Assault Android Cactus does have some
kind of story that follows an Android called Cactus and her friends as they try
to free themselves from the evil Medulla… or something. The whole story thing
is just framing and an excuse to shoot loads of guns at loads of robots. It’s
likely the closest I’ve come to experiencing this Bullet-Hell genre I’ve heard
about.
The gameplay
is simple and clean for the most part. You pick an android and use their guns
to destroy all the robots in a level and then move on to the next one. You
unlock different androids as you progress. In terms of the gameplay through,
only three of them are any real use and they are Cactus, Holly and Starch as
they have the best weapons in the game by some distance.
In terms of
layout, there are 25 levels across 5 environments. There is a boss at the end
of every section and you have to adopt specific strategies to beat them.
Outside of the Campaign, there is Infinity Drive which is essentially an
endless mode. This verges on being hazardous to your health as if you go on a
deep run, it really takes its toll on your thumbs. There is also a Boss Rush Mode,
which is unlocked after completing the campaign and gives you the opportunity
to face all the bosses back to back.
Graphically,
it plays into the cartoony nature of the game and there were no issues with
environmental snags so that’s all good. Sound wise, if you end up replaying the
same level over and over again, the background noise can get a little
repetitive but the fact is there are so many robots that need killing, you
won’t notice it 90% of the time. The menu music and game over music is quite
cool and I didn’t get tired of it despite my extended play time with the game.
Achievements – 1,000 Points – 29
Achievements
Smashing
through the campaign will earn you 5 achievements, one for each boss. There’s
also a gimme for getting a chain of 100 kills which comes quite easily unless
you deliberately try to not shoot things. There are also some special circumstantial
achievements for the boss fights, which can be quite challenging, and also
achievements tied to performing specific actions with specific androids so
despite only three being good, you need to play with some of the others if you
want all achievements.
Most of it
is straightforward and will come with practice but there are a few things that
don’t. Firstly getting a chain of 1,000 can only be done on a specific level
with an special option enabled, There’s another level you need to play with
three AIs to ensure you pick up the all the batteries in one level.
There are achievements
tied to buying everything from the shop, which will take many level replays to get
enough credits to get everything. This won’t be a problem if you are going for
all the achievements and that’s due to the end-game challenges, of which there
are three.
The first,
and easiest challenge, is for completing Boss Rush Mode and it’s the easiest
for two reasons. Firstly, it’s the shortest and secondly you can use powered up
weapons without voiding the achievement.
The second is
for getting to level 25 in Infinity Drive Mode. This is hard because it takes
ages to get to level 25 and you have to fight the bosses on the way, which
means quickly adjusting to different play styles. You need to beat the third
boss to get to level 25 and it’s a total change of pace to take him out. I had
to pause the game before fighting the third boss to give myself a mental break
and calm down before going for the finish. This is where the thumb pain really
starts to sink in and getting beyond level 20 and failing means that it should
be your only attempt of the day unless you want to give yourself some major
hand problems.
The last
achievement is for getting S+ ranks in every mission in the game. An S+ rank is
awarded for completing a level without dying and killing all robots in a
continuous combo. This is obviously the ultimate challenge as it takes a lot of
time and patience to get good enough at each level to get the S+ rank. In some
levels, dying is the problem. In others, it’s keeping the combo going. This is
where the game becomes incredibly frustrating and you’ll start questioning what
killed you and more importantly, why that one enemy behind the pillar on the
other side of the map isn’t trying to kill you when your combo breaks. And
that’s without talking about the last boss which I must have tried about 50
times before I was afforded the perfect run to get the win. The problem with
this fight becomes apparent as there are a few points where you are dependent
on a specific power up dropping and when it doesn’t, you run the risk of losing
the combo.
That said,
getting to the end of this road was one of the most rewarding achievements I’ve
earned in recent memory.
Downloadable Content – N/A
I got Assault Android Cactus through Games
with Gold and I’m glad it was on there because I wouldn’t have played it
otherwise. Despite the frustrating moments, the game is a lot of fun and a
great game to just play if you have a spare 15 minutes here and there.
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