Considering my previous experiences with movie tie-in games, I have no idea why I bought this but I remember the process. I added it to my Amazon basket. It went out of stock with the seller so I found another seller and added it again. I must have repeated this process three of four times before eventually buying the game, probably out of fear that I would never be able to buy it if I didn’t take the latest chance. So I bought something I didn’t want for a reason I can’t remember. Unless it was to write a review of another shitty movie tie-in game. Because that’s what it is. Shitty.
Shrek: The Third may follow the story of Shrek: The Third. I don’t actually know because I’ve never watched the movie and I don’t like Shrek. Why did I buy this game?! Anyway, Shrek is tasked with going through a load of linear levels to get Arthur to beat up Prince Charming and become the new king. There are also some levels that you play as Donkey, Fiona and Sleeping Beauty, the latter who appears to have only been added to the game to show off how shit the controls are, especially the combat.
They are all bad at fighting and the AI has an irritating habit of getting the first strike in then chaining hits preventing you from doing anything. There is some kind of bizarre fairy dust mechanic where you collect the dust to use special abilities. This becomes stupid in later levels as some of the characters need to use their special abilities to get through certain sections so you could end up in a position where you are stuck without fairy dust. That said, the game does hold your hand a bit and provides fairy dust all the time if it’s going to be needed so you would have to be a child to get this wrong. Wait, what’s the game’s audience again??
What else is wrong with the game play? Ah, yes the platforming elements. The game has a terrible depth perception so it’s hard to tell where you are in the 3D plan. This is bad generally, but worse for platforming when there are insta-death holes everywhere, especially as you can inadvertently jump to your death at any given moment. However this isn’t the worst part of it. The worst part comes when you go to make a jump and get snagged on an invisible wall and fall to your death. No thanks Shrek, that’s not what anybody wants.
There are two absolute bullshit levels where you use a catapult to knockdown a castle. The catapult is dire and you are on a time limit that on the hardest difficulty level means you have to be sniper-accurate with a weapon that is built specifically for you to fail. Great.
The graphical rendering is obviously balls, as the characters can’t interact properly with the environment. The environments all look dated too, which is no major surprise. The music and sound effects can also do one. If I didn’t need some of the non-player-characters to tell me what to do, I would have muted the damn thing. I’m not a fan of Shrek music to begin and what you get in the game is the discount version, complete with sound glitches and everything.
Achievements – 1,000 Points – 22 Achievements
It’s not a complicated list but due to the gameplay issues I’ve mentioned above, it’s a pain in the ass. The best place to start would be the difficulty related achievements. There are two related to completing the game on different difficulties but Shrek goes one step further down the annoying route by having both of these as purchasable extras using in-game currency. So you need to do a partial playthrough before you can unlock the hardest difficulty mode and pretty much complete the game to unlock super-easy mode. There is also an achievement for completing each level without dying on normal or harder so you are looking at three playthroughs to take the slightly longer path of least resistance. Oh, but the difficulty won’t help you when one of the characters snags that invisible wall and dies anyway.
Once you’re done fannying around with the difficulty, there’s a load of collectibles and challenge quests to complete in each level. Of these, the most frustrating ones are for using Shrek’s ogre power 3 times in a level. Even with the full benefit provided by more in-game purchases that boost fairy dust accumulation, it still takes a long time to charge up and I had to replay a few levels after not being successful the first time.
There are some cumulative achievements for performing certain actions with the characters, like using fairy dust or performing finishing moves. Some of these were also temperamental, but none compare to having to launch 50 enemies in the air and catch them when playing as Shrek. This was just absurd. Firstly, you need to punch them in the air – this is difficult if fighting two or more enemies at a time, which you are for most of the game. Then when they are in the air, a marker will appear and you need to stand in the marker to catch the enemy. Sounds simple enough but the marker moves and Shrek is basically an oil tanker after performing the punch attack so it turns in to a race. The enemies in the air don’t get stuck on the invisible walls like you do so you won’t be able to catch some of them when they go out of bounds. Oh, and if you do end up in the right place at the right time, sometimes Shrek just won’t catch them anyway. It’s like he heard that I hate him and his game and he is deliberately punishing me for being stupid enough to buy it.
Downloadable Content – N/A
Why I bought this game, I will never know. It did everything in its power to try and make me stop playing it but I didn’t give up with Assault Android Cactus, no way was this green twat going to stop me. This game deserves to join ET in a landfill. Good riddance.
Reviews of Xbox Games where I've earned all the achievements along with my experiences of the journey to full completion.
