if you don’t save them it’s game over and you have to start again.
Gameplay
wise, it took me a while to get on board with it. Michael doesn’t control very
well for the most part, getting stuck on various bits of furniture and not
being very good at running. Whenever you have to do anything quickly, it’
difficult and not by intentional design. The combat is also laughable and to be
honest, frankly pointless. There are so many things in the house that can kill
you, you really don’t need some random dudes who want to kill you for no reason,
running at you with baseball bats, only for you to press x, perform a
quick-time event and insta-kill them. Seeing as I’ve mentioned quick time
events, the game is littered with them. Almost every time you open a door you
have to do some kind of button prompt to avoid Michael suffering from
instantaneous death.
Musically
while it does keep to the theme of Saw, it
becomes very repetitive playing the same notes over and over again, normally
directly after a quick time event – of which there are loads. Graphically, it
hasn’t aged well and looks more dated that its 2010 release date.
Achievements – 1,000 Points – 50
Achievements
Of the 50
achievements, 13 of them are earned by playing through the main story. Outside
of the main story, there are three categories of achievement – difficulty
specific, collectibles and fucking irritating.
I’ll cover
the fucking irritating ones first because they are the most fun. Now, games do
not need 50 achievements. There is no law or code that requires developers to
have a specific amount of achievements (10 is the minimum on Xbox One now).
There would have been nothing wrong with only having 46 achievements in the
game. Hell, Condemned even went as
far as not having 1,000 points total Gamerscore.
My point
here is that we do not need, nor do we want to have to play Saw II on Halloween or Christmas Day so
please don’t put achievements in your games for these things. There is still
the traditional work around of going offline, changing your date settings and
playing to trick the game into thinking it’s a specific day. But still, why
have them in there?
Also in this
category, are the missable ones for making a decision at the beginning of the
game that impacts the end of the game and has achievements attached to both choices.
This essentially makes you play the whole thing twice. This is only an issue
with a game like this because it’s so linear with no other way to play. The
only difference is the end where you get to see a different cut scene. Totally
pointless but there is a workaround. If you pass the test at the beginning, you
can play the whole game and see one ending and then reload the last chapter and
getting the other one. But it only works this way around.
On to the
collectibles of which there are three sets and a lot of them. However, as the
levels are linear there isn’t a lot of exploring that needs to be done to get
them, with the exception of the Billy dolls. These take some getting and you will
need to solve some difficult puzzles to get them all.
Lastly there
are the achievements for beating certain times for certain puzzles throughout
the game on both normal and insane difficulty. The only one of these that’s a
pain in the ass is the gear box puzzle because after you complete it, it’s a
checkpoint meaning if you fail, you have to start the chapter from the
beginning each time. Even if you know you weren’t fast enough and quit, the
last checkpoint is far enough away to be really irritating every time you play
it.
Downloadable Content – N/A
While Saw II was not an overly stressful
completion, it was rather dull and clocks in at 10 to 12 hours in terms of
time. There’s not a lot of replayability and it’s more of an action game than
horror so even if you do play it on Halloween, it’s unlikely to give you a
scare.
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