Continuing
my hammering of my Xbox One backlog of unplayed games comes Seasons After Fall, a game I added to my
wish list, purchased in sale and I have no idea why I did it. Thus has led me
to my April spending hiatus where I am refusing to buy any new games, even if
they are selling Alien Breed Episode 2
on the marketplace for £0.84.
I actually
had an interesting experience with Seasons
After Fall. I confess to not really getting the story. You start as some
kind of energy-based entity and float to the surface from some underground
place. You are guided by yet another obtrusive narrator, although she is a lot
less pretentious than the narrator from Hue,
and it becomes apparent that the narrator character needs you to wake up
some guardians of the forest to break her out of some kind of prison thing. In
order to do this, your energy entity possesses a fox who will be completing all
of the jumping and puzzling sections of the game.
This is
where it got personal. I become quite attached to the fox. Because he is a cute
fox who can jump really high and stuff. The narrator uses to fox to try and use
the guardian’s energy to escape her prison. In doing so… spoilers… the fox dies.
And she doesn’t care. I was all like, what the fuck have you done to my fox!
Bitch!
The quest
then changes to restore the guardian’s power and stop the narrator from being
such a cunt. I’ll call her what I like, she killed my fox.
It’s been a
long time since a game has generated an emotive response from me and this came
as a relief as I felt I was becoming dead inside. It’s made worse as very time
you go back to the starting area, now as ghost-fox, the dead fox is just lying
there. Dead.
Gameplay
wise, it’s a middle of the road puzzle platformer. You have use buttons to
change the season from Spring, Summer, Fall and Winter to do different things
in the environment – almost like Hue but
with a different skin. The puzzles themselves vary from supremely easy, to slap
a dick in your face ridiculous in terms of difficulty. Some of them expect you
to be a mind reader where as others just require you to jump on a button.
I found the
narrator to have a really annoying voice for the first half of the game but
this was my only annoyance in terms of the sound effects. Graphically, it looks
good for a 2D environment, doesn’t take any risks and is very cleanly executed.
Achievements – 1,000 Points – 21
Achievements
There’s not really
a lot to do in terms of achievements and it’s a somewhat forgiving list. You
will get 14 of 21 achievements for following the story from start to finish.
There is
also another achievement available during the post-game bit for running left into
a giant fox but this is connected to another 4 collectible achievements. You
have to sleep in four shrines in the four seasonal areas which trigger
additional cutscenes to provide some background to the story (not that it made
anything clearer for me). Once you’ve done these four, you can do the giant fox
bit. The best part about this is that it’s not a missable achievement. You can
revisit every area of the game right up to the end.
The last two
are the harder ones. There is one for standing still in a specific spot for two
minutes to hear some birds but it’s not overly clear where you need to be for
this and I never would have found it without a guide. And then there’s the big
one for making all of the flowers bloom. You just have to run over them to make
them bloom and there are four in every area where there are flowers. These are
clearly marked per section so you can check off where you need to go to find
any you missed.
Downloadable Content – N/A
Seasons After Fall is an okay puzzle
platformer with an emotive storyline – I’m still a bit choked up about the fox.
It’s a straight forward completion that can be done in under six hours with the
use of a guide.