Friday, 29 May 2020
Sunday, 17 May 2020
The Quick Completion Compendium - Volume 1
Following a switch in focus, I took the time to clear out my game
collection of any games that took less than an hour to complete. All of these I
bought during sales for days when I didn’t have a lot of time to play but after
sampling some of this bile, I’ve decided that it’s not a great use of time to
keeping doing this.
This is 50:50 one because as a narrative device, it is effective and
pelicans have now become my third favourite game-animal behind cats and foxes.
There is a genuine attempt at generating an emotive reaction from the player
and it is effective. However, a game should be a game first and Storm Boy could achieve all have achieved
all of its goals by being a children’s book. The gameplay elements are just
drivel and kill the pacing the story.
This is the exception that proves the rule. Hexologic is a game where you have to solve number problems by
placing up to three dots in a hexagon to get a line of Hexagons to add up to a
given total. I’ve made that sound more complicated that it is but essentially;
Maths plus Logic equals good puzzle game.
The problem with the industry at the moment is that it’s saturated with
rubbish like this, however in amongst the majority drivel there are some
genuinely good games. The problem is heighted by the fact that everyone seems
to review short games like they have descended from heaven to offer up some
enlightenment to us pathetic masses but this is just more contrived bullshit. This
has been true for previous games I’ve reviewed like Gone Home and Dear Esther
and I’m not sure why these have been received in such good light when they are
both developed by twats and offer little to no game play.
Anyway, this selection serves to act as a demonstration as to why it’s
best to avoid these games altogether unless the critical world decides to write
some balanced reviews on actual games.
Anyway, that’s enough of my personal drivel. Let’s kick off where I
started and that’s with a game called Scalextric
Scalextric
I’m sure many others were sucked in to this for the reason I was and
that’s nostalgia. This could have been a great concept for a game with lots of
options to expand on an established formula, however in reality, what we have
is a piece of shit that gets everything wrong from the menu onwards. Getting
into a race is difficult, racing around the track is luck based because the trigger
sensitivities are well off and the AI varies from completely retarded to
borderline cheating.
Oh, and every time I completed a race, the game would get stuck and I was
have to exit to the console home page and relaunch it. It takes less than an
hour but most of that time was spent reloading the game.
Summary Review: Piece of Shit.
Rememoried has a level skip
function which allows you to breeze through the achievements in a matter of
minutes. However, I do have some integrity so I thought no, I’m going to play
it the way it’s meant to be played. That lasted for three ‘levels’ which
comprised of horseshit gameplay and narrative so pretentious and contrived that
if my ears could commit suicide, they would have. It seems the developers agree
with this assessment as otherwise, they wouldn’t have put in the level skip
feature.
Summary: Pretentious Contrived Garage.
Storm Boy

Summary: Emotive but not a real game
Why the title feels the need to be in capital letters, I don’t know. This
one is a game where you shoot stuff as a girl android in 2D retro environments.
The gameplay is actually quite difficult but the achievement list doesn’t
require you to get very far. This is a blessing because when I say it’s
difficult, it’s mainly down to terrible jump controls and having to avoid a million
bottomless pits. It’s another cheap cash grab and perhaps the easy achievement
list is intended to get people to buy it. If that is correct, it’s a poor
business plan as only 1% of the gaming community care about Gamerscore.
Summary: Lazy Cash Grab
Hexologic

As you progress, more rules come into play and the puzzles get more
complicated. The interface is easy to use (though quickly flicking through the
90-plus levels can cause motion sickness) and the puzzles are very rewarding.
It is the diamond in the rough as far as this post is concerned and, it’s
actually a proper puzzle game with rewarding payoff.
Summary: Solid Puzzle Game
Almost saving the best to last, I would say NORTH summarises everything wrong with quick completions. I’m not
even sure what the concept is. You play as… someone who goes to a poorly
rendered environment for some bizarre reason. There is a story told through
letters to your sister and it’s effectively a walking simulator which one
arbitrary speed racing gameplay section thrown in. How anyone would publish
such utter drivel is beyond me.
Unlike the above games though, NORTH
was critically panned by most people and no one I know that’s played it has a
nice word to say about it. Honestly, I played it to see what the fuss was about
which probably makes me part of the problem where even bad press is good press.
However, this will help me massively in the future, because now I know who to
listen to when it comes to selecting games to buy.
