So after
playing catch up with some old games and scoring a quick completion on a movie
tie-in, it was time to step up and take on something new. Spec Ops: The Line was a game I kept seeing come up in various
internet video channels appearing in top ten’s and the like. In fact, Escapist game reviewer Yahtzee even gave
it his game of the year for 2012. I don’t know if that says a lot for Spec Ops or very little for games in
2012. After all the acclaim, I thought I should give it a go despite my obvious
avoidance of shooters.
Spec Ops: The Line follows the story of
Captain Walker, a Delta Force Operative who goes to a sandstorm-ravaged Dubai
to find out what happened to John Conrad, some dude who saved Walker in a past
life or something. You are joined on your mission by Adams and Lugo, two
wisecracking meatheads with guns.
Now, here is
the key to why Spec Ops: The Line has
attained so much acclaim. On the face of it, it’s a standard war shooter where
you take Americans to foreign soil and kill foreigners. However, after the
first few chapters, it’s soon revealed that it’s actually a harrowing tale of
the horrors of war. There are a few twists of which you will have to interpret
yourself but I won’t go into details because I am going to recommend playing it
to others. Shocking, I know.
That said,
the game does adhere to standard bland yellow, brown environment areas but that
might have something to do with the fact that the whole of Dubai is covered in
sand of the same colour. That said, some of the views of the scenery and
landscapes are really something, but it’s kind of redundant in a game where you
have to keep your eyes open for dudes who are trying to kill you.
The gameplay
is always make or break for a game like this and it is more than competent in
this area. When I started playing, I was immediately impressed by the fact that
when I shot people in the head they actually died. Just like in real life! And
not like in every other shooter I’ve played over the last few years. There was
only one real problem I had when playing the game. I was on a cleanup run of
the last few achievements and for some reason, enemies just stopped coming into
the room I was in. The problem with this is that the door wouldn’t open until
all of the enemies were dead. I had to get creative with my grenades to
progress but other than that I had few issues with the gameplay. It’s an over-the-shoulder
shooter with the option of changing which shoulder you are looking over. I
thought this was brilliant although it does mean Walker is able to shoot with
both hands. That’s probably the reason why he is a captain.
Achievements – 1,000 Points – 50
Achievements
To start,
you need to do a minimum of two whole playthoughs of the game because the
highest difficulty level, FUBAR, doesn’t unlock until you complete the game on
Suicide Mission. Neither of these difficulties sound appealing and playing
them, they certainly lived up to their names. I’ve played a few games recently
that required me to kill 1,000 enemies and I’m pretty sure that the enemies in Spec Ops got close to 1,000 kills on me
during these two playthroughs – no achievement for dying 1,000 times though,
sadly. I found Suicide Mission difficult and I found FUBAR unforgiving.
One example
of FUBAR being unforgiving is a section where you have to run through a
corridor while being shot at by a helicopter. There is no way of doing this
without getting shot and on FUBAR this means you will die unless you pick the
exact line to run down. It was trial and error for self harmers. In the end I
watched a video of someone else doing it to get it right.
Aside from
FUBAR and Suicide Mission, there are another two achievements for the sensible
difficulties and they thankfully stack. I still don’t agree with having to
prove to a game I’m good enough for its highest difficulty though even if
playing it was like smashing my head against a brick wall.
There are
only 9 story related achievements but there are a lot of choice based ones
which you have to pick one or the other and then replay the chapters to get the
other one. This isn’t a massive problem when you have to do two playthroughs
though.
Outside of
this, you have to get all sorts of different kills with the various weapon
types in the game. These tend to come through natural game play but if you
favour specific weapons, you may need to target some of these after completing
the game. For example trying to get shotgun kills on FUBAR when you are shit with
a shotgun is stupid.
There are
collectible items but these are really forgiving as there are only a maximum of
2 per level. There are also two achievements for doing stuff without dying and
considering my FUAR comments, I think you can tell I lowered the difficulty to
get these. The last one I got was Sierra Hotel for completing three chapters in
a row without dying and actually I now remember that it was during my third
chapter that the glitch I mentioned above happened. Thankfully my well placed
grenades got me through otherwise I would have had to have replayed three
chapters again – this would have not amused me.
Multiplayer
Spec Ops: The Line has a multiplayer
mode and you won’t hear about it here because it has no achievements. Thank you
Spec Ops, finally at last someone has
learned that that having multiplayer achievements is not necessary – and in a
shooter as well.
Downloadable Content – N/A
Spec Ops: The Line is a very good game
that functions well as a shooter and has a rarely good story line to boot. The
absence of multiplayer achievements is a godsend as well. The FUBAR difficulty
level is by far the most challenging thing in here but it is very rewarding once
you’ve bludgeoned your way through it.

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