I remember
hearing about Virginia a long time
ago in the same sentences as words such as ‘original’, ‘good’, ‘amazing’ and
‘easy Gamerscore.’ I played the game through twice, still didn’t get it, read
an internet plot synopsis and still didn’t get it but it turns out someone sort
of did. So I realised that Virginia
wasn’t to my tastes so if you liked it, take the rest of this review with a
pinch of salt.
Virginia is classed as a Point and Click
adventure game but it may as well be a visual novel for the level of pointing
and clicking you need to do. The story is told through speechless scenes where
some kind of overly complex multi-layered story plays out in front of you. You
play as Anne Tarver, an FBI agent who is tasked with carrying out an internal
investigation on Maria Halperin for no real reason. You partner up with her to
try and solve the case of missing child Lucas and then some arbitrary stuff
happens like you become friends with Maria, then she finds out about the
investigation and falls out with you, then you make up and bin off the FBI… so they
throw you in jail? A lot of this would have been easier to understand had they
put speech in, but whatever.
The article
I read provided some insights into the plot holes but essentially it’s just
guess work from someone who liked the game. I’m not sure if the developers had
the idea at the outset that their story was so disconnected (and they throw in
an unnecessary acid trip at the end) that the players would be expected to make
up their own ending and answer the unanswered questions themselves but that’s
not why 80% of people watch TV and it’s not why I play games. I’m all for using
intelligence to figure stuff out for myself but not to this level. It feels
like lazy story telling.
Gameplay
wise, all I have to say is that Anne has got zero pace and zero options for
faster movement. You have to walk around and click on various things to
progress through scenes. There are optional collectibles but even these are
bizarre and I’ll cover them below.
Graphically,
it doesn’t look good. It’s blocky an unappealing on the eye however some people
have praised it so this is clearly personal taste.
In summary,
it doesn’t look good, it doesn’t have dialogue and the music it does have is
irritating and the story is a clusterfuck of shit followed by an acid trip. I
have no idea where the good opinions came from.
Achievement – 1,000 Points – 17
Achievements
Viriginia requires two playthroughs to
complete for the simple reason that one of the achievements is for completing
it twice. The rest can be gathered in a single two-hour playthrough but you
need to know where the collectibles are to do this.
You get one
for default by playing the game through for the first time. There are ten
feathers and ten flowers to collect throughout the adventure and a load of
other random stuff too.
All of the other
stuff you have to collect doesn’t actually unlock anything. After you collect
them, you need to see said items in situ. An example of this is where you pick
up a pair of glasses. These glasses will then appear on another character and
you have to see the other character wearing them for an achievement. This is
where it gets stupid because, obviously, why can pick up a pair of glasses only
for them to appear on the face of another random character?
I used a
guide to ensure I didn’t miss anything and some of this stuff didn’t unlock at
the same points for all players. Mine were pretty much all delayed until the
end of the game. With the collections, once you have all ten flowers and all
ten feathers, you then need to view them in your apartment towards the end of
the game for the achievements to unlock.
This is a
minor point but the achievement names and descriptions don’t tell you anything about
what you have to do to unlock them so in effect, they are all secret
achievements.
Downloadable Content – N/A
I didn’t
enjoy Virginia and if this is 505
Games’ idea of a game, I won’t be playing any more of their titles. It is less
than a four-hour completion for achievement hunters but it’s an unengaging,
unrewarding, uninteresting completion.
No comments:
Post a Comment