Summary: What the Fuck
Achievements – 6,000 Points – 65
Achievements
So 6,000 points in around five hours… but it’s really not worth it. If
you’re keen on points and don’t care about having fun then go for it but it you
want to be choosey and like puzzles, then Hexologic
is the only one worth playing here. Storm
Boy does offer an emotive story but it’s not the main purpose of a game.
Rayman Origins
I started Rayman Origins at the back end of 2018 and stopped playing it
for an age due to other gaming projects. I also wasn’t planning on returning to
it but after I finished Baja I
started Football Manager 2007 and
that’s another long completion. I couldn’t face trying to understand the system
set up and I couldn’t be bothered to change discs so I just started chipping
away at Rayman Origins during the odd
hour here and there and before I knew it, the game was completed.
Rayman Origins is a classic
2D platformer that does not try to do anything special and just focuses on its
core gameplay element – platforming. This is ideal as it means that you get a
solid gaming experience that, if you like platformers, offers you more of the
same gameplay at increasing difficulties. That’s not to say it is without its
flaws though.
The story follows Rayman and his friends as they go about trying to
save some pink things from an evil thing or something like that. The storyline
is frankly bizarre and occasionally crude in its delivery. You free princesses
as you go and each of them grants you an extension to your abilities such as
being able to punch things and run up walls. However, there is no reason at all
for all of these ladies to have ample cleavage on display at all times they are
present… yet they do, apparently trying to appeal to a teenage boy fantasy
crossed with anime.
Gameplay wise, while the control scheme is sensible, there are many
mechanics that are either designed to deliberately irritate the player, or they
are just poorly designed. Firstly, there’s Rayman’s speed of movement which is…
changeable if I’m being polite about it. Using the run and jump buttons at the
same time leads to Rayman slowing down and jumping high some of the time, but
doing a longer shorter jump some of time. When this appears to be changeable at
the drop of the hat, it becomes frustrating, especially when you are doing
timed runs where you can’t die.
The jumping function by itself is frustrating to say the least for the
exact same reason as the running. The press of the button will result in a
massive change in speed if it’s not timed to perfection and again this becomes
severely problematic when doing timed runs, especially when going after the
skull teeth.
All that said though, the only reason I noticed and had a problem with
these things was due to my striving to 100% the game – playing it casually,
most players wouldn’t likely notice.
Moving on to the graphics, it doesn’t do a lot wrong and keeps a
constant whimsical theme throughout, if not a little obnoxious at times
(princesses with massive tits). The music is severely divisive though. Rayman
is a game where you have to be invested in the game play to do well, which
means full concentration on what’s going on. Even though that’s the case I
could still notice that the music would not be appealing to many as there are
lots of repetitive, annoying and babyish noises throughout.
Achievements – 1,000 Points – 36
Achievements
Only five achievements are earned naturally through playing the game
but there will be a few others that will naturally unlock through playing and
if they don’t, they are easy to target. Outside of this the achievements can be
categorised into two distinctive areas – miscellaneous crap and collecting
everything.
Firstly, the miscellaneaous crap. Certain levels have achievements tied
to them where you have to perform certain actions like killing all of a
specific type of enemy. The most frustrating one of these, for me anyway, was
for jumping into piranha-infested water and jumping out again before being
eaten. This became ridiculous quite quickly as I constantly died. It’s also one
of those ones where watching a video won’t help in the slightest as it will
show you what to do but trying to recreate it feels luck based. And coupled
with the jumping control issues mentioned above, this just adds to the
frustration.
As for collecting everything, thankfully you don’t actually need to do
everything. You do need to find all the hidden cages and collect the lum targets
to complete each medallion but you don’t need the lum medals and this is
massive let off as this would have made it a difficult completion. Getting a
lum medal essentially means clearing the level gathering everything and lums
appear from many sources and disappear if you don’t collect them fast enough.
You also need to get all the skull teeth, which is a requirement to
beat the end game levels, and complete the speed trophies in each level. This
last one offered a bit of challenge in some levels – again, due to the running
and jumping issues mentioned above, however these are nowhere near as tough as
the ones in Legends.
Downloadable Content – N/A
Despite some of my negative comments, I actually had fun playing Rayman
Origins and it felt very satisfying to complete it. Depending on your platforming skill, it takes
around 15 hours to get all the achievements and that’s 15 hours well spent.
Monday, 11 May 2020
Assault Android Cactus
I never
thought I would complete this one. I started it for the Ultimate Head to Head
Contest in 2018 and I dipped in and out of it over the next year. It’s a great
game to just pick up and play for ten minutes here and there but only if you
have a great disposition as the game does its utmost best to make you want to
destroy your controller in a fit of rage.
