A note
before reading – the game is over a year old so expect this review to contain
information that could be considered spoilers. Read on at your own risk.
The latest
instalment of the current guise of The
Walking Dead franchise was another Halloween purchase that I pushed up my
playlist due to it’s easy completion status. However, what I failed to
recognise again is how much of a drag these games are to get through.
A New Frontier sees you take control of
Javier Garcia – a guy I actually thought was called Harvey for the first few
hours of the game – as you are given the backstory of his initial survival before
being brought up to the current timeline which is a few months after the end of
season 2.
The first
thing that you can do is import your decisions from the previous seasons if you
have played them. As the story develops, in true Telltale style, any decisions
you previously made are immediately made redundant through flashback scenes.
The game follows this course through the remainder of the game too. All
decisions can be summed by asking the question, ‘do you want John to die now,
or later?’ He is going to die, you cannot stop it from happening but at least
the game presents you with a choice in the matter.
Another
notable thing about the in-game decisions is that some of them don’t even
impact how the other characters react to you. The prime example of this is
Tripp. When I played, I went behind his back to get what I wanted faster and
then later I shot at some cunts who were trying to kill me which caused them to
burn his town to the ground. And he still acts like your best friend. I know
that the guys who burned the town down would have done it anyway but the way I
played, Tripp should have blamed me.
This kind of
behaviour continues throughout the whole game to the point where characters
will change their opinion of you at the flip of a switch and go from liking you
to totally hating you and it feels very much like this happens because it has
to happen for the story Telltale want to tell.
I gave up
caring about the outcomes the characters could face about half way through and
instead of trying to keep everyone happy, I just split between doing what
Clementine and Kate wanted the whole time and screw everyone else. I have to
say, it made the game more fun not caring!
A New Frontier suffers from the same
game play issues as its predecessors with slow load times and sometimes glitchy
and patchy graphics. In addition to this, the music continues the trend of
being depressing throughout, to the point where I couldn’t play it for a
prolonged amount of time and had to watch some uplifting TV to get over it.
Achievements – 1,000 Points – 30
Achievements
There are
six achievements for each episode and it’s another case of just completing the
game in order to get them all. The only hard bit is trying not to fall asleep
when you actually have to take control of Javier and move him around to look at
various bits of garbage.
Downloadable Content – N/A
So
apparently there is a final season on the way but Telltale have decided to
release the entire current collection again which can be bought for a mere
£49.99. Not only does this make no sense to do it for an incomplete collection,
but it’s a total rip off at that price – but probably examples the willingness
of people to pay £4 per episode because if you haven’t played the games and
want to play them, £49.99 is probably cheaper than buying them all
individually. I won’t be buying it though.
I will play
the final season to see how it pans out but to be honest, I will be glad to see
the back of the The Walking Dead
series. I can’t help but feel that the series would have been much more
enjoyable if it wasn’t sold as ‘your choices matter.’ Because they don’t.
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