This is
another one that I had to use my American credit to obtain which I did only
after it went on sale. Before playing, I took the time to read some reviews and
some of them are absolutely scathing. As soon as I dived in I was expecting it
to be an absolute pile of garbage. I’m not going to lie, it’s not great but it
didn’t deserve some of the ire it generated.
Firstly,
it’s a case of you get what you pay for. The game retails at $1.99 so comparing
it to likes of Skyrim is unfair. In
fact, any major title from an established developer is unfair in terms of
comparison and there is some real shit out there retailing at a lot higher
prices.
Secondly,
it’s a port of an Xbox 360 Indie title so the developers should probably get a
little bit of credit for managing to create something so cheaply that has
generated as much emotive response as it has.
On to the
game itself, it’s a dungeon crawler where you navigate through corridors,
collecting keys and hitting enemies with a weapon. Most levels can be cleared
with a simple counter attack function where you wait for the enemy to try and
hit you, step out of the way, then hit them and repeat. I didn’t know this when
I first played so I ran in all guns blazing and got murdered by the fourth or
fifth rat-like monster I encountered.
There are
seven levels where you fight essentially the same enemy – they just look
different. Level 2 is a little different as the keys are surrounded by fire
rather than a moat of lava or spikes. A lot of people have complained about the
jumping in this game too. I personally didn’t have any issues with it. I think
I misjudged one jump but apparently there is a specific way to jump over the
lava in level 4 so either the developers patched this out and made it easier or
it wasn’t that hard to begin with.
The game has
a levelling function and this is where I started to question just what was
going on. You can increase three stats; agility, strength and endurance. Of the
three, only agility makes any bit of difference to the gameplay so it’s totally
pointless. You can also buy weapons, of which only one upgrade is really
necessary and the only difference it makes is that you need to hit enemies two
or three times instead of three of four times to kill them (except for dungeon
bosses.)
The other
element that got me was the music. It’s really poorly constructed and not in
keeping with what’s going on in the game. There’s an audio cue when a bad guy
sees you but this is very selective and I got attacked from behind several
times because I wasn’t expecting an enemy to be there. Also, the volume picks
up and goes ‘epic’ and loud for literally no reason. This part of the game does
feel broken but I didn’t get any of the graphical errors that other gamers
experienced.
Achievements – 1,000 Points – 21 Achievements
As I’ve said
there’s not a lot to the game so maybe that’s why the achievements are
specifically designed to make you play the game three times to get them all.
You get an achievement for each level completed on each of the three difficulty
levels so once you master the step-in-hit-step-out technique, it’s a doddle,
just a bit boring.
Downloadable Content – N/A
The Crypt of the Serpent King is a not a
good game. It is underdeveloped and the lack of benefit from stat increases is
the worst part of it. That said, it costs $1.99 and you get what you pay for.
If you’re expecting it to be masterpiece then you’re expectations are too high.
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