Assault Android Cactus does have some
kind of story that follows an Android called Cactus and her friends as they try
to free themselves from the evil Medulla… or something. The whole story thing
is just framing and an excuse to shoot loads of guns at loads of robots. It’s
likely the closest I’ve come to experiencing this Bullet-Hell genre I’ve heard
about.
The gameplay
is simple and clean for the most part. You pick an android and use their guns
to destroy all the robots in a level and then move on to the next one. You
unlock different androids as you progress. In terms of the gameplay through,
only three of them are any real use and they are Cactus, Holly and Starch as
they have the best weapons in the game by some distance.
In terms of
layout, there are 25 levels across 5 environments. There is a boss at the end
of every section and you have to adopt specific strategies to beat them.
Outside of the Campaign, there is Infinity Drive which is essentially an
endless mode. This verges on being hazardous to your health as if you go on a
deep run, it really takes its toll on your thumbs. There is also a Boss Rush Mode,
which is unlocked after completing the campaign and gives you the opportunity
to face all the bosses back to back.
Graphically,
it plays into the cartoony nature of the game and there were no issues with
environmental snags so that’s all good. Sound wise, if you end up replaying the
same level over and over again, the background noise can get a little
repetitive but the fact is there are so many robots that need killing, you
won’t notice it 90% of the time. The menu music and game over music is quite
cool and I didn’t get tired of it despite my extended play time with the game.
Achievements – 1,000 Points – 29
Achievements
Smashing
through the campaign will earn you 5 achievements, one for each boss. There’s
also a gimme for getting a chain of 100 kills which comes quite easily unless
you deliberately try to not shoot things. There are also some special circumstantial
achievements for the boss fights, which can be quite challenging, and also
achievements tied to performing specific actions with specific androids so
despite only three being good, you need to play with some of the others if you
want all achievements.
Most of it
is straightforward and will come with practice but there are a few things that
don’t. Firstly getting a chain of 1,000 can only be done on a specific level
with an special option enabled, There’s another level you need to play with
three AIs to ensure you pick up the all the batteries in one level.
There are achievements
tied to buying everything from the shop, which will take many level replays to get
enough credits to get everything. This won’t be a problem if you are going for
all the achievements and that’s due to the end-game challenges, of which there
are three.
The first,
and easiest challenge, is for completing Boss Rush Mode and it’s the easiest
for two reasons. Firstly, it’s the shortest and secondly you can use powered up
weapons without voiding the achievement.
The second is
for getting to level 25 in Infinity Drive Mode. This is hard because it takes
ages to get to level 25 and you have to fight the bosses on the way, which
means quickly adjusting to different play styles. You need to beat the third
boss to get to level 25 and it’s a total change of pace to take him out. I had
to pause the game before fighting the third boss to give myself a mental break
and calm down before going for the finish. This is where the thumb pain really
starts to sink in and getting beyond level 20 and failing means that it should
be your only attempt of the day unless you want to give yourself some major
hand problems.
The last
achievement is for getting S+ ranks in every mission in the game. An S+ rank is
awarded for completing a level without dying and killing all robots in a
continuous combo. This is obviously the ultimate challenge as it takes a lot of
time and patience to get good enough at each level to get the S+ rank. In some
levels, dying is the problem. In others, it’s keeping the combo going. This is
where the game becomes incredibly frustrating and you’ll start questioning what
killed you and more importantly, why that one enemy behind the pillar on the
other side of the map isn’t trying to kill you when your combo breaks. And
that’s without talking about the last boss which I must have tried about 50
times before I was afforded the perfect run to get the win. The problem with
this fight becomes apparent as there are a few points where you are dependent
on a specific power up dropping and when it doesn’t, you run the risk of losing
the combo.
That said,
getting to the end of this road was one of the most rewarding achievements I’ve
earned in recent memory.
Downloadable Content – N/A
I got Assault Android Cactus through Games
with Gold and I’m glad it was on there because I wouldn’t have played it
otherwise. Despite the frustrating moments, the game is a lot of fun and a
great game to just play if you have a spare 15 minutes here and there.
BAJA: Edge of Control
One of my many lists is a list of games that have an online
requirement in them. This is the list that Baja appeared on because it
has the one solitary online achievement that doesn’t even require a second
player, just access to an online lobby – so an internet connection. That’s the
reason I decided to play it and what I found was somewhere close to hell embodied
in a racing game.
