I originally played the first two Broken Sword games on the original Playstation
back when games were nothing more to me than colourful interactive images on
the TV screen. I’m not sure what happened between then and now in terms of the
series, but I saw a few videos referencing the goat from Broken Sword 2 and then saw Broken
Sword 5 advertised so I thought to myself, ‘why not?’
Broken Sword 5 follows the
tale of George Stobbart, an American art insurance guy in Paris. A murder is
committed in one of the galleries his company has insured and a painting
stolen. His company wants him to solve the murder to avoid the insurance payout
in typical American fashion. Meanwhile, George is accompanied by his sexy
French friend, Nico as they try to do the right thing.
It’s another point and click adventure game (because I don’t play
enough of them) with a lot less character interaction and more investigating
scenes to solve bizarre situational puzzles. Some of the ways you have to solve
things in this game are ridiculous. The most notable of these involves using a
cockroach to replace a fuse by putting a paperclip on its back. How anyone
would view that as a logical solution to the problem of an out of reach fuse, I
have no idea.
The characterisation is quite good throughout. There seems to be a
balance in that you end up liking the characters you are meant to and hating
the French. With the exception of Nico and Sergeant Moue, all the other French
characters are portrayed as total douche bags.
There’s not much else to mention about the game without devaluing it.
The story is main driver and it is quite strong in this area. However, there is
one issue. There is a song by a fictional group called the Hairy Lobsters and
they have a song called Jasmine which is quite often played as background music
wherever you go. However, this causes a problem in a game where is it possible
to spend over 30 minutes in an area trying to figure out the next bizarre
mechanism to progress through the game. The song grates. And I mean, really
grates.
Achievements – 1,000 Points – 33
Achievements
Firstly, as you can probably gather from a story-driven game, there are
26 achievements which you get for following it through to the end. The
remaining seven are missable and on my playthrough, I did something which
resulted in me having to replay 5 hours worth of the game. I didn’t find this
very amusing.
Basically, what I didn’t realise is when you save the game, it saves at
the start of the room you last entered so I lost all of the items i collected
but didn’t realise this. This meant that I missed an item I needed about 2
hours later in the game to get one of the secret achievements. This was a real,
‘FOR FUCK’S SAKE!’ moments that was very verbally conveyed at the time.
Out of the seven missable achievements, there’s not really a lot else
to mention, but there is a funny one relating to goats. Broken Sword 2 had a goat puzzle which caused outrage at the time
because its solution was so much in contrast to the rest of the game’s puzzles.
In Broken Sword 5, you can get a goat to talk and when you do, he reveals that
his appearance is only down to the cult hype surrounding the goat puzzle from
the 2nd instalment. I thought this was a great piece of fourth wall
breaking narrative that was worth the effort to get it.
Downloadable Content – N/A
It’s an easy completion with a guide and doesn’t offer replay value.
That said it is an enjoyable story experience, annoying songs and goats aside. Some of the scenes can be a bit drawn
out and you have to listen to everything that’s said if you want to do it
properly so can be quite demanding on the brain, especially if you are playing
late at night (which I did).

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