The next
title in my randomly generated picks is Knee
Deep, a game that came with a package of Wales Interactive Games along with
the previously reviewed Late Shift.
Knee Deep is a visual novel so just give
me a few minutes to find and re-read my Three
Fourths Home review… okay done. Knee
Deep is somewhat of an improvement over that pile of shite and not just
because all of Knee Deep’s
achievements unlocked when they were supposed to. It still hasn’t enamoured me
to the visual novel genre but did show that Three
Fourths Home is a blip even by the genre’s own standards. I wasn’t looking
for another visual novel game to play – it was just cheaper to get the other games
I wanted in a bundle.
Anyway, Knee Deep is a visual novel game where
you are effectively watching a play with actors and you have to make dialogue
decisions with three different protagonists – well, technically four but you
spend the majority of the game following three of them so we will stick with
three.
The story,
after having played through the first act three times, is bizarre to the point
of stupidity and that’s without going into the dialogue choices. I suppose
revealing the end, even if the end makes no sense in its own context, is a
spoiler so here is the warning.
What starts
out as a murder investigation turns into exposing a political cover up. But in
a dramatic twist, it turns out the political cover up is just a front for…
bringing the dead back to life. In the form of a half-zombie. And then the town
is swallowed by a sink hole. You can’t make this stuff up. Although, Knee Deep’s universe is proof that you
actually can.
Turning to
the characters themselves and the dialogue options, each of the three
characters you control has a dialogue trait that allows you to play the game as
a total freak. Romana can just say something strange in response to stuff, Jack
can make belligerent comments and KC can make cynical comments. This was
actually quite good at first but on multiple playthroughs, it gets exposed.
You are told
as the start of the game that you cannot ‘lose’ but your choices change how
people react to you. This is true in mini segments. You can be as strange or
belligerent towards people as you want but they will inevitably go back to a
fixed track dialogue that’s so lazily done, it makes no sense half the time. An
example of this is when Romana makes strange comments, some people call her
weird whereas others just churn out their pre-determined speech as if saying
‘Pineapple’ for no reason is perfectly normal.
Gameplay
wise, there isn’t a lot. There are four, maybe five, bits where you have to do
the computer game equivalent of a mini jigsaw puzzle but that’s it. The rest is
incessantly clicking through endless, and sometimes pointless dialogue.
The game also
had a few glitches when I played. Sometimes a puzzle would start and the game
would move on in the background and characters would talk over what was
happening. On one of my subsequent playthroughs, when I skipped some dialogue,
the character didn’t seem to like this and just carried on talking anyway.
The menus
and dialogue selections are very clunky too. It felt like the game wasn’t ready
for me to press buttons at certain points and I would have to press a button
twice to select a dialogue choice or wiggle the analogue stick a lot to see if
the menu was active. And even then, there was no guarantee the cursor would
move to where I wanted it to go. It felt a lot like poor design.
Achievements – 1,000 Points – 43
Achievements
All of the
achievements can be put into three categories. Story Related; Multiple Pathways
and continuous selection.
There are 16
achievements for running through the game from start to finish and you will get
some of the multiple-choice ones as you do.
Turning to
the continuous selection ones, there are 9 achievements here. With your three
characters, you have to select strange, cynical or belligerent dialogue options
at every opportunity. If you don’t miss any, all 6 will unlock by the end of
the second act. There are 2 achievements for each character. The bigger pain in
the ass are the other three. You make reports as you play the game that show
the public what’s happening in the story and these reports can either be
cautious, edgy or inflammatory. You have to continuously select the same style
of report to get three separate achievements associated with the styles.
Thankfully this only applies to the first act. I think I would have killed
myself if I had to play through the full game three times.
The other
multiple pathways ones can all be obtained by leaving to the main menu after
the first achievement unlocks and reloading. This is only really necessary in
Act III since you have to play Act I three times anyway and there are no
missables in Act II. The most notable ones for these involve taking an Opto test
as both Romana and Jack. There are three outcomes for each character and you have
to get all three for six achievements. Jack also has a belligerent response
instead of taking the test so this one is actually 4 choices.
Downloadable Content – N/A
Knee Deep was a straight forward game
completion that I did actually enjoy for the first couple of hours. It’s funny
in places too but the dialogue inconsistencies and pretentious nature of some
of the humour somewhat zapped my enjoyment. The last two partial playthroughs
were not fun either. Still, for the achievement hunters, it’s an effortless
100%.
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