Baja is an arcade racing game that centres around
Baja racing, that is racing across wild rocky terrains and sandy desserts in Beach
Buggies and trucks. It’s a standard racing game in that it has a career mode,
custom races, online and a highly unnecessary free roam event.
The environments are really bland. The game was released in
2008 and once again, it shows its age with the brown, light brown and super
brown colours. I get that this accurately represents the real-life environments
that they actually race in but considering the racing itself is more arcade,
they could have been a bit more creative here.
Now when I started Baja, I didn’t think I would be
able to finish it because at the start, the racing is really hard. Just going
off the bat on easy, it took me a while to figure out just how to win or even
get close to winning. It turns out the trick is to use the clutch to gain
traction and speed boosts and for those that naturally drive in manual
transmission, I imagine this would have been easy but for me it was a massive
adjustment. Against all my natural instructs, you have to not use the brakes
unless you want to continually lose. The only way to corner is to feather the
accelerator or, for the tighter corners, use the handbrake clutch coming out of
it.
One thing about Baja though, is that it appears to
know how difficult it is and there is some definite AI balancing in place. If
you cock up massively and overdo a corner or roll, the AI appears to wait for
you. This happens in every race except for the open class ones where you race
against slow cars and they get head starts. Then the game wants you to lose and
lose badly.
One of the quirks of some of the races that really annoyed me
was that apparently, they don’t close any of the roads. When doing rallies you
also have to compete with traffic. This is utterly ridiculous but I suppose it
goes hand in hand with the fact you can nearly fully control your car in the
air and that the AI doesn’t want you to lose 90% of the time.
Vehicle damage is another aspect of the game that doesn’t
make sense. As you pick up damage, it affects the performance of your car and
you can repair the car at certain pit locations during the races but the oil
never seems to fix itself and the warning light comes back on almost
immediately after you leave the pit. I gave up trying to work out the logic for
this in the end.
Achievements – 1,000 Points – 50 Achievements
Not a lot of people have completed this game and there are
two reasons for this. The first is that online racing puts off a lot of people,
however that’s not too much of an issue for Baja because you don’t need
other people to actually complete the online achievement. You just have to be
in an active race, solo, for 5 hours.
The second stage of going for the completion involves
completing the career mode and this actually gets progressively easier the more
it goes on. I don’t know if this is to do with me progressively getting better
at the game or the fact that the faster vehicles are easier to use. But what’s
really annoying is the fact that upgrading your vehicles doesn’t give you any
advantage whatsoever and actually makes it harder to win the races.
I later found out that only applying certain upgrades
provides some help but this isn’t needed once you get the hang of the game.
Along the way through career mode, you’ll net achievements for unlocking each
class. You will also need to win 5 invitational events and these are hard to
see come up as you need to be in the outer menu to enter them. It’s also a pain
because there’s no tracking for the individual events so you don’t know which
ones you’ve done and which ones you haven’t.
It’s also necessary to get golds in all the career races and
this is another error with the game in that the achievement descriptions are
sometimes off. This one stated you needed to get gold in all the invitationals,
which is simply ridiculous. But thankfully you don’t have to do them and it’s
just the career races.
While we’re on misleading achievements, there are two
achievements for driving 1,000 and 2,000 miles respectively. However, what’s
not stated is that all of these miles have to be completed in career mode and
despite the volume of races, it’s still not enough to get to 2,000 miles so
grinding is required. It was the last achievement I unlocked.
Outside of career mode, there is a requirement to win all
races with 5 laps against 5 AI opponents. What’s frustrating about this is there
are loads of races that don’t meet this criteria in career mode so they need to
be done again in solo play.
There is also a massively redundant free roam mode and an
achievement tied to it for finding 5 strange locations in each of the maps. It
takes an inordinate amount of time to complete as all the maps are so
ball-numbingly generic and there is no map so navigating these is nigh on impossible.
Once all this is done, there are a few miscellaneous pieces
to do, all bar one of which might be completed through normal gameplay. The one
that won’t is for winning a race in manual transmission so unless you are a
gear changing savant, the way to do is to select one of the shorter tracks, stick
it in second gear and leave it there. With a trophy truck, it’s actually quite
easy to win.
Downloadable Content – N/A
Baja: Edge of Control, for me, is another step
towards completing all racing games I own. It’s a bit backwards in that it’s difficult
to learn and easy to master, but this makes it a rewarding completion. That’s
if you can stomach the dated and unimaginative graphics and the grindathon
races.
