
Timeshift
is a very dated first-person shooter with a weak storyline. The storyline is so
weak, I don’t even know what it was about come the end. Something to do with
travelling through time to do some stuff. I dunno. The cutscenes were rubbish
and the textures were very 2009 so other than struggling through the levels, I
didn’t feel engaged enough to pay attention.
Gameplay
wise, it has some original concepts with the time bending abilities. You can
use time powers to either slow, pause or reverse time. Reversing time is good
for storyline things and in-game puzzle solving. It is also handy for reversing
the throw of grenades from enemies which was especially good at preventing
death, which is needed on the hard difficulty.
The other
two are simply frustrating. Time-pause runs down your ability bar really
quickly but restores your health. Time-slow doesn’t drain as fast but only
slows time rather than stopping it. On hard, getting shot a few times means you
die and time-slow allows you to kill more enemies and hide than time-pause.
This is where I started getting really annoyed with the game. There is an
in-built ‘tactical awareness’ thing that auto-selects a time power depending on
the situation. In combat, it auto selects time-pause. I was playing on hard and
this was bad for so many reasons. The first reason is, I couldn’t figure out
how to turn it off if this option even existed. Secondly, on hard with the number
of enemies you face, time-pause doesn’t give you enough time to do anything
meaningful. Thirdly, it’s a game and you are taking a gameplay option away from
me? Fuck off. You can manually select the right power but given that it’s a
combat situation, pre-setting the power I want to use would be infinitely more
helpful. It’s total bullshit and ruins an already average game experience.
Speaking of
average, I’ve mentioned textures already but the levels are all a combination
of gun-metal grey and shitty brown that adds absolutely nothing in terms of
entertainment, or any other value for that matter. The final point of bullshit
is the menus. They are so unresponsive that selecting anything is an episode in
frustration. It all takes ages to load which doesn’t help when the game is a
chore to play in the first place.
Achievements
– 1,250 Points – 57 Achievements
With an
unimaginative game comes an unimaginative list. There are six chapters in the
game and three difficulty modes. Each level has three completion achievements,
one for each difficulty mode so that’s 18 of the 27 achievements that don’t
involve multiplayer. There are another three for completing a level without
dying on each difficulty level. This can be tricky due to the game’s ridiculous
imbalance on the harder difficulties however, some of the levels at the
beginning of the game are short so give you some leeway.
That only
leaves six others and they are all for repeating actions with time powers or
sticking grenades to enemies. No great shakes and no going out of your way. If
you hate collectibles, this list is for you.
Multiplayer
As with any
non-current COD or Battlefield game, the multiplayer is simply
not played by anyone anymore, the reasons most likely are provided above.
Thankfully, the way the multiplayer achievements are put together, only two
people are required to get them all. There’s also nothing in here that is
complicated to get, however a lot of it is time consuming. The biggest one is
for winning 100 matches and this is where the time comes in. That said, it’s
not the longest multiplayer grind by any means.
There is
another bizarre one which requires you to host an online server for 48 hours.
This essentially means creating a lobby for other people to play the game in
and then just leaving your console on until 48 cumulative hours have passed.
Pointless and ridiculous.
Downloadable
Content
Because the
multiplayer was so good, they decided to expand it with two additional DLC
packs with extra maps. Because everyone loves extra maps!
They are
just more of the same rubbish but thankfully the achievements don’t add too
much extra time to the completion but do give an extra 250 points.
Timeshift
was a boring completion where the main campaign was a slog and an even more
boring experience than grinding out the multiplayer and it’s a sad state of
affairs when it’s that way around. I can’t recommend it to anyone, even
hardcore fans of the first-person shooter genre.
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