Tuesday, 27 February 2018

Nightmares from the Deep 2: The Siren's Call


As it stands there’s only one more Artifex Mundi game to go after this one which probably means I’ll be picking up Outlast again soon and addressing more challenging things in the gaming universe. Just not Crackdown 2. However, since I drafted this paragraph another two games have been released so there’s actually three… oh well.

Anyway, The Siren’s Call, sees you step back into the shoes of the protagonist of the first Nightmares from the Deep game as a fish man comes to deliver a package you are not expecting in the middle of the night. This in itself contains a lot of questions. Why would this be happening? Why would you go to such lengths to open the package without any explanation? Especially after the last time this happened it didn’t go particularly well. As expected it all goes horribly wrong and after the initial scenes, you go sailing off to Tortuga to save the world from the Kraken. It couldn’t be more Pirates of the Caribbean if it tried.

My biggest issue with the game is that of your sidekick who you have actually come to Tortuga to help. He is completely useless, gets beaten up twice so you have to save him and then, later in the game, he has the audacity to turn around and say he can’t help you unless you go and get him a disguise. It’s the most ridiculous storytelling ever. I get that it’s driven by the game but seriously, did everyone forget you came here to help them? Fuck.

The gameplay is the standard faire of hidden picture scenes and puzzles and there’s no real new stuff. I did think there was a lot of backtracking required which was nice as you didn’t know when you were fully done with some scenes. This is more in keeping with the older Artifex Mundi games.

In addition to the hidden picture scenes, you can also play Mahjong and this is where the game being originally built for PCs suffers a bit. Having to move the highlighted tile around was troublesome to the point where I couldn’t actually select the one I wanted from time to time as it was in an isolated position and the cursor wouldn’t go there.

Achievements – 1,000 Points – 30 Achievements

In terms of the achievements, outside of the main game, hidden picture scenes, not using hints, blah, blah, blah there are two things you need to do to get 100%.

The first thing is collectibles. They have actually made this much more challenging than previous games. You need to find three sets of collectibles which include parrots which morph in and out of existence, octopi which are just normal collectibles but are sometimes quite tricky to see and hidden seahorses. There are only seven seahorses but in order to find them you have to click on things you wouldn’t normally click on to get them to show up. And they break the convention of having only one hidden item per scene – in one scene, there are two seahorses to be found!

The other thing is completing all of the Mahjong games which means two playthoughs of the game are required. You also have to complete one of these puzzles in less than 1 minute and the only real way to do this is by switching to Mahjong after finding the last item in a hidden picture scene. This tricks the game into thinking you done a Mahjong game in under a minute.

Downloadable Content – N/A

Nightmares from the Deep: The Siren’s Call is a relatively quick completion despite the second playthrough requirements. It’s one of the better games in terms of gameplay too. The story is good despite the questionable behaviour of some characters so all in all it’s a solid game as well as an easy 1,000 Gamerscore.

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