Another chapter in the Assassin’s
Creed universe sees us move away from the America and journey across the
Atlantic to France. We play as Arno Dorian, a French guy who has a bit of a
thing for his prepubescent friend, Elise.
The premise is that Arno is partly responsible for his mentor’s death
and thus starts a journey of revenge to avenge the death he is responsible for.
As expected, he gets caught up in a battle between Templars and Assassins and
ends up joining the Assassins. I would say spoiler alert but it’s not called Templar’s Creed now is it.
Visually I thought the game was very good. The city is very nicely
developed and intricately put together and the free-running is much improved
from the disaster that is known as Assassin’s
Creed III. You cannot climb all buildings though, which is frustrating but
a little more realistic that being able to climb every building going.
The sound effects are an issue for me. Unity is a long game to play and after a while all sounds effects
become annoying. However, several members of the community have pointed out
that Unity is quite broken and I have
to say, both the audio and visual components appear to suffer from lack of
development. The first half, give or take, is pretty good (hence my comments
above) but after that you get audio loop issues, graphical problems and cut
scenes not displaying properly at certain points. That said, I didn’t think the
issues were half as bad as people made them out to be.
The gameplay, on the whole, was pretty good too. Other than the occasional
fuck up with Arno’s ability to behave normally, it was pretty clear sailing. I
am basing this on over 60 hours of gameplay so it’s relative, but I will still
point out the issues I had with it.
Having to reset my console because the character gets caught on scenery
is simply unacceptable. I only had to do it once but there were several other
times where it was touch and go. At certain times it was like Arno did not know
what to do when he was in certain positions. It seems to be a problem with his
programming in that the developers didn’t account for graphical black holes
near some of their objects. My Arno got stuck on several occasions and even
feel through the floor once (which leads to de-syncing and failing the mission)
but this was at least better that having to manually reset because I can’t
move.
The main bugbear I have with the actual gameplay is the shooting
mechanic. To be blunt, it’s shit. To be more technical, they appear to have
tried to make it simple but by doing so, have removed about 80% of its
functionality. And I have taken the shooting tutorial, thank you very much.
Achievements – 1,300 Points – 57
Achievements
As with all Assassin’s Creed
games, Unity has its own set of
over-the-top collectibles. This time it’s chests and cockades for the win.
There are so many – 128 Cockades and 294 Chests to be exact. This is not as bad
as the first Assassin’s Creed, but
still excessive, especially when you factor in that accessing the majority of
the chests requires you to play a lock picking game. Also, there is no real
reward for getting them all. Your hideout generates more than enough income to
make getting all required equipment a breeze.
The other side of the main game achievements involves having to fully
level your character and complete all of the co-op missions. I’ll cover the
co-op missions in a bit, but for now I want to focus on how much of a ball-ache
it was getting all of the other achievements.
Levelling up your Arno is a pain because, aside from all of the main
mission sync points you can get, you also have to collect some points which are
randomly scattered around the co-op missions. This can be a real pain because
they don’t show up on the map, which is all well and good but when you are
supposed to be working with other people to achieve a goal, moseying off for
your own gain kind of defeats the point. That said, all of the sync points can
be gained from starting private co-op missions by yourself, so they built in a
way around a set up that was pointless to begin with.
Aside from that, let’s talk about glitched achievements. I cannot
accept that now the Xbox One has achievement progress tracking (which I love)
and all games are required to have 1,000 Gamerscore, that they would allow a
game to fuck up its achievements. However, when trying to get the Know-It-All
achievement for completing all training sessions, the achievement did not
unlock after I completed them all. There is no argument for me missing one as
you get a little tick next to the session you have completed. I looked it up
online and found that when Ubisoft attempted to patch out a load of shitty
issues from the release, they undid all of the progress gamers had made towards
this achievement. This meant I was made to play though all the rubbish I had
already done. Not impressed.
The rest of the game is fairly self-explanatory and not too taxing.
Even the 100% sync of the main story missions was easier than previous games.
One thing that does puzzle me though, is that you are not required to complete
all of the side missions to get all achievements. I would have thought a 100%
sync achievement would have been a guaranteed requirement.
Multiplayer
I’ve got to hand it to a developer that attempts to make a game’s
multiplayer function redundant, especially when they were nearly successful in
doing so. Unity has done away with
Wolfpack and versus modes and only has the co-op missions and heists. There is
an achievement for completing them all and all bar one of them can be done
easily in solo play. There are also two achievements that required other
players; one for getting 10 sync kills and another for reviving a co-op
partner, all of which I managed to do without the assistance of friends (rare
for me).
The biggest fuck-up with the multiplayer is that some missions require
all four players to leave a certain area for the mission to complete. This
poses a real problem as it opens the game up for total fucking pricks who will
just stand around in the escape area to prevent the mission from completing. It
happened to me on three separate occasions. During one of these occasions, I
was actually able to witness a verbal spat between two such clowns and when one
of the antagonistic motherfuckers quit out of the mission, the other one left
the area. It was one of the most pathetic online displays I’ve seen (but I
haven’t played a lot of CoD so that’s probably not saying much.)
Downloadable Content
There is one DLC for Unity and
it’s the kind that I like that expands the single player story. As Arno, you
visit the town of Franciade, gain a Guillotine Gun and try to uncover some more
shit to do with the First Civilisation and stop Napoleon from being a massive
dick whilst saving little boys and crying. While I like single player
expansions, Dead Kings doesn’t offer
anything new other than a new sequence and more collectibles. The DLC does
require you to get 100% sync though, which is again strange when the main game
doesn’t. Oh, it also comes with another two single player co-op missions to
complete.
I enjoyed Assassin’s Creed Unity
apparently more than most of the gaming community who still revere it as a
buggy piece of crap. I admit that the co-op missions were poor in terms of
loading and quality delivery and the story line got lazy towards the end but
it’s a solid seven out of ten and I think that’s the best we can expect from
the current generation of triple-A titles.
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