Monday, 4 May 2020
Far Cry New Dawn
For some
dumbass reason unknown to me at this time, I asked for a load of Far Cry games for Christmas. I got them
all because they are fairly cheap at the moment and New Dawn became the
first one of the three that I played because it had an obligatory multiplayer
achievement and someone I knew was playing it at the same time as me.
Far Cry
New Dawn follows the story of the Captain in a post nuclear world that
follows on from Far Cry 5, another game included in the Christmas
bonanza that also means I’ve played the games out of order, which may make Far Cry 5 slightly more interesting.
The
characterisation is where Far Cry really excels and it does so again
here with the twins, our antagonists. As soon as you meet them, you will want
to kill them because they are just plain dicks. They are just the most terrible
people and coupled with their psychopathic behaviour, they also appear immature
which makes them even more grating. Knowing that the climax will ultimately lead
to their deaths kept me going throughout the game.
So what’s
ultimately my problem with Far Cry New Dawn? Did I say I have a problem
with it? No? Well I do. To sum it’s that it’s a Far Cry game. They do
most things well but that’s it. It’s a very safe franchise and as a result,
despite how pretty they make the world and how clean the gameplay is, it ends
up being a very dry and repetitive experience and I failed to see any major
differences between the story here and that of Far Cry 4.
That’s where
it’s the same but every game has to have a slight difference and New Dawn goes down the weapon crafting
route. It is an apocalypse after all. This system does however, come across as
very unbalanced. You start the game unable to craft bugger all and end up with
ineffective guns when you go up against anything other than a pack of wild
kittens. As the game progresses and you upgrade your base to be able to craft better
guns, this quickly escalates to the point where even the hardened enemies go
down easily. The game breaking point is when you get the legendary bow, which
one-shots everything if you have the right perks (which you will) and shot
enemies in the head. This feels kind of backwards – you expect a game to get
harder as you progress, not easier. The enforcers – essentially bikers as they
all wear motorcycle helmets – appear at the first stronghold you capture if you
get spotted at level 2. All the game does as you progress is throw more of them
at you.
In terms of
the graphics, it’s very pretty and I must confess that they’ve gone out of
their way to avoid the traditional brown/grey scenery as there is colour
everywhere. Musically, I found it to be quite grating as it requires a lot of
play time to get through and listening to the same stuff over and over again is
not fun and when the menu music is noticeable, it’s bad.
Achievements
– 1,000 Points – 50 Achievements
It’s another
long list and one that doesn’t give you much for the main story – 5 whole
achievements. That said, there’s a lot of points for upgrading your stronghold
and getting the better guns and perks. Essentially, playing the game how it’s
intended to be played will net a fair whack of score.
There are
some notable ones on the list that require some effort. Late in the game you
will acquire some abilities that you need to use to unlock achievements. One of
these is called Wrath which boosts your combat strength. The achievement in
question requires you to kill ten enemies while Wrath is activated in one go.
This is stupid as getting ten enemies together to do this is an absolute ball
ache. It took me many, many attempts and swear words to finally get this done
and the hard part really shouldn’t have been attracting enough enemies to do
it.
The next one
is for completing all Expeditions on level three. This boils down to performing
seven different missions, three times, which, after you’ve done them all once,
becomes tiresome very quickly. It just feels lazy and unnecessary to have you
replay the same stuff only with slightly more difficult enemies. With the gun
situation mentioned above, it doesn’t make it any harder.
This is also
where the multiplayer element kicks in – you need to complete three of these
expeditions in co-op with someone else. It’s the only part of the achievement
list that requires a second player so what’s the point? Arbitrarily targeting
achievement hunters and trying to get them to socialise for one measly
achievement? I doubt it, but still.
The other
few that provide a challenge are the hunting ones for catching every animal and
collecting the skins. This is hard because the monstrous animals can actually
be quite shy and you have to walk around the map for a while just trying to get
them to show.
There is one
more worth mentioning and that’s for driving a plane without wings over 100
metres in one go. This can actually be glitched though by throwing dynamite
into a lake and driving over it. Get it right and you get catapulted into the
air and earn a free achievement to boot. Having to do this without the glitch
is frustrating as there’s only a few places on the map where it can actually be
done.
Downloadable
Content – N/A
Far Cry New
Dawn is a perfectly fine open world exploration game with an okay story and
setting. But that’s also its biggest problem – it’s so middle of the road that
it becomes a fairly boring journey, annoyingly before it reaches its
conclusion. I would recommend it for the bad guys alone though, but the 100%
achievement completion is a bit of a grind.
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