A while ago,
I looked at all the games I owned on the Xbox 360 that could not be played on
Xbox One. I was starting to get paranoid about the fact that eventually,
service is going to stop for the 360 and therefore any non-Backward Compatible
games would be lost to me. In addition, it got me thinking about online
achievements that have a reliance on third party servers and therefore this
could have a higher risk of discontinued achievements.
This
resulted in me starting Resident Evil 6
as it’s both non-BC and has online achievements and my only unstarted game that
required more than two players to get all the achievements. Anyway, all of the
multiplayer achievements are in the game’s DLC so that will be covered later.
Resident Evil 6 has received some negative
criticism over the years and now, having played it the whole way through, I
can’t see why. Certainly not to the extent I’ve seen. The game consists of 4
campaigns where you play as Leon (or Helena), Chris (or Piers), Jake (or
Sherry) and Ada Wong (by herself). The campaigns are essentially one story,
just told from the different view points to give a full impression of what’s
going on from all angles. Although by the end, I didn’t feel any more
enlightened as to what happened than I did when I finished Leon’s campaign.
A quick note
on the game itself. It’s not one of those pick up and play games. Most chapters
take around an hour to complete, sometimes longer, and the in-game checkpoints
were very unreliable as a ‘stop and turn it off’ reference. I didn’t make this
mistake twice though and only sat down to play when I had enough time to
complete a chapter.
Gameplay
wise, it’s the same style as Resident
Evil 5; third-person, over the shoulder view point. What’s quite handy is
that you can change shoulders by pressing a button which gives an advantage
when sneaking through corridors. The characters, however, handle like shit and
they all seem to have the turning circle of a truck. The unhelpful controls
become ever more apparent during Chris’ campaign when you are tasked with
running away from some giant mutant thing. The whole running and jumping
becomes an episode in frustration when the smallest mistake results in instant
death.
Thinking
back to the criticism the game received, it may have something to do with the
fact that it’s not a survival horror that the series is synonymous with. It’s
more of a run and gun, especially Chris and Jake’s campaigns. They did make it
fair though by creating a bunch of new zombies called Javo that can shoot guns.
Weird but whatever.
Looks wise,
it sums up the graphical gaming trend of the times as it’s horrible bland, grey
and brown all over with the only colour being Ada’s red coat. Musically, it’s
your standard Japanese faire made cool for the Westerners. There’s nothing wrong
with this and even the menu music in the multiplayer didn’t become boring even
after…. A lot of hours.
Achievements – 1,500 Points – 70
Achievements
With a list
of 70 achievements, this takes some time, mainly because of what I’ve mentioned
above about the chapter completion times. Essentially you are looking at 20
hours just to play through the story. On any difficulty, this will net 21 achievements
(all chapters and prologue) and there is one achievement for each difficulty
level you complete the game on. There are 4 for Amateur, Normal, Veteran and
Professional. Thankfully there isn’t an achievement for completing the game on
the apply named No Hope difficulty. On all the lower difficulties, you can
unlock skills to give you infinite ammo for all the guns you get. What I did
was complete the game on amateur, then complete the last part of every chapter
on professional with an infinite ammo shotgun. Combined with maxed out defence
and firepower upgrades, it made most bits a breeze.
Aside from
completing the levels, there are additional achievements tied to completing
certain actions in certain parts of the game. None of these were too difficult
once you have played through the game once and know what’s required for each.
In addition
to the event-specific achievements, there are two others tied to the in-game
collectibles. There are 4 serpent medals in each level of the game, making 80
to collect overall. Some of these are obvious, but others you need a
laser-scoped sniper rifle to see, let alone know where they are.
Outside of
these, there are several slightly grindy achievements, the worst one being for
unlocking all the skills that level up. Essentially, this boils down to running
the same sections of chapters over and over again to maximise skill point pick-ups.
This is not the most fun you can have with the game.
There is
also another achievement for collecting 150 different medals from all the different
game modes, however this is made a ton easier with the multiplayer DLC as they
are cumulative over all DLC game modes, as well as the campaign.
Unnecessary Multiplayer in Downloadable
Content
There are
four DLC packs for the game, each one containing a slightly different variation
of versus modes and each carrying 5 achievements a piece. I say these are
pointless because any mode that requires other people to play with you has a
shelf life before people move on to other things and, let’s be honest, Resident Evil wasn’t exactly a franchise
crying out for multiplayer.
In terms of
achievements, most of them are straight forward and only require two players.
The survivors game mode has two that require a third player, but they are both
really quick and can be earned simultaneously.
The rest of
the 20 DLC achievements don’t require anything complicated however, with just
two people, they do take a while. Predator Mode is the quickest as the highest
requirement is to get 50 kills. Then it’s Survivors which requires 100 kills.
After that it’s probably Onslaught where the big one requires you to chain
combos and send enemies to your opponent’s map for them to survive against. The
achievement requires you to send 2,000 enemies and even if you do well with
stringing together combos, this still takes a while.
The last
mode is the longest though. Siege mode requires you to kill 100 BSAA agents and
100 players. This is similar to the Survivors one, only it takes longer because
each match consists of 2 rounds and only one where you can get agent and BSAA
kills so there is a whole half a match that does nothing towards this
achievement. You do have to kill creatures, but this comes miles before the
agent kills so it’s almost redundant.
Despite the
grindiness of the online component, I enjoyed the main game of Resident Evil 6. Achievements wise, it
takes a while but it’s not the worst grind out there and it feels like a
rewarding completion once the whole thing is done. It’s certainly not
discouraged me from playing the rest of the franchise and the next step looks
like Resident Evil 4. The only
question is when.
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