The next
game on the hit list is a movie tie-in game for a movie I’ve never seen and now
having played the game, I most likely never will. I have decided to have a go
at putting a walkthrough together for this as I ended up having to do a nearly
full second playthrough due to one of the missable achievements that caused me
to have a rage blackout. It’s only fair to try and save other gamers from the
same fate.
Meet the Robinsons follows the story of
Wilbur Robinson whose MO appears to be using a time machine to travel back in
time and take pictures of himself with characters from history. The game starts
with a prologue in ancient Egypt where you escape from a collapsing temple and
effectively alter history. I really had to work hard to swallow the time travel
liberties in the game. While I understand it’s a kid’s movie, I don’t see that
as a genuine reason to trash the place with a poor time travel premise.
Anyway, the
idea of the game is that the timeline gets corrupted when Wilbur goes back in
time and as the player, your job is to spend 75% of the game fixing it. The
whole story makes very little sense and throw in the time travel issues and it
becomes simply terrible.
Gameplay
wise, it’s shockingly bad. The control interface is one of the worst I’ve
encountered in a long time. What I found to be bizarre was the fact that there
is no jump button. Wilbur gets over obstacles by walking into them. This does
make level navigation simpler, but I still thought it was a bizarre choice. As
you play the game, you pick up various weapons and utilities to use against
enemies and these get assigned to the Y, B and X buttons. The aiming function
is where the game becomes shit. You can auto-lock on using the LB button but
you won’t lock on to anything you want to aim at. You can also do manual aiming
by holding down LT and pressing the button that corresponds to the weapon you
want to use. I found it hit and miss whether this worked and when it did, it
was incredibly fiddly and not user friendly.
In addition
to the above, there are three vehicle sections that involve you getting into a
giant ball and rolling through a course. The ball handles badly too so at least
it’s consistent. These also have course records attached to them and if you
beat the record you get some kind of reward. I only did this once on my second
playthrough so I’m not sure what the rewards were. The times are essentially
doing a perfect run so it makes no sense to have these as you only get one attempt
per playthrough and you need to learn the course to do it well. And even then,
it’s still luck-based.
Luck sums it
up quite nicely when you look at the difficulty of the game. It’s not overly
difficult and it feels as though it’s done to account for the sloppy gameplay –
and the amount of luck you will need to get through it.
Achievements – 1,000 Points – 38
Achievements
Another problem
with the game is that there are a lot of collectibles and a lot of sections of
the game that cannot be revisited once you’ve cleared them. Due to this, there
are 14 missable achievements. Two of these are for scanning 130 objects
throughout a playthrough and completing all 16 Havoc puzzles. Neither of these
have any trackers so you won’t know if you done them all unless you keep a
record of what you’ve done.
This is
where I came unstuck as I had missed one of the Havoc puzzles due to some
uncharacteristically poor tracking on my part, but lessons learned for the
future.
The
achievements can be broken down into three categories; mini games, main story
and collectibles. Some achievements are tied to each other in that you have to
collect VR discs to play against certain characters in the chargeball minigame
– a fairly horrendous block-breaker game. Aside from getting all the
collectibles to unlock the characters, you then need to play them. You play two
games as part of the story – one tutorial which shows you how it works and one
against ‘The Champ’ which is an overly long 3-match series. Apparently if you
don’t win this match, you can’t rematch him without starting again but I don’t
know what happens if you lose.
The rest of
the matches can be played in the minigames sub menu once you’ve collected the
relevant VR discs. The matches themselves are pretty easy and if you play on
the tutorial level, you only have to play one game to get a win.
The other side
of the mini-games involves playing a game called Security System which is a
shooting gallery. There are two achievements tied to playing this which
essentially require you to get 100,000 points. This is also easy. It was the
first thing I did in the game and I breezed through it without really knowing
what I was doing.
So that just
leaves the collectibles. The scans are easy enough – just scan everything and
eventually it will unlock. There is some leeway here as there are closer to 150
individual scans throughout the game and you only need 130. While I said there
isn’t a tracker, two other items are obtained by scanning 100 and 110 things so
you at least will know when you are nearly finished.
The last
achievement I’ll talk about is the Havoc puzzles. There are 16 of them in the
game and they are 2D puzzles where you navigate to an exit while avoiding ants
and rocks and blowing stuff up. The controls here are no better than the main
game and when it requires you be fast, you will likely fail several times because
of the controls.
Downloadable Content – N/A
Having to
play Meet the Robinsons twice was an
episode in sheer frustration but I have no one to blame but myself for that.
The controls will live in the memory for being a massive failure and the game
is generally quite ugly. That said, my second playthrough took less than 6 hours
and it’s probably anywhere between 8 to 10 hours to get the full completion.
It’s not worth replaying.
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