I’ve stopped
labelling the console I’m playing the game on for past posts but this one is
actually relevant as the Battleship game
on the One is based on the traditional board game whereas the 360 version is
based on the 2012 movie. Now, I know I’ve previously voiced my negative opinion
on movie tie-ins but Battleship really
takes it to the next level in terms of shitiness.
Firstly, the
game is ridiculously short. There are seven missions but actually it’s more
like four missions as the enemies remain the same throughout the game and the level
layouts start repeating themselves when you get to the middle missions. It’s
just lazy crafting from this point of view.
The gameplay
is also repetitive and seems to encourage cover based shooting but you can’t
use cover very well which means the whole saga turns into a protracted game of
peek-a-boo. And on hard mode, you will be shredded. I cannot tell you how many
times I got shoot while ‘in cover’ by enemies hiding behind walls. It was
ridiculous.
The thing
that makes the game unique is the fact that you have to control a fleet of up
to three ships at a time using the LB button to move into ‘tactical mode.’
There are so many things wrong with this. For a start, one guy who’s job is to
run objectives on land would not have control over three ships in the open
ocean and tell them where to go. It basically puts admiral control in the hands
of a grunt which is just stupid but fine, I suppose, if I suspend my disbelief
for game purposes.
However, the
thing I can’t get behind is the stupidity of how ‘tactical mode’ works. I could
be in the middle of a fire fight but if I press the LB button, the equivalent
real time events must happen.
My character:
‘Guys, I need to arrange the ships in the fleet. Can you stop shooting at me
for a sec.’
Aliens:
‘Okay sure, that’s fair.’
My
character: *whips out tablet and tells ships where to go, possibly enters
ship-to-ship combat mode to sink all the alien ships. Puts tablet away when
done.* ‘Okay guys I’m done. On three we’ll go again. 1. 2. 3!’
*fire-fight
resumes*
It’s just
stupid. There’s no other way to describe it. Also, the load times between
entering and exiting the ship game are excessive, especially when you can quite
easily press the button by accident.
Tactical
mode is also total shit and glitchy as fuck. The last battle is hard enough
given that you don’t have any real control over the ships but this was made
worse on several occasions when the ships would not move into the locations I
wanted them to for no reason. It was like they were deciding certain waters
were too shallow or their path was blocked when it clearly wasn’t. Surviving at
the end of the game is hard enough without throwing this unnecessary, stupid
bullshit into the mix.
Oh and
graphically, it looks like ass as well.
Achievements – 1,000 Points – 33
Achievements
There’s not
really a lot to getting all the achievements other than surviving hard mode and
trying not to get too bored when playing the game. As I mentioned earlier
though, it’s really short and this does become a blessing once you are truly
hacked off with the gameplay.
There are 10
achievements for playing through the game, 12 if you play on hard as there are
two difficulty related achievements which are stackable. As I mentioned earlier
the hard playthough is sinfully irritating but only really in two places.
Mission 4 has a bit where you have to survive while your ships kill off
enemies. This is completely out of your hands as no amount of tactical fiddling
will make this easier. You can pick up ship-to-ship combat tokens which help
but it’s totally random as to whether these drop. The last bit is the last
mission for the reasons I’ve already mentioned.
There are
also achievements relating to the in-game weapons where you have to get a certain
amount of kills with some of them. I did all of these on the first playthrough
with the exception of grenades. Putting the difficulty down to easy makes
grenades destroy up to five enemies at a time like they are made of wafers.
You also
have to get a certain amount of kills with each of the ships you control. This
comes with playing the game mostly but it does help to use ship-to-ship combat
tokens from some of the weaker vessels.
When I
completed the game, I only had four achievements left. I already mentioned
grenade kills but there are two achievements associated with using the ships in
support positions to kill on-land enemies. You have to do this 200 times which
is excessive. There is also a sort of glitched achievement involving the
submarine support weapon which is supposed to stun enemies. I could not see
this working at all and it unlocked at the same time as the 200 kills so I
think I got lucky here.
The last one
I unlocked was for doing something on a specific mission and it’s totally
stupid. Once you have completed all your objectives, instead of finishing the
mission, you have to move all your ships into specific positions on the
mini-map before running to the end. It makes no sense as an achievement which
is why I completely missed it on my first playthrough.
Downloadable Content – N/A
Battlieship is a really shitty gaming
experience and not worth the box it comes in. I would say avoid at all costs as
despite being a quick completion, it doesn’t offer any fun unless you enjoy
yelling at your TV for things outside of your control.
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