The Bunker
came up as a recommended title a few years back but I didn’t buy it as it
seemed quite expensive for what it was. However, it came up in a sale recently
so I got it and played it as part of the True Achievements 12 days of Christmas
Challenge – which again shows how far behind I am on these reviews. It’s
another one I’ve bought and played quickly which makes a change to my usual gaming
habits of buying and then letting them collect cyber dust for years.
A quick note
on that, I’m not sure if it is being used as a device to get money out of
people or what, but the digital marketplace is a treacherous beast. I’ve
compiled a list of games I want to buy but I have this devil on my shoulder
that keeps on whispering in my ear… what happens if they delist this content
from the marketplace? It’s a valid concern. This can happen at any point so the
principle of waiting for an item to go on sale or come down in price is now a
risk. Game developers could also go bust which leads to delistings and content
not being available forever. At least with a hard copy game, you stance the
chance of being able to buy an old copy of a delisted marketplace game. But
that doesn’t mean I am going to spent in excess of £100 on Kickass 2. Anyway rant over, on to the game review.
The Bunker follows the bizarre story of
John, a guy who is born in a bunker after nuclear war breaks out. For some
reason, it’s just him and his mum, who immediately dies leaving him alone. Let
alone, he sticks to the routine his mother taught him until things start going
wrong and he is forced to face demons from the past while everything goes to
shit.
The game
does well in a lot of areas – story and atmosphere being the two highlights,
however there were a few things I didn’t like. The first thing is very personal
but I didn’t like having to see John on the toilet while eating his daily helping
of food. It was just really unnecessary and didn’t make a lot of sense. Why
would you keep your entire food supply right next to the toilet? Mother
obviously didn’t teach John any basic hygiene lessons.
The other
think, which isn’t as personal, is that I found the navigation controls really
clunky. The game is essentially a point and click adventure game, with a really
slow moving mouse, as you move through live interactive scenes in the same way
as Late Shift.
The
highlight is definitely Adam Brown’s portrayal of John, shitting aside. The
acting throughout is great in what I can only imagine was a difficult task –
playing a character that has had no other human interaction other his mother
for 30 years.
The music
really adds to the creepy atmosphere and helps emphasise that feeling of
emptiness that comes with isolation. However, sometimes it gets obscenely loud
for no reason which didn’t make a lot of sense.
Achievements – 1,000 Points – 28
Achievements
Considering
it’s such a short game (it can take less than 3 hours to run through) it’s got
a lot of achievements. 13 can be obtained by navigating John through the
various chapters of the main story. There is another achievement available for
choosing a different ending but this can be obtained simply by replying the
last chapter.
Outside of
this there are collectibles throughout the bunker which amount to John
collecting his childhood toys. There are nine of these each carrying an
achievement and then another one for collecting them all. There are also
documents and cassettes throughout the bunker and you need to read and listen
to all of these for another two achievements.
Now, the
last two I had to get on another playthrough as I missed them on the first run.
The first one of these is really dumb. You have to read to your mother, once
when she is alive and twice when she is dead, and there are three books you can
read. You get the achievement for reading the three different books. However,
one of these books, Treasure Island,
is automatically picked for you on the third reading so if you chose to read
this book on the first two goes, you screw yourself out of the achievement
without knowing it.
The last one
I got also doesn’t make any sense. There is a puzzle on the wall in your
mother’s room and it’s missing a piece. The achievement is awarded for finding
the missing piece which shows up at the end of the game… but it only appears if
you look at the picture at the beginning?? Why would looking at a puzzle cause
the missing piece to appear? It doesn’t make any logical sense.
Downloadable Content – N/A
The Bunker is a solid story game but
it’s not very long and expensive for the content you get – it’s retailing at
£15.99 currently on the Xbox marketplace. Also, once you know what happens,
running a second playthrough goes from decent to depressing very quickly so
there is little replay value after the first 3 hours.
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