The joys of the Xbox ONE is that there are a lot of new indie games
that are being developed and made easily available on the marketplace. Even
better is that there is now a requirement for all these games to carry 1,000
points worth of achievements. In a way this is a pain in the ass for me as it
means that I have to review everything I play (I’ve sidestepped a lot of Arcade
titles although to date I’ve only completed 11 games in the Arcade...).
Anyway, Unmechanical follows
the story of a little helicopter robot thing that falls down a hole and has to
escape from some kind of weird underground place with other strange robots and
stuff. It’s a puzzle game where you have to solve kinetic problems to navigate
through various rooms to get to the exit.
The puzzles themselves are clever but not unsolvable to my simple
brain. This meant that I actually got a sense of achievement from completing it
without having to look up anything on the internet – a rare occurrence.
The environments are intricately designed but it is still clear which
items you can use and which items are just background. The music is equally
fitting in its eeriness but doesn’t become depressing as the game itself is
very short.
Achievements – 1,000 Points – 17
Achievements
As far as the achievements go, the majority require you to do something
extra in addition to just playing through the storyline and this is another
great advantage of the game being so short. If you miss one, it’s not a massive
headache to go back and get them.
One such achievement requires you to throw a piece of coal into the air
so that it gets some airtime before landing in its target. These are exactly
the kind of achievements that add to the gaming experience. You should play
through it once to complete it and then play through it again to do all the
weird stuff to get the achievements.
There are also alternate endings for the extended episode, and an
achievement for each, but again because of the short length of the game, this
doesn’t provide any irritation whatsoever.
Downloadable Content – N/A
Despite all the good things I’ve said, it unfortunately has little
replay value as with all puzzle games. Once you’ve solved them, they’re solved
and you can’t really forget how they work to make the game a new experience.
I found the game to be some light enjoyment in the wake of many very
serious games with no personality. The Xbox ONE marketplace is littered with
such gems and I will be looking out for them going forward.
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