Bit of story
to this one. It was a Games with Gold title a ways back and I downloaded it on
to the Xbox 360 with every intention of playing it. I was then told by certain
gaming friends that the game’s downloadable content was to be removed from the
marketplace and that the only way to 100% the game was to get the Xbox Classics
version which has the DLC included. I’ve now completed the game but for all
intents and purposes the DLC is still there on the marketplace so I didn’t need
to buy a copy of the game that I already had for free. For fuck’s sake.
Anyway Mafia II has us following the story of
Vito Scaletta, a guy that seems set on a having a life of crime, but then gets
arrested, gets conscripted, gets injured, gets illegally discharged, decides to
have a non-crime related life, lifts one box in a warehouse, thinks ‘fuck this,
crime is better!’ and thus starts the adventure of Mafia II.
Along for
the ride is Joe Barbaro, the guy your mother warned you about who basically
goes around starting trouble and gets Vito involved. What I do admire about
Vito though, is his no nonsense attitude to getting stuff done. Hey Vito, go
here and steal that car. ‘Ok’. Hey Vito,
here’s a gun in case you need to kill some dudes when you do. ‘Ok – and I’ll
make sure I kill at least twenty dudes while I do it.’ He’s the ideal Mafia
henchman which plays directly into your hands as the player.
Gameplay
wise it’s fairly solid although my major criticism is the structure of the
game. You have to play through chapters which take place at certain points in
time but the world is a sandbox with no side missions. You basically just go
from point A to point B and carry out whatever mission you are tasked with. The
sandbox element to the game is almost totally redundant.
Another
thing that was negative was the music as well. While I appreciate that it’s the
fifties, there really is no need to have the same five songs playing over and
over again on the radio. Although Dean Martin’s Ain’t That a Kick in the Head is pretty darn good. The rest of it
can suck my dick.
Achievements – 1,500 Points – 67
Achievements
Despite the
linearity of the main game, the achievement list is quite varied. There are 22
achievements for the main story and some really annoying ones that aren’t triggered
by anything from the main story but will need to be done in certain missions to
get them. The first one of these is in chapter 2 where two people are having an
argument over a broken down car at the side of the road. You have to wait for
the two people to stop arguing and when the guy storms off, help the woman fix
her car. The first time, I walked past this, thinking it was no more than an
interesting piece of environment activity, seeing as the last time I tried to
talk to someone, they basically told me to fuck off and mind my own business.
Another one
which was fuckery was for helping a certain character at a certain part of the
story escape from his house without getting caught. It’s another one of those ‘you
need to know what to do before you can do it’ ones and considering the game
continues on whether you fail or not, replaying this is a pain in the ass.
There are
loads of bits that you have to do which require you to go out of your way
during gameplay. There is one for getting 5 headshots in quick succession and
the easiest way to get it is to replay a bit with a machine gun from a window.
There are no scoped rifles in the game to up accuracy so this really felt like
pot luck. Robbing 5 stores in 5 minutes is another thing that you have to do
just for the achievement and no real gain.
There are
others but these are my picks for annoyingness. The harder one is for surviving
ten minutes at the maximum wanted level but there is an exploitable glitch
where you can park in the car crusher and the police can’t get you.
Now for the
big ones. You have to drive in 30 different vehicles but the game doesn’t track
which ones, only how many different vehicles you have been in. This would have
been easier if I had downloadable the DLC first as it gives you eight cars in
your garage but I managed to do it without this after climbing through several
cars that all look the same.
The last two
achievements see you getting collectibles and this is where the chapter layout
of the story can go fuck itself. There are playboy magazines and wanted posters
that you need to collect spread throughout the sandbox world. The wanted
posters are fine but the playboy magazines are specific to in-game chapters. This
means that if even if you did what I did and do a hard playthrough from the
off, you will still need a partial second playthrough to get the magazines
(unless you used a guide for the first playthrough) rather than just roaming
roads at your leisure to pick them up. I still don’t get the reason for this.
Downloadable Content
There are
two DLCs that carry achievements for this game; Jimmy’s Revenge and Joe’s
Adventures. Jimmy’s revenge is the fucker here as it requires you to kill 1,000
enemies and drive for 1,000 miles in the DLC. This is basically horrendous
grinding as you will only get around 300 odd kills playing through the missions
and you will only drive around a paltry 100 miles.
Thankfully,
there is another exploitable glitch where you can drive through a shop window
and fall through the floor of the game. This will get you another achievement
for amassing 1,000,000 points in the arcade style game but also it accumulates
miles very slowly. I had to leave my Xbox on overnight for several nights
grinding this out.
Joe’s
Adventures, which I played second, is much more forgiving in comparison. Half
of the achievements are story related and out of the other five, only one of
these is a pain in that you have to get 10 different score actions in the same
mission. It takes a bit of planning but it’s nothing compared to driving 1,000
miles for NOTHING.
Mafia II was pretty great up until the
point of finishing the main game. The DLC didn’t really add anything other than
pissing off achievement hunting gamers and to be honest, didn’t really add a
lot of extra story. Still, it felt like a rewarding completion add a welcome
addition to the 100% club.
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