Far Cry
New Dawn follows the story of the Captain in a post nuclear world that
follows on from Far Cry 5, another game included in the Christmas
bonanza that also means I’ve played the games out of order, which may make Far Cry 5 slightly more interesting.
The
characterisation is where Far Cry really excels and it does so again
here with the twins, our antagonists. As soon as you meet them, you will want
to kill them because they are just plain dicks. They are just the most terrible
people and coupled with their psychopathic behaviour, they also appear immature
which makes them even more grating. Knowing that the climax will ultimately lead
to their deaths kept me going throughout the game.
So what’s
ultimately my problem with Far Cry New Dawn? Did I say I have a problem
with it? No? Well I do. To sum it’s that it’s a Far Cry game. They do
most things well but that’s it. It’s a very safe franchise and as a result,
despite how pretty they make the world and how clean the gameplay is, it ends
up being a very dry and repetitive experience and I failed to see any major
differences between the story here and that of Far Cry 4.
That’s where
it’s the same but every game has to have a slight difference and New Dawn goes down the weapon crafting
route. It is an apocalypse after all. This system does however, come across as
very unbalanced. You start the game unable to craft bugger all and end up with
ineffective guns when you go up against anything other than a pack of wild
kittens. As the game progresses and you upgrade your base to be able to craft better
guns, this quickly escalates to the point where even the hardened enemies go
down easily. The game breaking point is when you get the legendary bow, which
one-shots everything if you have the right perks (which you will) and shot
enemies in the head. This feels kind of backwards – you expect a game to get
harder as you progress, not easier. The enforcers – essentially bikers as they
all wear motorcycle helmets – appear at the first stronghold you capture if you
get spotted at level 2. All the game does as you progress is throw more of them
at you.
In terms of
the graphics, it’s very pretty and I must confess that they’ve gone out of
their way to avoid the traditional brown/grey scenery as there is colour
everywhere. Musically, I found it to be quite grating as it requires a lot of
play time to get through and listening to the same stuff over and over again is
not fun and when the menu music is noticeable, it’s bad.
Achievements
– 1,000 Points – 50 Achievements
It’s another
long list and one that doesn’t give you much for the main story – 5 whole
achievements. That said, there’s a lot of points for upgrading your stronghold
and getting the better guns and perks. Essentially, playing the game how it’s
intended to be played will net a fair whack of score.
There are
some notable ones on the list that require some effort. Late in the game you
will acquire some abilities that you need to use to unlock achievements. One of
these is called Wrath which boosts your combat strength. The achievement in
question requires you to kill ten enemies while Wrath is activated in one go.
This is stupid as getting ten enemies together to do this is an absolute ball
ache. It took me many, many attempts and swear words to finally get this done
and the hard part really shouldn’t have been attracting enough enemies to do
it.
The next one
is for completing all Expeditions on level three. This boils down to performing
seven different missions, three times, which, after you’ve done them all once,
becomes tiresome very quickly. It just feels lazy and unnecessary to have you
replay the same stuff only with slightly more difficult enemies. With the gun
situation mentioned above, it doesn’t make it any harder.
This is also
where the multiplayer element kicks in – you need to complete three of these
expeditions in co-op with someone else. It’s the only part of the achievement
list that requires a second player so what’s the point? Arbitrarily targeting
achievement hunters and trying to get them to socialise for one measly
achievement? I doubt it, but still.
The other
few that provide a challenge are the hunting ones for catching every animal and
collecting the skins. This is hard because the monstrous animals can actually
be quite shy and you have to walk around the map for a while just trying to get
them to show.
There is one
more worth mentioning and that’s for driving a plane without wings over 100
metres in one go. This can actually be glitched though by throwing dynamite
into a lake and driving over it. Get it right and you get catapulted into the
air and earn a free achievement to boot. Having to do this without the glitch
is frustrating as there’s only a few places on the map where it can actually be
done.
Downloadable
Content – N/A
Far Cry New
Dawn is a perfectly fine open world exploration game with an okay story and
setting. But that’s also its biggest problem – it’s so middle of the road that
it becomes a fairly boring journey, annoyingly before it reaches its
conclusion. I would recommend it for the bad guys alone though, but the 100%
achievement completion is a bit of a grind.
No comments:
Post a Comment